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PostPosted: Mon Feb 14, 2005 8:44 am 
Star-Spangled Subligar
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Over all WHM is a well ballanced job.

If I was going to be greedy I would want a single target instant heal on a 30 min timer. Its a pain in the ass to use bene just to heal on person.


Compared to DAoC I think FFXI is very well ballanced. Actually, compaired to any other MMO ive seen FFXI is well ballanced.

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PostPosted: Mon Feb 14, 2005 8:53 am 
The Dojo MILF
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Ok I'm one of those Rangers Havok. Though I have to say, this was my 1st choice of job. I got Warrior to 30, took up Rng and have stuck with it ever since. I love my job. It's more than just damage. It's damage, while not getting aggro. It's pulling without benefit of sneak or invis. It's leveling a sub you don't really care for just to make the character better. I never got another job to 75. This is the one for me. I never got a perma until my higher levels, simply because I would spend 1 week leveling and 2 weeks earning gil to level woodworking (making the arrows I could use to level again).

So what would I like to see added to the game --- QUIVERS for the higher level bolts/arrows.

Cyn

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PostPosted: Mon Feb 14, 2005 1:13 pm 
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That or make all of those big ticket items, like Peacock Charm, Kraken Club and Speed Belt RareEx, so that people don't camp it for gil, only for need.


Can't work if NM is still 24 hours pop with bad drop rate =/ It would become because just like King's cursed

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PostPosted: Mon Feb 14, 2005 2:03 pm 
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Valid point on Jubaku: Ni, SS. That doesn't change the fact that it's completely ridiculous for SE to expect NIN's to have an upgraded relic katana to make up for this though. <Sigh> We should be used to SE by now...

It's also nice to hear Ruby's points on RDM vs. WHM, since he actually has both jobs at 75 and can give realistic info.

Without a doubt rangers should have quivers for all arrows. I don't see why there can't just be one generic quiver that will hold 12 stacks of any combination of arrows. Seriously, inventory space shouldnt be an issue for players. Also, any gear that is currently equipped should not count towards your inventory total.

Also new updates just announced:
Possible new ways of obtaining Raise III
WHM and SAM get a new job trait each
Banish III added
Banish spells now do more damage to undead

Maybe Banish III will be a big step up for WHM's, allowing us to actually do an MP-efficient Magic Burst for Fusion or Light. During my EXP whoring from 71-75 in King Ranperre's Tomb I remember Banishga II bursts doing around 250 damage. I assume Banish III will do between 300-350, but hopefully won't cost so much MP. On the bones, Cure V burst also does like 500+ damage unresisted.

I agree that SE needs to put on more serverwide events. Just holidays sucks.

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PostPosted: Mon Feb 14, 2005 2:19 pm 
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At level 60, on orc in Monastic cavern, a drg's wyvern was doing 7-8% of the PT damages (something around 600dmg/fight). I really don't understand why people complain about Drg's wyvern.

If they can keep them alive for 2 hours, wyvern could do around 20 000-25000, which is much better than any other special

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PostPosted: Mon Feb 14, 2005 3:43 pm 
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I want a BLM spell that I can change everyone to a taru.
basically def, atk, acc, dex, vit, hp, str, etc etc DOWN

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PostPosted: Mon Feb 14, 2005 3:55 pm 
The Original Dark Knight™
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lol Melo, that would be a nightmare.


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PostPosted: Mon Feb 14, 2005 6:18 pm 
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Kaylia wrote:
At level 60, on orc in Monastic cavern, a drg's wyvern was doing 7-8% of the PT damages (something around 600dmg/fight). I really don't understand why people complain about Drg's wyvern.

If they can keep them alive for 2 hours, wyvern could do around 20 000-25000, which is much better than any other special


That's true plus the wyvern has excellent accuracy. Once you add up dragoon and wyvern the dmg it rivalised most dd. Plus with super jump dragoon make great trick buddy. I agree though that you guys should have access to more gears. Since you have great acc I think Byrnie would be a good addition to a dragoon.


