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 Post subject: Update Details (Ulli spawn conditions changed and more wtf)
PostPosted: Mon Jul 24, 2006 12:19 pm 
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The new “Ruins of Alzadaal” region has been added.


The following adjustments have been made to Besieged:

Changes to Besieged as a whole:
-After a beastman army retreats, the enemy forces in that army’s stronghold will immediately begin to increase. The enemy forces will increase very slowly at first, but will gradually increase at a faster rate.
-If the enemy forces are reduced to a certain point, the rate at which they increase will accelerate.
-The enemy forces will increase if a player is KO’d in a beastman stronghold.

Changes to the beastman strongholds:
-New sections have been added to the beastman strongholds.
-Notorious monsters have been added that will periodically increase the enemy forces in the beastman strongholds.
-Archaic mirrors will now be surrounded by defending beastmen.
-Archaic mirrors now appear more frequently and have much higher endurance. In accordance with this change, players will receive more Imperial Standing credits when trading an archaic mirror to an Imperial guard.

Changes to Besieged battles:
-If certain notorious monsters in the beastman strongholds have not been defeated, units will be added to the armies advancing on Al Zahbi that have special characteristics, such as units that perform particular actions or can only be defeated under certain conditions.
-New notorious monsters have been added to the armies advancing on Al Zahbi.
-The monsters of each army are now able to use new special abilities.
-The rate of Imperial defense reduction after Besieged battles has been adjusted.
-When an army retreats while advancing towards Al Zahbi, it will now be counted the same as a successful Besieged battle in Al Zahbi.
-A status icon will appear when you are participating in a Besieged battle.





The new mercenary ranks “Lance Corporal” and “Corporal” have been added. In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.


The following changes have been made to Assault:

Five new missions are available at the rank of Lance Corporal, and another five missions at the rank of Corporal.
When participating in an Assault mission with more than the minimum number of people, the penalty on the number of Assault Points earned per person has been decreased.
The number of Assault Points earned for each Assault mission has been adjusted to better reflect the level of difficulty.


The following features have been added to the Mog Locker:

Players can now expand their Mog Lockers to hold a maximum of 60 items.
By speaking to the Aht Urhgan NPC Fubruhn and completing the necessary procedures, players can use their Mog Lockers in all Mog houses and rent-a-rooms in Vana’diel.
*However, these procedures will shorten the length of a Mog Locker lease from 7 to 5 Earth days. A Mog Locker lease costs one Imperial bronze piece to renew. In addition, the remaining time on the current lease will be proportionately reduced.
*At any time, you can switch between being able to use the Mog Locker in only Al Zahbi and being able to use it in other areas. If you choose to limit your Mog Locker use to Al Zahbi, the restrictions imposed on the Mog Locker lease will no longer be in effect.


The following changes have been made to Al Zahbi and Aht Urhgan Whitegate:

-The chocobo stables in Al Zahbi have opened.
*However, the NPCs at the chocobo stables may be captured during Besieged, disabling chocobo use until their rescue.

-The following NPCs have been added to Aht Urhgan Whitegate:
An equipment storage NPC
A special event item storage NPC
A Pursuivant NPC to transport players to Brenner and Ballista matches
A weather forecast NPC

-The Aht Urhgan Whitegate NPC “Kaduru-Haidaru” has started a new service for regular patrons.

-When the Astral Candescence is taken by the beastmen, players will only be able to use the NPC Shihu-Danhu for transport to the areas around Jeuno once per Vana’diel day.

-The services of guild shops and other NPCs affiliated with certain captured NPCs will now be unavailable as long as the affiliated NPC is captured.

-The time it takes for a prisoner to return to Al Zahbi after being freed has been adjusted.


The following changes have been made to the Kokba Hostel:
-Interior decorations have been added to the hostel.
-A bard is now available to change the BGM inside the hostel.
*The BGM will change only for the player who selected the song from the bard.
-Players outside the Kokba Hostel will no longer be able to hear conversations using /say or emotes from inside the hostel.
*However, /shout will still be heard by players both inside and outside the hostel.
-The linkshell settings option has been removed from the entry options list.


The following new quests have been added for the blue mage, corsair, and puppetmaster jobs:

-Artifact quests -- Players will receive equipment specific to their jobs (artifact armor) by completing these quests.
-Limit break quests -- Players can raise their maximum level to 75 by completing the limit break quest for their job.
*The new limit break quests will only be made available after the player has completed all artifact quests for that job.


