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PostPosted: Wed Feb 23, 2005 2:48 pm 
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Forest carp are now accepted for the quests "The Rivalry" and "The Competition."

The reward for a single moat carp in the quests "The Rivalry" and "The Competition" has been changed to match the amount received when selling the fish to other NPCs.

The rewards for the quest "Inside the Belly" have been adjusted.

With some exceptions, fish obtainable through fishing will now be bought at half the previous price by NPCs.
Conversely, the number of guild points gained per fish for Fishermen’s Guild contracts will be multiplied by 1.5, and the new point limit will be recalculated based on this new value.

New graphics for fishing rods have been added.




-------------New fishing system below here -----------------------------



New Rules
When something catches the hook while fishing, the rod will now be pulled sharply to the left or right.
While keeping an eye on the target window that displays the stamina of the "fish," move the left analog stick (or press the 4 and 6 keys on the numeric keypad) in the opposite direction of the fishing rod’s movement. Performing this action correctly will deplete the stamina of the fish.

It is possible to reel in a fish using the method of the previous system. However, the more stamina a fish has remaining, the easier it will be to lose your catch. It is best to reel in your quarry after its stamina has been sufficiently exhausted.

You can cancel the act of fishing at any time.
When faced with a challenge beyond your ability, or a fish that you don’t wish to catch, you might find it preferable to simply cancel and try again.
(Please refer to "Fishing Instinct" below.)

Fishing Action
From the character’s point of view, the fishing rod will be pulled in one of three directions:
[ Forward ]
Moving the analog stick (or pressing the 4 or 6 keys on the numeric keypad) at this time will allow the fish to regain stamina. Wait for the fishing rod to be pulled to the right or left before attempting to counter the movement.
[ Left ]
Pushing the analog stick to the right (or pressing the 6 key on the numeric keypad) at this time will deplete the stamina of the fish. Pushing to the left (or pressing the 4 key on the numeric keypad) will allow the fish to regain stamina.
[ Right ]
Pushing the analog stick to the left (or pressing the 4 key on the numeric keypad) at this time will deplete the stamina of the fish. Pushing to the right (or pressing the 6 key on the numeric keypad) will allow the fish to regain stamina.

Reeling in Your Catch
Pressing the confirmation button (or pressing the Enter key) will reel in your catch. The chances of successfully reeling in a catch will depend on the amount of stamina the fish has remaining. Even if a fish is not completely exhausted, it is still possible for someone with a high fishing skill to reel in a lower-level catch. In general, however, the more stamina a fish has, the more likely you are to lose your catch. There are also certain cases where your line will break.

With a fishing rod of sufficient quality, it is possible to reel in a fish at zero stamina with a high degree of success. Also, the higher the fishing skill, the less exhausted the fish has to be before it can be hauled up.

Canceling
Pressing the cancel button (or the Esc key) will halt the act of fishing.
Bait will still be lost in this case, but fishing rods will not break, and lures and rigs will likewise be unaffected.

Effects of Fishing Skill
- Depletion/recovery of fish stamina -
If there is a substantial difference between a character’s fishing skill and a fish’s rank,
the fish’s stamina will gradually change in the following way:

Fishing skill > Fish rank: Fish’s stamina will gradually decrease.
Fishing skill < Fish rank: Fish’s stamina will gradually increase.

- Bonus when reeling in a fish -
When a character’s fishing skill is higher than a fish’s rank, it is less likely for a rod to
break or for a catch to be lost.

* This bonus increases in proportion to the difference in rank.
* When wearing equipment that raises fishing skill, the improved skill value is used to
calculate the bonus.

Properties of Fishing Rods
Fishing rods are divided into wooden and synthetic types, both with distinct properties.

Wooden fishing rod :
Lacks the durability of synthetic rods, but quickly depletes a fish’s stamina with its whip-like flexibility

Synthetic fishing rod :
Sturdy enough to keep a fish on the line for longer periods of time, but lacks the stamina-reducing bonus of wooden rods.

