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DRK's SJ
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Author:  meloffxi [ Thu Nov 11, 2004 2:23 pm ]
Post subject:  DRK's SJ

(probably asked 14343058039850 times, sorry)

question1: is this the best way for for DRK

1-59 DRK/WAR
60-75 DRK/THF (except if you have a THF/xxxx in your party)

question2: which WS do you use in most in various lv? (assuming my partner is a RNG)
in Dunes?
in Qufim?
in Kazham?
30-40?
40-50?
50-60? ... so on...

question3: do absorb-spell affected by INT? (should DRK has a set of INT+ items after lv40 or so?)

Author:  Runefury [ Thu Nov 11, 2004 2:44 pm ]
Post subject: 

I subbed ninja until lvl 37 T_T You'll be suprised how much that will save ur life haha

Author:  Vurin [ Thu Nov 11, 2004 4:20 pm ]
Post subject: 

1-30 SJ matters not at all really. Sub Whm for all the difference it makes. 30-50 I'd personally sub theif unless you're needed to Trick for a real theif ( which is quite common), 50-66 I'd personally sub Warrior, 67+ Thief or warrior as you said. Just my imho, it depends some on the group too.

WS wise with a Ranger you'd probably do piercing arrow/sidewinder-> Slice/vorpal for distortion ( that works from 10-55+
You can also do Shadow of Death ( ew) or Guillotine-> Split shot/sidewinder for a good High level frag chain. only good from 60-66 though since after that you get light chain.

And obviously Arching -> Spinning 66+ for Light.

assuming you want to use Greatsword in an XP party in preperation for 66+ you can do. Frostbite/freezing -> Piercing arrow/siderwinder for Frag.
You can also use Hard slash instead of Slice for distortion. at the lower levels.

With a Weak Distortion chain, and a Moderately strong Frag chain I suggest gearing the chain towards the most powerful available magic burst.

Author:  Cherie [ Thu Nov 11, 2004 4:36 pm ]
Post subject: 

I use greatsword all the time (scythe is 2nd priority) because GSD can open Distortion with Power Slash, and close it with Hard Slash.

WAR sub will make you do a ton more damage than THF before 60. I would definitely go with that, then make the switch to /THF at 60 or 65.

Author:  Vurin [ Thu Nov 11, 2004 5:45 pm ]
Post subject: 

Well the thing is with a ranger, he would open up distortion, not the drk.

Author:  meloffxi [ Thu Nov 11, 2004 6:10 pm ]
Post subject: 

so I assume if I have a perm and I have a RNG DRK NIN setup... most of the time, it's going to be RNG > DRK SC? with a THF sj after 60 I will save my taru behind?

Author:  Tekno^ [ Thu Nov 11, 2004 6:13 pm ]
Post subject: 

melo, go DRK/NIN fun fun fun :wink:

Author:  Sparky [ Thu Nov 11, 2004 6:17 pm ]
Post subject: 

1-60 DRK/WAR
60-65 DRK/SAM
65-75 DRK/THF

For sure 65+ you need to sub thf, 60-65 I think SAM is best but its a hassle to level a sub job for a few levels, 1-60 it is questionable but I think war is byfar the best. Keep GSD and SCY both up although u will be using GSD 1-20 and SCY 20-66 in PTS, SCY and GSD 66/75 depending on the pt.

Author:  meloffxi [ Thu Nov 11, 2004 6:20 pm ]
Post subject: 

NIN = 5 lol
man... switching from mage to melee is a lot of work...

Author:  Lildog17 [ Thu Nov 11, 2004 11:40 pm ]
Post subject: 

Well, i personally had Thf, and War lvled up to sub either. But my personal preference was

Drk/Thf for SA, and more Dex, and Agil.

I used Drk/War whenever anyone asks me to, or if we have a thf for SATA off Pld. But i think it's personal preference really. Don't let anyone else tell you how to play the job you want. Whatever works for you might not work for everyone else.

Author:  Reinheld [ Thu Nov 11, 2004 11:48 pm ]
Post subject: 

The Absorb line isn't effected by INT at all. It is however, part of the Dark Magic Skill line of spells. It's a set amount that gradually decreases over time. INT and MND are the most important stats aside from STR in determining WS damage 65+. INT for the Scythe set, MND for the GS.

Author:  Lildog17 [ Thu Nov 11, 2004 11:54 pm ]
Post subject: 

Really Reinheld, i didn't know that. So if i abs-int, and do SC with my Scythe, they take more damage??

Author:  Gades [ Fri Nov 12, 2004 10:45 am ]
Post subject: 

There was a post a while back on Gamefaqs that had most of the stats used in WS dammage (can't find it now, got probably bumbed off). I remember that Int had around the same impact as Str on most Scythe/Gsword WS, mainly the elemental ones. Don't remember about MND though.

So yes, it might be a good idea to use Abs-Int/macro a bunch of int+ equip (RSE for example) before a WS to increase the damage (it would also make the BLMs bursts more powerfull, so it's win-win).

Author:  Reinheld [ Fri Nov 12, 2004 11:05 am ]
Post subject: 

Ya, I usually go for STR more just because with the Absorb-STR spell, my + is almost as high as my base.

Author:  meloffxi [ Fri Nov 12, 2004 11:42 am ]
Post subject: 

is that mean a Tarutaru WS is stronger since they have high INT? I don't really get it ... ^^;

Author:  Reinheld [ Fri Nov 12, 2004 11:44 am ]
Post subject: 

No, it means that the lack of STR you have as taru is balanced out by your higher int.

Author:  Lildog17 [ Fri Nov 12, 2004 12:38 pm ]
Post subject: 

Thanks Gades, and Rein. I didn't even know that, i'll keep that in mind.

Guess i learn something new everyday, lol.

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