A number of new quests have been added to the Treasures of Aht Urhgan areas.


The quest “Totoroon’s Treasure Hunt” will now cover several more items and areas.


The “Sanction” status icon has been altered.


Players can now receive a new Lamian fang key by checking a “???” point in Caedarva Mire after each Conquest results tally.


The following changes have been made to Conflict (Ballista and Brenner):

Changes to both Ballista and Brenner:
-Players hit repeatedly with Stun will gradually develop a resistance to the ability. This resistance will decrease with time.
-The following changes have been made to the blue magic spell “Self-Destruct”:
The damage will be split among the number of players in the caster’s area of effect.
The caster will now retain a slightly greater amount of HP after casting Self-Destruct.

Changes to Brenner only:
The graphical effect that appears when a Flammen-Brenner consumes a Petra and recovers from damage has been altered.


An issue in which the “Warhorse Hoofprint” was not appearing for long periods of time has been fixed.


[Battle-Related]
New notorious monster battlefields have been added to the Treasures of Aht Urhgan areas.

Requirements
In order to enter these new battlefields, it is necessary to speak to the NPC Shajaf in Aht Urhgan Whitegate after becoming a mercenary, and obtain a special key item in exchange for Imperial Standing credits.
Note that it is not possible to carry more than one of these key items at a time, or receive more than one in a 24-hour period (Earth time)

Key Items
Each battlefield requires a specific key item that one member of the party must be carrying. This key item will be lost upon entering the battlefield.

Battlefields
The battlefields, battle names, and restrictions are as follows:


Key Item Required
Credits Battlefield Battle Name Restrictions
confidential
Imperial order 2000 Talacca Cove Call to Arms Lv.60
30 minutes
6 members
Navukgo Execution Chamber Tough Nut to Crack
Jade Sepulcher Making a Mockery
secret
Imperial order 3000 Talacca Cove Compliments to the Chef Lv.75
30 minutes
6 members
Navukgo Execution Chamber Happy Caster
Jade Sepulcher Shadows of the Mind

The ENM quest "Pulling the Strings" will now be available for blue mages, corsairs, and puppetmasters.


The following new monsters have been added to the Treasures of Aht Urhgan areas:
Soulflayer
Wamoura





Several new notorious monsters have been added to the Treasures of Aht Urhgan areas.


The location of monsters has been adjusted in the following areas:
Arrapago Reef
Mount Zhayolm
Halvung


The following monster names have changed
Bhaflau Thickets: Jurik --> Skoffin
Arrapago Reef: Lamia No.19 --> Lamia No.18


The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.


An accumulative magic resistance effect has been implemented for monsters that /check as "impossible to gauge."

Affected Magic Types
The following magic types will trigger the accumulative magic resistance effect when used repeatedly on monsters whose strength is "impossible to gauge":
Black magic (elemental)
White magic (divine)
Ninjutsu
Magical Blood Pact abilities
Magical blue magic
Magical weapon skills (Spirits Within, Red Lotus, etc.)
Certain job abilities (Chi Blast, Mijin Gakure, etc.)

Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.


Merit point job categories have become available for blue mages, corsairs, and puppetmasters.
In order to take advantage of merit points spent in these areas, a character must have the corresponding job set as the main job, and be level 75.


Blue Mage Corsair
Chain Affinity Recast Phantom Roll Recast
Burst Affinity Recast Quick Draw Recast
Monster Correlation Quick Draw Accuracy
Physical Potency Random Deal Recast
Magical Accuracy Bust Duration

Puppetmaster
Automaton Melee Skill
Automaton Ranged Skill
Automaton Magic Skill
Activate Recast
Repair Recast

The 15 existing job categories have been divided into subcategories. Group 1 includes conventional abilities, while Group 2 includes the new job abilities, job traits, and spells.

The Group 1 and Group 2 subcategories have separate totals for the maximum number of possible ability increases.
You can access Group 2 abilities by spending 1 point on the ability you wish to learn. Additional points spent on the same ability will shorten the recast time or enhance the effect (refer to the help text for each ability to learn the specific bonus).
Lowering the number of merit points in an ability to zero will cause it to disappear from your ability list.
After obtaining the dragoon job trait "Empathy," you will be able to use the job ability "Spirit Link" even when your wyvern is at maximum HP.