[ Wooden rods ]
Willow Fishing Rod / Yew Fishing Rod / Bamboo Rod / Fastwater Fishing Rod /
Tarutaru Fishing Rod / Clothespole / Mithran Fishing Rod

[ Synthetic rods ]
Glass Fiber Fishing Rod / Carbon Fishing Rod / Single Hook Fishing Rod /
Composite Fishing Rod

[ Other ]
Lu Shang's Fishing Rod: A fishing rod with both flexibility and durability.
Performs as an average rod, except when trying to catch…

* The durability of wooden fishing rods designed for catching small fish has been
substantially increased.

Fishing Instinct
"Fishing instinct" refers to the messages that are displayed when something catches the hook. These messages can be used to predict the basic difficulty for catching a certain fish.

- Examples of fishing instinct -


"You have a good feeling about this one!" :
You don't think that anything bad will happen when reeling in your catch.

"You have a bad feeling about this one." :
You think that something unfortunate may happen when reeling in your catch.

"You have a terrible feeling about this one..." :
You think that reeling in this catch will be an extremely bad idea.

* Messages that express your level of confidence in reeling in a catch will also be displayed.
* These messages only represent your "fishing instinct" and the actual outcome of a
fishing attempt may differ, especially when a character’s fishing skill is low.

After struggling with a fish for a certain amount of time, the following message will be displayed :
"You don't know how much longer you can keep this one on the line..."
Several seconds after this message is shown, your catch will be lost, unless you make an attempt to reel in the fish.

* The timing of this message is not affected by fishing skill.

Other Adjustments
The following adjustments have been made to the fishing system.

- Fishing skill will now rise at twice the previous rate. -
There is still a chance for fishing skill to rise when losing a catch, except in cases
where the fish has a large percentage of stamina remaining.

- When the sabiki rig hooks several fish rather than just one, it will be slightly more
difficult to reel in your catch. -

- The amount of time that a character must wait between fishing attempts will no longer
change depending on fishing skill. The previous waiting time will now be spent struggling
with your catch. -

- Fish will take the bait more often. -
The message "You didn't catch anything" will be seen less frequently.

- The influence of moon phases on the abundance of fish has been increased. -

- Characters will become fatigued when fishing. -
Constant displays of the message "You didn't catch anything" hint that your character has
become fatigued. This fatigue is built up through catching large quantities of fish. At this
time it is best to change areas, or take a break from fishing for a while.

- During the act of fishing, the surrounding characters will become semi-transparent. -


Holy shit... This is the coolest damn thing ever. I can't wait to test this out in 2010 (when I'm finally done downloading the update).

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 Post subject:
PostPosted: Wed Feb 23, 2005 2:48 pm 
Too Weak
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Kaylia wrote:
Divine veil work with erase? I guess no, but that would be hot


Why not ?


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PostPosted: Wed Feb 23, 2005 2:49 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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sorry burning 10 min /ja to activate another /ja to make 1 status effect spell aoe is retarded. shoulda made it a solo /ja with 1-2 min recast or some crap. nothing like aoe paralyna once in KRT then the mob doing it again right after. i can only see it being useful for erase but 10 min recast is just gonna make this one rot. id use it if divine seal (doubles potency of next cure spell), and the new /ja can be done with something like cure 5. 135 mp for full pt cure wouldnt be bad in a bind

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PostPosted: Wed Feb 23, 2005 2:51 pm 
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Sirek wrote:

I guess Double attack will be better, 'cause it's always up.


Maybe not, it really depent of the upgrade. I really have no idea when the atk bonus will overcome the tp and damages bonus from double attack.

Berserk isnt as useful outside xp party since I'm either tanking or dealing no damage


Many people say the first berserk is 10%, and 12% with AF, but I'm pretty sure I do it more often. I seem to do it even more on weak mob

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PostPosted: Wed Feb 23, 2005 2:53 pm 
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Sirek wrote:
Kaylia wrote:
Divine veil work with erase? I guess no, but that would be hot


Why not ?


