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New Assault areas - Nyzul Isle
https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=10662
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Author:  Eternus [ Thu Mar 01, 2007 11:42 am ]
Post subject:  New Assault areas - Nyzul Isle

In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Image

http://www.playonline.com/pcd/topics/ff ... etail.html


In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Development Concept

In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.

Participation

Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary.

Assault Mission Progression

The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit.
Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle.
*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.

Rewards

Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures!


This at least looks interesting. What do you guys think about this upcoming patch now?

Author:  DeadLegend [ Thu Mar 01, 2007 11:52 am ]
Post subject: 

The way they describe the NMs as "Ordinarily elusive" makes me think that they might actually put the REAL King Behemoth and Nidhogg in there, since they are ordinarily elusive and exclusive, but it's only for 6 member pt still so who knows, but what I mean is they might put in real king drops. The recording of progress on the floors sounds very odd and interesting, and makes one wonder just how huge this place might be, reminds me of the via purifico in FFX-2.

I just get excited by the picture of Nidhogg because Nidhogg is such an epic and archetypal enemy. lol

Author:  Eternus [ Thu Mar 01, 2007 12:16 pm ]
Post subject: 

Soulflayers are fucking annoying. Flans kinda suck too. Colibri camp is good even with the reflectga and food stealing haha. Nidhogg/Fafnir and KB will be interesting. I hope they do not make Nidhogg/Fafnir like the one in Limbus. I wonder what the time limit will be.. all assault ranks too makes it really interesting. I am tier 4 myself.

Author:  DeadLegend [ Thu Mar 01, 2007 12:21 pm ]
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What's your wager the Dark Rider waits at the top? lol

Author:  Kluya [ Thu Mar 01, 2007 1:45 pm ]
Post subject: 

Soulflayers suck sooo bad haha. I didn't like them at all as BLM or RDM. They fucking resist everything.

I'll be interested to see peoples screenshots of the new zone. I wonder if anybody on these forums will even be playing lol.

Author:  Parade [ Thu Mar 01, 2007 1:59 pm ]
Post subject: 

/ im pretty stoked actualy.

Author:  Eternus [ Thu Mar 01, 2007 2:51 pm ]
Post subject: 

here is a link on KI with pictures of the new area

http://www.killingifrit.com/forums.php?m=posts&q=146009

looks kinda cool imo.

Author:  goDeejay [ Thu Mar 01, 2007 2:57 pm ]
Post subject: 

Dang i might come back for this lol.

Author:  Parade [ Thu Mar 01, 2007 7:32 pm ]
Post subject: 

wow, i amm twitching.

Author:  Ponuh [ Thu Mar 01, 2007 7:33 pm ]
Post subject: 

check out the tits on that yellow dude

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