Warrior Monk
Ability Warrior's Charge Ability Mantra
Ability Tomahawk Ability Formless Strikes
Job Trait Savagery Job Trait Invigorate
Job Trait Aggressive Aim Job Trait Penance

White Mage Black Mage
Ability Martyr Magic Flare II
Ability Devotion Magic Freeze II
Magic Protectra V Magic Tornado II
Magic Shellra V Magic Quake II
Magic Burst II
Magic Flood II

Red Mage Thief
Magic Dia III Ability Assassin's Charge
Magic Slow II Ability Feint
Magic Paralyze II Job Trait Aura Steal
Magic Phalanx II Job Trait Ambush
Magic Bio III
Magic Blind II

Paladin Dark Knight
Ability Fealty Ability Dark Seal
Ability Chivalry Ability Diabolic Eye
Job Trait Iron Will Job Trait Muted Soul
Job Trait Guardian Job Trait Desperate Blows

Beastmaster Bard
Ability Feral Howl Ability Nightingale
Ability Killer Instinct Ability Troubadour
Job Trait Beast Affinity Song Foe Sirvente
Job Trait Beast Healer Song Adventurer's Dirge

Ranger Samurai
Ability Stealth Shot Ability Shikikoyo
Ability Flashy Shot Ability Blade Bash
Job Trait Snapshot Job Trait Ikishoten
Job Trait Recycle Job Trait Overwhelm

Ninja Dragoon
Ninjutsu Katon: San Ability Deep Breathing
Ninjutsu Hyoton: San Ability Angon
Ninjutsu Huton: San Job Trait Empathy
Ninjutsu Doton: San Job Trait Strafe
Ninjutsu Raiton: San
Ninjutsu Suiton: San
Ability Sange
Job Trait Ninja Tool Expertise

Summoner
Blood Pact Meteor Strike
Blood Pact Heavenly Strike
Blood Pact Wind Blade
Blood Pact Geocrush
Blood Pact Thunderstorm
Blood Pact Grand Fall

The following new spells have been added:
(The effects of Raptor Mazurka and Chocobo Mazurka are not cumulative.)


Dark Magic
Absorb-TP Lv.45
DRK Steals an enemy's TP.
Songs
Raptor Mazurka Lv.37
BRD Increases movement speed for
party members within area of effect.

The amount of experience points recovered by using the white magic spells "Raise" and "Reraise" has been increased from 25% to 50%.
"Raise II," "Raise III," "Reraise II," and "Reraise III" will remain unchanged.


The status icons for the ninjutsu "Utusemi: Ichi" and "Utsusemi: Ni" have been changed.


The following changes have been made to blue magic:

An issue concerning the job trait associated with "Dimensional Death" not functioning correctly has been addressed.

An issue concerning the effect of TP on "Grand Slam" has been addressed.

he help for the following blue magic spells has been corrected: Amplification, Cannon Ball, Disseverment, Stinking Gas, Awful Eye

The following magical blue magic spells have had their accuracy adjusted: Venom Shell, Maelstrom, Ice Break, Blitzstrahl, Mysterious Light, Cold Wave, Poison Breath, Stinking Gas, Filamented Hold, Magnetite Cloud, Eyes On Me, Hecatomb Wave, Radiant Breath, Sound Blast, Feather Tickle, Yawn, Voracious Trunk, Lowing, Heat Breath, Soporific, Geist Wall, Awful Eye, Frost Breath, Infrasonics, Flying Hip Press, Firespit

The duration of "Awful Eye" has been adjusted.


Blue mages are now capable of equipping chakram-type throwing weapons.


Puppetmasters are now capable of using the weapon skills "Howling Fist" and "Dragon Kick."


The TP bonus for the weapon skill "Evisceration" has been changed to "Chance of critical hit varies with TP."


An issue concerning the TP bonus not functioning correctly when using the following weapon skills has been addressed:
Dulling Arrow
Arching Arrow
Sniper Shot
Heavy Shot


An issue concerning the ability to use 2 Phantom Rolls under certain circumstances when a character's job was set to main bard, support corsair has been addressed.


Players reserving an area of Dynamis but failing to enter after trading a timeless hourglass to "Trail Markings" or "Hieroglyphics" will now incur the three-day (Earth time) entry restriction penalty.


