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 Post subject: Update Details
PostPosted: Wed Feb 23, 2005 12:18 pm 
Crumpet
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I win.

http://www.playonline.com/updateus/050224hu5ol4.html


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:23 pm 
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The blindness effect caused by the white magic spell Flash and the black magic spell Blind will now be considered as different status effects. Accordingly, Flash will no longer cancel the effect of Blind.


Awesome change, especially for ninjas. This should make some HNM fights a bit easier, and some BCs easier as well.


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:24 pm 
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The white mage job trait Divine Veil has been added.
The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius.


boo... i was really hoping for something else... this has a few uses, erase for example, but most of the time id rather use dseal for extra curing..

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:26 pm 
Crumpet
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The abilities are... not really "new" Job Abilities, heh. They're adjustments to current abilities.

It looks like you can lower the recast times of abilities, or enhance them. Summoners can increase Avatar accuracy and stuff. Mages can increase "potency" of spells.

Hmm, lol, they didn't want to let PLD have Banish III, so as well as making the scroll WHM only, they've removed Banish III from PLD monsters too. That's probably gonna make PLD Maat easy since it was his only "strong" attack, lol.

The SAM Job Trait owns lol. "May" automatically attack again after missing a target.

Artifact Dry Cleaner guy is in Jeuno, everyone rejoiced.

BCNMs record the "record holder(s)" now as well as the record itself.

Tons more, just read it. :P


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:27 pm 
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Could be pretty useful for HNMs that do AoE paralyze :P


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:28 pm 
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I dunno, from a HNM standpoint, i think that new WHM ability is looking VERY promising.

AoE Paralyna... Yes, please.

EDIT: Kayne wins. I rose.


Last edited by Ketrebu on Wed Feb 23, 2005 12:28 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:28 pm 
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As long as this patch doesn't have any hidden nerfs in it, I think it's probably one of the best patches to date.


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:38 pm 
I;m in cobr a kuy dogo
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omg someone hold me that new Sam job trait is hot about Dam time they Gave it something like that now it's more of the matter... how much will it actuly kick in? Sam misses alot so i hope tons lol. Buy that Trait plus war sub would be gross. i'm going to try and Xp Sam tonight for dun why not lol and i wonder what lvl this Triat is. i hope it;s not something gay like lvl 70 lol.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:40 pm 
Crumpet
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I was reading the "ENM" battlefields thing, it looks really cool.

The only snag is that if your dead when you open the armory crate, the dead person get's no reward. However, it says you are free to raise them before openning the crate. This confuses me lol, why not just let the dead guy get the reward too instead of forcing you to raise him first? haha.

Also...

Quote:
Also, it is only possible to gain one level per battle, with any excess experience points being cut just before the amount needed to gain a second level.


Holy shit, how much experience is the battlefield going to give you if they need to put a restriction like that in?! haha.


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:40 pm 
Star-Spangled Subligar
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Quote:
The white mage job trait Divine Veil has been added.
The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius.



Actually I think thats amazing. Even better than anything I could have come up with.

You have no idea how anoying it is to have your party screaming for Para only to have Ilma get 2 shotted by byakko while you cure para on kayne.

Its actually insanly helpful.

Im a little dissapointed in the merit upgrades. Im totally just going to dump my points into Cure Speed and Regen.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:40 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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I'm looking forward to seeing how much the JAs can be reduced by.


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:41 pm 
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Sam's accuracy has been countered, now we can miss 2x^^

what happens if you miss double attack? do you attack 2x?

This is a good thing... now we can efficiently gain tp faster than other jobs (granted this trait kicks in often)

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:44 pm 
Star-Spangled Subligar
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oh and

Quote:
When entering and leaving the Mog House, the camera will now move to a position behind the character.



BEST FIX EVER.

oh the frustrations.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:45 pm 
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Yeah i'm really worryied. i want to know how often it is going to kick in as well.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:47 pm 
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The merit JA/JT suck. lol Only one I can see getting is the enhance Last Resort effect. Guess I'll save merits for SAM, those look nice.


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 Post subject:
PostPosted: Wed Feb 23, 2005 12:52 pm 
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the Lullaby recast is pretty Hot for brd... Very helpfull in Bcnms and Ballista. I'm going to Try and Cap that out some time.

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:57 pm 
Star-Spangled Subligar
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How about you cap out string skill so you can use the +2 sleep harp?