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PostPosted: Mon Feb 14, 2005 8:37 pm 
Yarr's bane
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i would like new 2hr ablities

LIke for example


Blm new 2hr
Mana Burst
A 2hr that kills you but concentraits all your magic into one big blast doing massive damage - kinda like a kamehameha

WHM NEW 2hr
Angelic ( haha stupid name but fuck you its my idea)
Kills the whm but raises the entire PT with 0 exp loss and no raise sickness

Smn new 2hr
Spectral Alignment
Temporarly boosts the avatar even more ! Affects only of avatar
Basically aligns the smn with there chosen avatar (quest of course)
This would further enhance the the avatar that the smn chooses, and gives smns a individuality

RDM 2hr

Double cast

For instance you can cast fire 3, and while the 2hr is active the spell casts agains at the speed of a chainspell with no mp cost.

Mnk

hundred chi blast

Can be chained with 100 fist , at this moment the monk would do crackhead damage

Kayne onry
100 humps
self explantory / no rest between humps be prepared to be sore peeps

I'll think of more i'm at work and this distracts me but i think i'm on a role here .

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PostPosted: Mon Feb 14, 2005 9:20 pm 
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Well First off...
RDM should get a lvl 65-68 RSE (equivalent to Nobles and what ever that blm thing is) Auto Refresh Enfeebling Magic +15(w/hat = +30!~ and torque 37 + Windurst Re/Ex Gloves 43? = to like a lvl 80 sumtn :))
any ways that'll never happen.

Plz SE Give RDM some more Weapon Skills...we cant use Swift or Vorpal Blade and Spirits Within ....its ok.. i guess :/
Give RDM Ultima lvl 75 N/a Elemental Magic that can MB with any SC :)
Float ...OMG FLOAT would PWN when Fighting HNM's due to there great AOE's it doesnt have to anull damage but just a great deal of it...as a RDM phalanx and Stoneskin can be broken through pretty easily...

Can we get 1 AOE magic? Diaga doesnt cut it...Warp Would be Nice too.

oooh and Enfeebling Seal OOH MAN this Would ROCK!~
Enfeebling Magic + what ever % Elemental Seal and Divine Seal add to there corresponding abiltites...i hate casting slow 2 times take time away from my other spell ; ; Gravity 2 can i have it?

hmm what else? (RDM Shop list/Christ mas List)
Lvl Cap isnt necessary due to all the Trouble you gotta go through to get Relic imagine Relic+1 lmao.....lvl 95-100 like Dynamis-w/ HNM's(Tiamat all those other guys just roaming about :) Roaming the place with no drops ; ;...also Elemental Magic + would be good

hmm what else....

give Bard a 2 hour that he can cast as many songs as he/she can cast in 30 seconds and let them all stick for its proper time ooh man that would OWN Madrigals all over :)

Introduce the job Pirate...similar to thief but uses Harpes as Main Weapons and deals heave damge over time through use of guns and other crap 2 hour would be "Eye Gulge" Blinds Target for remainder of Fight and Deals Damge ...

thats all for me it might be in possible but i think it sounds good..

wait New Avatars!! Neo Bahumut all the Goodies yup thats it night night

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PostPosted: Mon Feb 14, 2005 9:27 pm 
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Knights of the Round.... they need to bring that back..... :shock:


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PostPosted: Tue Feb 15, 2005 12:52 am 
Emo Immolator
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They need to add a latent Job trait to Ultima called "Stroke." So, when hes at 5% HP he keels over and has a seizure, letting you take off the last remnants of his life by pummeling his corpse into submission.

Man... so close to beating Ultima ><;;

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PostPosted: Tue Feb 15, 2005 1:03 am 
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All i gotta say is they need to Fix Sam Job huge. it has nothing going for it.

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PostPosted: Tue Feb 15, 2005 1:35 am 
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Mikey want the game to be super rigged

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PostPosted: Tue Feb 15, 2005 2:37 am 
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Talisin wrote:
All i gotta say is they need to Fix Sam Job huge. it has nothing going for it.
amen to that... i think an ability like FFT's two hands ability would be nice, increasing attack power by 2x for a min or so

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PostPosted: Tue Feb 15, 2005 2:40 am 
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I think maybe Aoe Mediate. like only 70% med but that would make Sams needed and wanted in a pt and not make then over powered..