It will once again be possible to receive experience for defeating monsters from the "Chigoe" family.


[Item-Related]
The following items have been added to the list of equipment sets that certain NPCs can change into a key item for easy storage:
Blue mage artifact armor/corsair artifact armor/puppetmaster artifact armor


The following items have been added to the list of goods that certain NPCs can store:
Lotus Katana/Moogle Rod/Miniature Airship


There are new items available in several shops:


Several new automaton attachments have been added.


The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
Bullet/Bronze Bullet


New synthesis recipes have been added.


The damage and delay for the following level 68+ daggers have been changed:
Kard/Venom Kukri/Venom Kukri +1/Hoplites Harpe/Harpe/Valiant Knife/Stun Kukri/Stun Kukri +1/Sirocco Kukri/Daylight Dagger/Taillefer's Dagger/Behemoth Knife/Behemoth Knife +1/Thief's Knife/Khanjar/Misericorde/Misericorde +1/Dagger of Trials/Master Caster's Knife/Buccaneer's Knife/Bartholomew's Knife/Stylet/Titan's Baselard/Blau Dolch/Martial Knife/Gully/Gully +1/Ponderous Gully/X's Knife/Mighty Knife/Heart Snatcher/Perseus's Harpe/Jambiya/Jambiya +1/Thanatos Baselard/Batardeau/Mandau


The following changes have been made to gardening:
-New seeds have been added.
-The harvesting yield for certain produce has changed.


The following changes have been made to the auction house:
-The “Automaton” category has been added. All automaton parts have been moved into this new category.
-The following items have been moved into the “Pet Items” category:
Gausebit wildgrass/Gysahl greens


The graphical effect that appears when using dice to learn Phantom Roll abilities has been altered.


The item name “Bard Cannions” has been changed to “Bard’s Cannions.”


[System-Related]
The following scenes have been added to the title screen:


FINAL FANTASY XI
North Gustaberg/Jugner Forest
Rise of the Zilart
The Sanctuary of Zi'Tah/Yuhtunga Jungle
Chains of Promathia
Carpenters' Landing/Bibiki Bay
Treasures of Aht Urhgan
Aht Urhgan Whitegate/Wajaom Woodlands

The added areas will not be displayed if the corresponding software or expansion disc contents have not been registered.


The following changes have been made to chocobo digging:

The general number of buried items available within each area has been increased.
The number of items that can be dug up by each individual player over a certain period of time will be restricted.
Several new buried items are now available (digging up these new items will require a chocobo that has acquired a special ability through chocobo raising).


The position of "West Aht Urhgan" within the area search menu has been changed.


Many new terms have been added to the auto-translate function.


Category Term
Game Terms Automaton
Game Terms Chocobo stables
Game Terms Chocobo raising
Game Terms Care schedule
Game Terms Plan length
Game Terms Matchmaking
Game Terms Care
Game Terms Feed
Game Terms Burrow
Game Terms Bore
Game Terms Mental
Game Terms Physical
Game Terms Outing
Game Terms Owner
Game Terms Race
Game Terms Strength
Game Terms Endurance
Game Terms Discernment
Game Terms Receptivity
Game Terms Affection
Game Terms Energy
Game Terms Stamina
Game Terms Retirement
Game Terms Destrier
Game Terms Courser
Game Terms Palfrey
Game Terms Jennet
Game Terms Rounsey
Spells Absorb-TP
Songs Sirvente
Songs Dirge
Job Abilities Warrior's Charge
Job Abilities Tomahawk
Job Abilities Mantra
Job Abilities Formless Strikes
Job Abilities Martyr
Job Abilities Devotion
Job Abilities Assassin's Charge
Job Abilities Feint
Job Abilities Fealty
Job Abilities Chivalry
Job Abilities Dark Seal
Job Abilities Diabolic Eye
Job Abilities Feral Howl
Job Abilities Killer Instinct
Job Abilities Nightingale
Job Abilities Troubadour
Job Abilities Stealth Shot
Job Abilities Flashy Shot
Job Abilities Shikikoyo
Job Abilities Blade Bash
Job Abilities Deep Breathing
Job Abilities Angon
Job Abilities Sange
Job Trait Savagery
Job Trait Aggressive Aim
Job Trait Invigorate
Job Trait Penance
Job Trait Aura Steal
Job Trait Ambush
Job Trait Iron Will
Job Trait Guardian
Job Trait Muted Soul
Job Trait Desperate Blows
Job Trait Beast Affinity
Job Trait Beast Healer
Job Trait Snapshot
Job Trait Recycle
Job Trait Ikishoten
Job Trait Overwhelm
Job Trait Ninja Tool Expertise
Job Trait Empathy
Job Trait Strafe
Job Abilities Meteor Strike
Job Abilities Geocrush
Job Abilities Grand Fall
Job Abilities Wind Blade
Job Abilities Heavenly Strike
Job Abilities Thunderstorm

