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PostPosted: Fri Jul 01, 2005 12:35 am 
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Ketrebu wrote:
Personally I think the shield update was awesome...

My shield skill is 3 levels from cap now, I have some merits on it too and I usually have a bit of extra shield gear on. I can block T-VT at a pretty consistant rate, like every 1/2-1/3 hits on a T-VT. If it's an EP-DC i'd probably block almost every hit.

The Koenig Shield will block about 60%-70% damage too, which means when you block that often it blows an Earth Staff and it's "-20%" clear out of the water.


well ket bought that shield skill up, My Pld shield skill had been kick in high gear getting those skills up faster than before and I am also blocking alot more damage as well. Right now its almost capped at level 63.

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PostPosted: Fri Jul 01, 2005 12:39 am 
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SE RANGER UPDATE = Grim buying a 2nd Reraise Gorget for the additional deaths from Kirin. Stonega...Can I have it? Ohh...btw Led...Ill still get exp invites even with this update.......muahahaha. :D



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PostPosted: Fri Jul 01, 2005 1:04 am 
Youre a Crappy HNM like Roc or something
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Will it affect Mistral Axe at all?

;D


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PostPosted: Fri Jul 01, 2005 1:44 am 
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Fattino wrote:
the thing that made the most sense to me for the rng's is that if the mob is really close u have higher acc and attack and if its really far u have lower acc and attack (that would make the most sense to me seeing as how its harder to hit a target the farther it is and u lose power the greater the distance)



Think of it this way. It's kinda like the longbow. Farther away you are the worse your aim will be put the velocity of the arrow will be like a hot knife going through butter(butter being your armor).As for being close it would be a lot of power but not the same as a barrage's power(not the JA).

I think its a good idea because its kind of stupid for rng to be next to a mob EVER. Your archers so act like em! :P

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PostPosted: Fri Jul 01, 2005 2:32 am 
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the rng nerf will be kind of interesting depending on how far u have to stand because if ur a certain distance it totally makes u lose tp and if ur too far away then how will u setup skillchains with /thf because the mob will have to run to the rng lol.

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PostPosted: Fri Jul 01, 2005 3:04 am 
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this update should be interesting

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PostPosted: Fri Jul 01, 2005 3:12 am 
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so will this be bad for thf/rng?

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PostPosted: Fri Jul 01, 2005 9:22 am 
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Feep wrote:
Now we just need a MNK and SAM nerf, and DRK will get invites again!

Yeah right.

/cry


I saw this coming. haha


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PostPosted: Fri Jul 01, 2005 11:49 am 
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lol i think rdm's need a update to make us even more sexyer, auto-refresh would be nice lol

and mnk's dont need a nerf they just know how to play their job better than you can yours, hoho XD


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PostPosted: Fri Jul 01, 2005 11:50 am 
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Sefier wrote:
so will this be bad for thf/rng?


If your a thf/rng then u already have it bad lmao

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PostPosted: Fri Jul 01, 2005 12:36 pm 
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Feep wrote:
SAM/RNG kick ass, BTW.
theres nothin like outdamaging a rng in EXP parties. 2-3 sidewinders per fight is hot. You should see me in action, i make jong cry

also, its not like RNGs wear rings with -10acc per ring, so racking up a total of -20acc kind of defeats the purpase of tp building from melee. And also, you get about 4-6tp per knife hit (maybe more w/ axe) so tp build isnt significant from the melee.

on the other hand, you land a sidewinder and have an extra 15-20tp, then you barrage lands all 5 arrows for about 70-75tp, then that extra hit or 2 from the knife gives you the extra sidewinder. for a rng, it is ideal for this to happen, but for any sam/rng, you will just get hit by the mob for the extra tp :P

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PostPosted: Fri Jul 01, 2005 12:43 pm 
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Arim wrote:
lol i think rdm's need a update to make us even more sexyer, auto-refresh would be nice lol

and mnk's dont need a nerf they just know how to play their job better than you can yours, hoho XD


max out your convert recast merits, 8:20 convert recast is about as good as having autorefresh

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PostPosted: Fri Jul 01, 2005 12:58 pm 
Youre a Crappy HNM like Roc or something
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Arim wrote:
lol i think rdm's need a update to make us even more sexyer, auto-refresh would be nice lol

and mnk's dont need a nerf they just know how to play their job better than you can yours, hoho XD


RDM don't need anything. At all. Seriously. lol

And it's really hard to-

CTRL-1
/ja Berserk <me>
/ja Focus <me>
/ja Warcry <me>
/ja Dodge <me>

CTRL-2
/ja Boost <me>
/wait 1
/ws "Asuran Fists" <t>

hard ;p


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PostPosted: Fri Jul 01, 2005 1:19 pm 
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Quote:
also, its not like RNGs wear rings with -10acc per ring, so racking up a total of -20acc kind of defeats the purpase of tp building from melee. And also, you get about 4-6tp per knife hit (maybe more w/ axe) so tp build isnt significant from the melee.