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PostPosted: Tue Feb 15, 2005 2:42 am 
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Aoe meditate would be fun. 70% is a bit too much, especially end game when 1 sc = dead monster. But something like 30% would be nice, not to mention samurai could SC alone again with a boost like this one

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PostPosted: Tue Feb 15, 2005 6:19 am 
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1) a new craft (spell guild maybe) where ppl craft spells (parchment + black ink + iunno bomb core for fireIV) then maybe prices on spells would go down and everyone would be happy
2) throwing WS for polearm :D thatd be too cool! imagine a drg lift up his spear a throw it at you in ballista :O thatd be crazy!
3) Call Wyvern 15 minute ability, 2hour-CALL DRAGON!! it lets you summon 1 of the wyvern type mobs (Guivre) w/ the same name as your normal wyvern
4) Drum skill for bards :D
5) hurry up w/ that sam JSE armor in the update
6) Bst & Drg ability "Ride" lets you ride around on your pet
7) a lvl 75 job ability that enhances your jobs main use (sam 400% tp max, pld def x2, drk atk x2, etc. etc.)
8) make Great Great Katanas for sams (like the 1 Ichigo uses in Bleach) :twisted:
9) make the juggler job (can play intruments cast some magic and throw 1-hand weapons like axes and knifes w/o losing the weapon) 2 hour "Showtime" like hundred fist w/ Ranged weapon
and thats all i can think of


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PostPosted: Tue Feb 15, 2005 2:10 pm 
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They have dark knight and they have paladin.. they should bring in more knight classes like Temple Knight and Tutonic Knight. Maybe make a class like a Viking Beserker, high high attk and low defense, more dmg it takes the stronger and faster it gets.


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PostPosted: Tue Feb 15, 2005 3:15 pm 
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OK I saw "Ride" ability for bst, and I started laughing irl. Could you imagine a galka bst riding a bee around?
And I totally agree with having new jobs, I like the blue mage, and the pirate ideas (I want an eye patch!)

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PostPosted: Tue Feb 15, 2005 3:30 pm 
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Kaylia wrote:
Aoe meditate would be fun. 70% is a bit too much, especially end game when 1 sc = dead monster. But something like 30% would be nice, not to mention samurai could SC alone again with a boost like this one


Again with the self chain thing :lol:. I though you finally got over that. Just sub summoner and self chain with carby already 8).


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PostPosted: Tue Feb 15, 2005 5:12 pm 
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omg just thinking about it!! pirate af would look soo cool!!!


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PostPosted: Tue Feb 15, 2005 8:44 pm 
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To you ppl that liked my pirate ideas i got more details for the job....
You can Heaist the Mhaura- Selbina Ship :) to get the quest ; ;
Weapon Skill based on Debuffing the Mob Over Time
More TP===longer Poison effect of WS last's
More TP===longer Slow Last
More TP===Longer Paralyze Last's
More TP===Longer all Debuffs last so with Sam Sub you would be able to Debuff the mob by your self and be very help ful in HNM Fights by using your 2 hour (Eye Gulge) and Debuffing the Mob w/o a RDM OOOH MAN this JOB WOULD ROCK!!~

Also BRD= Instruments so why not BST = Whip like Charm +2 or Tame+1 itll be pretty cool Jug+Whip :) youll look like a good job lol
ooh and like monks get Belts Pirates get Eye Patch OOH just thought of IT
Deck Cleaners eye Patch = White Belt
Crew Members Eye Patch = whatever next
eventually Captains Eye Patch...its pretty cool

Man MY IDEAS ROCK!~
lets see anymore.....
Necro Mancer = Evil Summoner like cool abilityies not sure which yet

man lemme not get myself hyped itll never Happen..Yarr you seem to have power on this Server throw some of my ides in :) lol

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PostPosted: Tue Feb 15, 2005 8:47 pm 
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Wait think about it "Paragon of Pirates Excellence" Wolud sound so F****** cool..i'd pick that over my current Maat Masher ; ;

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PostPosted: Tue Feb 15, 2005 10:08 pm 
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I love how only took two pages for this thread to go from serious suggestions to "OMG LETS ALL BE PIRATES!" Maybe you should be playing this. lol

Mikey's idea for new 2hr abilities sounds pretty good. Hundred Chi Blast @_@


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