[For Xbox 360 version players:]
After fulfilling certain requirements, players will be able to speak with title-changing NPCs to unlock Xbox 360 “achievements.”
In the case where players have no titles available to change, they will be unable to unlock any achievements.


The screen displayed when viewing the map now has a black border, and map coordinates have become easier to read.


Now compatible to the 1024x768 screen resolution.


[Known Issues]
We are currently aware of the following issues in this version update. These issues are scheduled to be resolved in the version update on August 2nd, 2006.

- If the player changes their Mog Locker accessibility to Al Zahbi only after their contract has expired, a message will display saying, “The availability of your Mog Locker has been increased, however your lease has already expired.” However, the availability has in fact been limited to only Al Zahbi.

- The samurai merit point ability “Overwhelm” is not functioning correctly.



The continuing Aht Urhgan missions and chocobo raising mentioned in Topics will be implemented at a slightly later date due to extended testing requirements.
Aht Urhgan Missions: August 2
Chocobo Raising: August 22

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PostPosted: Mon Jul 24, 2006 12:22 pm 
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Oh yeah holy shit at all the changes.... and they added Mindflayer mobs lololol that is gonna be fun.... Tier 2 ancient magic lmao. Thank god they changed Ullukummi spawn conditions, take that cocksucking gilsellers.

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PostPosted: Mon Jul 24, 2006 12:23 pm 
Incredibly Tough!
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Where are all the job adjustments. . ? Wasn't smn skill supposed to do something with this patch?

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PostPosted: Mon Jul 24, 2006 12:24 pm 
Incredibly Tough!
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Oh and now you all will see what the garuda in my sig is actually doing :p lol

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PostPosted: Mon Jul 24, 2006 12:27 pm 
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Oh yeah I am going to say I called this one

Raptor Mazurka - 37 BRD
hehe subjobbable aoe party movement speed buff

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PostPosted: Mon Jul 24, 2006 12:45 pm 
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OMG someone beat Ket to posting the patch notes.

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PostPosted: Mon Jul 24, 2006 1:00 pm 
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Can someone explain what "Brenner" is?


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PostPosted: Mon Jul 24, 2006 1:05 pm 
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Ponuh wrote:
Can someone explain what "Brenner" is?


Brenner is another PvP form in FFXI. It is fun, but requires more strategy to win than just simply attacking anyone and everyone like in Ballista to get gate breach. Brenner you have to defend your Flamebrenners (big fire things with detector type mobs that cast Thundaga III defending them) and also take out your opponents Flamebrenners. Well that is the jist of it from what I remember from playing it a long time ago.

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PostPosted: Mon Jul 24, 2006 1:37 pm 
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LVL 37 Mazurka!!!!

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PostPosted: Mon Jul 24, 2006 2:04 pm 
Invented Emo
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http://www.playonline.com/pcd/update/ff ... etail.html

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omgz it's freakin sorcerers/mindgazers from ff1 or w/e those shits are called.... plus, I think it's silly that they're adding lvl 70 magical bps to rival our lvl 70 phys bps on summoner.. yet in the same patch they're introducing them, they're nerfing magical bps... at least I think they're a sub category so I don't have to dissolve some of my already existing merits to get these bps, it's also nice to hear the magic nerf has a cap and will stop resisiting once it hits a celining (though knowing se that will be when thundaga 3 hits for 1 point of damage 5mins into a fight.)

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PostPosted: Mon Jul 24, 2006 2:14 pm 
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the 70 bps are purely phisical, and the prime attacks are purely magical. So them being the perfect compliments to eachother, I assume the dmg unresisted will be about the same as 70 pacts. probably around 800-1k. But they also go through utsu shadows and are ranged :O

edit: AND look awsome

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PostPosted: Mon Jul 24, 2006 2:36 pm 
Spammer, to the max!
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OMG they added more buttons to the shortcut bar in the top of the POL viewer.