Status cure spell are usually the "na". I was thinking it would be something like leviathan spring water (heal every spell cured by "na" but not that are erased)

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PostPosted: Wed Feb 23, 2005 2:54 pm 
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Read it again carefully Xi.

Divine Veil is a Job Trait, not Job Ability. This means that every Divine Seal will have this effect, but it only actually does something if you cast a status removal spell.

They basically made Divine Seal dual purpose (curing, or status removal) but instead of altering the ability, they made it into a Job Trait so only higher level WHMs get it.


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PostPosted: Wed Feb 23, 2005 2:55 pm 
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Xiona wrote:
sorry burning 10 min /ja to activate another /ja to make 1 status effect spell aoe is retarded. shoulda made it a solo /ja with 1-2 min recast or some crap. nothing like aoe paralyna once in KRT then the mob doing it again right after. i can only see it being useful for erase but 10 min recast is just gonna make this one rot. id use it if divine seal (doubles potency of next cure spell), and the new /ja can be done with something like cure 5. 135 mp for full pt cure wouldnt be bad in a bind



It's a trait, not a JA. You're using Divine seal to heal status instead of curing

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PostPosted: Wed Feb 23, 2005 3:02 pm 
Mini-Shadow Lord
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Ketrebu wrote:
Read it again carefully Xi.

Divine Veil is a Job Trait, not Job Ability. This means that every Divine Seal will have this effect, but it only actually does something if you cast a status removal spell.

They basically made Divine Seal dual purpose (curing, or status removal) but instead of altering the ability, they made it into a Job Trait so only higher level WHMs get it.


it's probably a lv60+ job trait

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PostPosted: Wed Feb 23, 2005 3:03 pm 
Mini-Shadow Lord
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that SAM JT... if a SAM is using K.club is that mean they will never miss?

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PostPosted: Wed Feb 23, 2005 3:14 pm 
I;m in cobr a kuy dogo
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lol i wonder i'm grabbing the crub after this patch lol

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PostPosted: Wed Feb 23, 2005 3:16 pm 
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The NPC buying price of all fish has been halved. >.<

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PostPosted: Wed Feb 23, 2005 3:18 pm 
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Triple attack raised by 1%... sucks.

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PostPosted: Wed Feb 23, 2005 3:20 pm 
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i'm especially impressed with warrior, thief, samurai, bard, and white mage merit abilities

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PostPosted: Wed Feb 23, 2005 3:20 pm 
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It wont have 100% proc, seeing as the merit upgrades let you increase proc rate.

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PostPosted: Wed Feb 23, 2005 3:23 pm 
I;m in cobr a kuy dogo
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yeah soon as it hit 3pmest it slowed right down ><

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PostPosted: Wed Feb 23, 2005 4:19 pm 
Father of Evil Twin Tarus & 1 Mastermind
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damn SEI shoulda made Banish III use when PLD hits level 75 but oh well :(

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PostPosted: Wed Feb 23, 2005 5:19 pm 
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I feel sorry for all the players that used the max number of merit points. Now they have to start all over again from zero. :x

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PostPosted: Wed Feb 23, 2005 6:36 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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yea i saw it was a trait after, but really 10 minutes for me to AoE 1 status cure is lame.. oo oo wait with merits i can lower divine seal recast 100 seconds ... no wait still gay :roll: but i did however 1 shot a ghoul with banish 3 i can now be a god umong the the sub job less! :P

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 Post subject:
PostPosted: Wed Feb 23, 2005 8:05 pm 
Tough!
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Nah kioto supposidly the base triple attack rate is only 5%. and double attack 10% (12% with WAR AF). So 1% per upgrade isnt too bad i guess.


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PostPosted: Wed Feb 23, 2005 8:09 pm 
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oh wow... Nice!

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