Rng get trait bonus to acc and it apply to both r.acc and normal acc. It makes up for the negative acc of the ring and might even give a few more acc.

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PostPosted: Fri Jul 01, 2005 1:46 pm 
Youre a Crappy HNM like Roc or something
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Which is why it's so annoying they hit so well with 240 capped weapons


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PostPosted: Fri Jul 01, 2005 3:02 pm 
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Meh, the Utsu "nerf" makes perfect sense to me actually...

A PLD (or any other non-nin tank) loses some level of enmity when hit... and if the mob thinks it's hitting you (even though it's only hitting a shadow) why shouldn't you lose enmity from it? It's simply one more bit of realism into the game.

Besides, this happens everytime, people bitch, moan, complain about the update based on pure speculation, then realize it's not always as bad as they thought. (Not to say that's always true, sometimes it's worse :P)

As for RNG, makes more sense, it's already been covered by above posters.

Admittedly, my NIN is 7, and RNG is 1, so my viewpoint is a more than likely a LOT different from NIN or RNG mains, but that's how I see it.

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PostPosted: Fri Jul 01, 2005 3:44 pm 
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The sad thing about the rng update is it kinda makes sense in an EXP pt setting but when rng solo they have no choice but to be toe to toe... oh well that's life ;(

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PostPosted: Fri Jul 01, 2005 4:44 pm 
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It would look cool and more realistic if rangers have to attack from afar in xp groups. And in HNM fights that are kited, they're gonna have to move around and find tactical positions from now on instead of standing lazy in one spot repeatedly hitting ctrl+1. As for the level player < level monster damage nerf, well you have to admit rangers have always been way overpowered, don't think it would hurt of they did a little bit less. I know it would make other jobs feel better.

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PostPosted: Fri Jul 01, 2005 6:34 pm 
Youre a Crappy HNM like Roc or something
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bout damn time, fuck ninja

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PostPosted: Fri Jul 01, 2005 7:58 pm 
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Pirato wrote:
As for the level player < level monster damage nerf, well you have to admit rangers have always been way overpowered, don't think it would hurt of they did a little bit less. I know it would make other jobs feel better.


I agree with what Xi said, They'd be happy if they were stronger. Only thing that weakening the offense is going to do is slow things down. But hey, maybe it'll result in finding better ways to go about it.

I love hearing Drk Drg and any other Melee complain about not getting PTs -.- Make your own if you can't get one. 90% of the PT's I've been in were made by myself or a friend I was with, it's not that hard.

I doubt the nerf'll be anything Major, if anything it'll make playing the Job more interesting (Beside on Kirin). And if does make RNG suck, glad mine's already 75 x.x

On the downside I prolly won't be able to SC with myself anymore ; ;

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PostPosted: Fri Jul 01, 2005 8:37 pm 
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But if rangers have to change their positioning for xp and stand next to the mages, isn't that going to be a nightmare for bards?

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PostPosted: Fri Jul 01, 2005 9:18 pm 
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I'm not too concerned about the exp portion of the so called nerf. That's just going to be a matter of finding that optimal distance. As for the effect on brd -- that too is a matter of positioning.

Mages Melee Range

Sure means the bard going to have to move more - but it's doable.

I'm going to have a wait and see attitude as far as the hnms go. The ONLY thing Rangers had going for them was damage. Considering the cost of keeping a Ranger up (bolts and shehei) specifically it may no longer be worth it imo. I may very well be giving up range for another job /cry.

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PostPosted: Fri Jul 01, 2005 10:00 pm 
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I can kinda see why SE would rather nerf jobs then upgrade them. seeing as upgrading all jobs would make mobs in game even easier then they are.

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PostPosted: Fri Jul 01, 2005 10:04 pm 
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if they upgraded anything its probly more useless traits like, resist paralyze


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PostPosted: Fri Jul 01, 2005 10:18 pm 
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Arlania wrote:
I can kinda see why SE would rather nerf jobs then upgrade them. seeing as upgrading all jobs would make mobs in game even easier then they are.


Mobs in FFXI are easy? What variety of crystal meth have you been smoking, lol.

FFXI mobs are very charrenging for your corrective preasure.


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