And is everyone that copies and pasts the new merits retarded? look at what you post, this is the 3rd time i've seen them all run together.


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PostPosted: Mon Jul 24, 2006 2:48 pm 
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No its called being lazy Armani. I am at work and I don't have time to edit shit I paste. You can read it, so stop being a shithead.

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PostPosted: Mon Jul 24, 2006 2:51 pm 
Spammer, to the max!
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fuck you

I don't know what BG is



fixed, suck my balls


Last edited by Armani on Mon Jul 24, 2006 2:58 pm, edited 4 times in total.

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PostPosted: Mon Jul 24, 2006 2:52 pm 
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1. That is really small

2. Like what I did it is copied from BG's site lolol.

3. Not even sure if what you posted is true yet

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PostPosted: Mon Jul 24, 2006 3:41 pm 
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Assuming all that stuff is true (although I can't figure out how, it must be, because nobody is gonna think up all that stuff that quickly after the names of the abilities were even announced) then I made the following so it's easier to tell what job got what:

Warrior

[Ability] Warrior's Charge - Will double your next attack.
[Ability] Tomahawk - Expends a throwing tomahawk to inflict a special defense down effect on an enemy.
[Trait] Savagery - Adds TP bonus effect to Warcry.
[Trait] Aggressive Aim - Adds ranged accuracy bonus to Aggressor.

Monk

[Ability] Mantra - Increases the max. HP of party members within area of effect.
[Ability] Formless Strikes - While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.
[Trait] Invigorate - Adds a Regen effect when using Chakra.
[Trait] Penance - Adds an effect to Chi Blast that inhibits an enemy's TP accumilation.

White Mage

[Ability] Martyr - Sacrifices HP to heal a party member double the amount.
[Ability] Devotion - Sacrifices HP to grant a party member the same amount in MP.
[Magic] Protectra V
[Magic] Shellra V

Black Mage

[Magic] Flare II
[Magic] Freeze II
[Magic] Tornado II
[Magic] Quake II
[Magic] Burst II
[Magic] Flood II

Red Mage

[Magic] Dia III
[Magic] Slow II
[Magic] Paralyze II
[Magic] Phalanx II
[Magic] Bio III
[Magic] Blind II

Thief

[Ability] Assassin's Charge - Will triple your next attack.
[Ability] Feint - Your next attack will greatly reduce an enemy's evasion.
[Trait] Aura Steal - Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect.
[Trait] Ambush - Grants an accuracy bonus to melee and ranged attacks from behind an enemy.

Paladin

[Ability] Fealty - Grants a powerful resistance to enfeebling magic.
[Ability] Chivalry - Converts TP to MP.
[Trait] Iron Will - Adds Spell Interruption Down effect to Rampart.
[Trait] Guardian - Reduce Enmity loss while using Sentinel.

Dark Knight

[Ability] Dark Seal - Enhances the accuracy of your next dark magic spell.
[Ability] Diabolic Eye - Reduces max. HP, increases accuracy.
[Trait] Muted Soul - Reduces enmity while using Souleater.
[Trait] Desperate Blows - Reduces delay for two-handed weapons when using Last Resort.

Beastmaster

[Ability] Feral Howl - Terrorizes the target.
[Ability] Killer Instinct - Grants your pet's killer effect to party members within area of effect.
[Trait] Beast Affinity - Increases the level of pets summoned with Call Beast.
[Trait] Beast Healer - Enhances the Regen effect of Reward.

Bard

[Ability] Nightingale - Halves the casting and recast times of songs.
[Ability] Troubadour - Increases the casting time for songs by 1.5 and doubles the effect.
[Song] Foe Sirvente - Reduces target party member's enmity loss.
[Song] Adventurer's Dirge - Reduces target party member's enmity.

Ranger

[Ability] Stealth Shot - Your next attack will generate less enmity.
[Ability] Flashy Shot - Your next attack will generate more enmity and ignore level difference penalties.
[Trait] Snapshot - Reduces delay for ranged attacks.
[Trait] Recycle - Occasionally allows ranged attacks without consuming ammunition.