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 Post subject:
PostPosted: Wed Feb 23, 2005 12:57 pm 
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Considering the new update for WHM, I'd say it'd be extremely useful to get that Divine Seal recast merit.

Convert recast merit for RDM, something tells me that's going to be a popular one.

Sorry Ninja's, your merit abilities suck, lol. Who even uses those ninjustu spells more than not very often? :P

The PLD ability merits are, so so. Being able to use any of our hate gaining tools faster is a big plus, as much as it's not "our" ability i'd have loved to lower Provoke recast even if only by 5 seconds, lol. Enhancing Cover effect is nice, at the moment one of the few reasons I don't use it much is because it's gone after blocking 3-4 hits, it doesn't last long at all.

I wonder how much this lowers the recast by. Hopefully on abilities that take long to recharge (15 minutes+) it lowers it by a good 2-3 minutes at least, i doubt they'd go as high at 5 minutes. For the smaller 3 minute abilities, i'd like at least 30 seconds, lol.

EDIT: Hmm it just occoured to me that those merits might be stackable. ie: Putting a merit point into it reduces by 30 seconds, adding another 2 merits reduces by another 30 seconds, etc.

Interesting... I hope they raised the merit limits a lot, or I dunno if i'm gonna be able to decide what to take.


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 Post subject:
PostPosted: Wed Feb 23, 2005 1:00 pm 
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new search command omg..

/seacom sex chat
/seacom free video ffxi chat

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99 BLM . 75 mnk . 75 nin . 75 pld . 75 war . 48 rng . 41 rdm . 37 thf . 37 drk . 37 sam . 37 brd . 35 bst . 23 whm . 10 pup . 7 blu
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 Post subject:
PostPosted: Wed Feb 23, 2005 1:01 pm 
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-Elemental Seal Recast
-Fire Magic Potency
-Ice Magic Potency
-Wind Magic Potency
-Earth Magic Potency
-Lightning Magic Potency
-Water Magic Potency

they should just make it elemental spell potency.. wtf....

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99 BLM . 75 mnk . 75 nin . 75 pld . 75 war . 48 rng . 41 rdm . 37 thf . 37 drk . 37 sam . 37 brd . 35 bst . 23 whm . 10 pup . 7 blu
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 Post subject:
PostPosted: Wed Feb 23, 2005 1:07 pm 
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lol, I can imagine..

Ok, we're fighting X monster who is weak to Fire, so let's call in our Fire Elemental Black Mage specialist.

Considering spreading the merits across all of them would be weaker overall, you'd want to put them all into a single skill (Probably thunder? Maybe wind... I dunno I'm not a BLM.)

Now we're going to need 6 BLM's with each one trained in one element, lol.


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 Post subject:
PostPosted: Wed Feb 23, 2005 1:10 pm 
Too Weak
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Yarr wrote:
Quote:
The white mage job trait Divine Veil has been added.
The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius.



Actually I think thats amazing. Even better than anything I could have come up with.

You have no idea how anoying it is to have your party screaming for Para only to have Ilma get 2 shotted by byakko while you cure para on kayne.

Its actually insanly helpful.

Im a little dissapointed in the merit upgrades. Im totally just going to dump my points into Cure Speed and Regen.


now that i think about it, that will come in handy for HNM's... but what does "small radius" mean? lol..

im gonna put merit into cure speed and regen too... maybe d-seal recast depending on how much it reduces it...

and yeah, that sam trait is nice lol

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 Post subject:
PostPosted: Wed Feb 23, 2005 1:29 pm 
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Hmm, SMN one seems ok, I dunno if id do physical accuracy or attack haha, do i wanna do more damage seeing as i do like an assload already on anything other than gods, or do i wanna raise accuracy so i dont cry when it misses and does liek 64 damage. haha. Seems like a pretty awesome update if you ask me. And, even with all this crap, im still gonna exp DRK tonight cause sea is prolly gonna be packed with JP. :P

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 Post subject:
PostPosted: Wed Feb 23, 2005 1:32 pm 
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Quote:
-Zanshin Attack Rate


Put a good amount of merit points towards that, and you become a better TP whore.

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 Post subject:
PostPosted: Wed Feb 23, 2005 1:38 pm 
Too Weak
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Quote:
If the target of a ranged attack moves out of weapon range, the ranged attack will now automatically miss.


this is gonna annoy me a little bit...i.e. when fighting things that are being kited...but oh well lol rest of the update looks promising


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