Samurai

[Ability] Shikikoyo - Share TP above 100% with a party member.
[Ability] Blade Bash - Delivers an attack that can stun the target and occasionally cause plauge.
[Trait] Ikishoten - Increases amount of TP gained with a Zanshin attack.
[Trait] Overwhelm - Grants an attack bonus to weapon skills performed face-to-face with an enemy.

Ninja

[Ninjutsu] Katon: San
[Ninjutsu] Hyoton: San
[Ninjutsu] Huton: San
[Ninjutsu] Doton: San
[Ninjutsu] Raiton: San
[Ninjutsu] Suiton: San
[Ability] Sange - Consumes remaining shadow images to perform a ranged attack.
[Trait] Ninja Tool Expertise - Occasionally allows the use of ninjutsu without consuming tools.

Dragoon

[Ability] Deep Breathing - Enhances effect of next wyvern breath.
[Ability] Angon - Expends an Angon to lower an enemy's defense.
[Trait] Empathy - Copies beneficial status effects to wyvern when using Spirit Link.
[Trait] Strafe - Increases accuracy of wyvern breath.

Summoner

[Blood Pact] Meteor Strike
[Blood Pact] Heavenly Strike
[Blood Pact] Wind Blade
[Blood Pact] Geocrush
[Blood Pact] Thunderstorm
[Blood Pact] Grand Fall


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PostPosted: Mon Jul 24, 2006 4:33 pm 
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So pretty much DRG still sucks ass, and RDM has some insane shit now. No doubt that AM2 is going to suck though. Unless it does 2k+ damage, Thunder 4 will still be the most efficient BLM spell.

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PostPosted: Mon Jul 24, 2006 4:38 pm 
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AM2.. how fucking gay is that shit lol. Who the fuck is going to spend their merits on AM2.

The WAR stuff looks pretty cool tho. Oh and lololol and some of these ideas, they look like they were taken directly from alla.. such as Dark Seal, and Mantra.

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PostPosted: Mon Jul 24, 2006 4:48 pm 
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Thanks Ket.

Ninja tool expertise job trait, finally!

Thief stuff looks cool too.

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Last edited by Dmitry on Mon Jul 24, 2006 4:51 pm, edited 1 time in total.

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PostPosted: Mon Jul 24, 2006 4:50 pm 
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Ketrebu wrote:
White Mage
[Ability] Devotion - Sacrifices HP to grant a party member the same amount in MP.


Paladin
[Ability] Chivalry - Converts TP to MP.

Bard
[Ability] Troubadour - Increases the casting time for songs by 1.5 and doubles the effect.
[Song] Adventurer's Dirge - Reduces target party member's enmity.
sweet

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PostPosted: Mon Jul 24, 2006 4:55 pm 
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If this call beast change makes jug pets EM-ish.. .bst is gonna pwn ...and omg Bst get terrorize haha

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PostPosted: Mon Jul 24, 2006 4:59 pm 
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I fucking hate all this new shit. I'm having a hard enough time finishing the stuff I want to do like finish Nin and get through CoP and make gil. Now it's gonna be even harder when I ask people to party and they're all like "OMG NEW UPDATE R U GAY PT NO THANKS IMMA GO TRY TO GET AFS AND ASSAULT AND MAYBE TRY NEW THINGS KTHNX"


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PostPosted: Mon Jul 24, 2006 5:03 pm 
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lol drgs really got fucked in this update. Just seems good if you solo... otherwise, they probably could have done better.

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PostPosted: Mon Jul 24, 2006 5:12 pm 
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Madisonli wrote:
If this call beast change makes jug pets EM-ish.. .bst is gonna pwn ...and omg Bst get terrorize haha


I heard Call Beast calls pets that are DC, and the AF2 that enhances it makes them EM. So with this new job trait, would that make them low T's? If so, that's going to be amazing.

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PostPosted: Mon Jul 24, 2006 5:15 pm 
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Different jug pets have different called levels as of before the update, the only " Even Match" pet in game was the level 75 Cactus that is 200k last time I checked and onyl lasts for 15 minutes (( because it is even match ))

I havent tried the HQ CoP jugs yet so im not sure of their levels. Carrie and Homunculus and Panzer galahad (( the uncapped non cop jugs)) all seem to be DC-ish, actually Homunculus seems EP -ish. So i hope this update makes them all fucking Strrooonngg

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