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Experience update.
https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=5642
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Author:  Pirato [ Thu Jul 07, 2005 12:05 pm ]
Post subject:  Experience update.

Quote:
Changes to Experience Acquisition

The next version update will bring the following changes:

-Chain Bonuses in Level-Restricted Areas
Currently, when fighting in level-restricted Chains of Promathia areas, EXP chain bonuses are determined by a player's actual level. However, after the version update, bonuses will be determined by the player's level within the area. This means adventurers will soon be able to earn extra EXP by defeating multiple enemies that are "even match" or higher, just as if the player was fighting in a regular area.

-Slight Adjustments in Experience Acquisition
The player will soon be able to earn experience from monsters of a slightly wider level range than previously possible. As a result, experience points earned by defeating "decent challenge" and "easy prey" monsters will slightly increase.

Check the FINAL FANTASY XI main page for more information as it is released!

Discuss.

Author:  Feep [ Thu Jul 07, 2005 12:28 pm ]
Post subject: 

Meh. XP in capped areas completely sucks anyway, adding chains to the mix isn't going to make anyone actually want to go there to level.

As for the "wider range" deal, I don't think it'll make much of a difference, either, except POSSIBLY at Levels 15-, making it a bit easier to solo. Did SE really have to announce this?

Author:  Jimbean [ Thu Jul 07, 2005 12:39 pm ]
Post subject: 

they just keep making it easier and easier to get ppl to 75, however they're not doing anything to make the game more enjoyable once you get to 75 =/ i don't understand the logic there.

Author:  Runefury [ Thu Jul 07, 2005 12:41 pm ]
Post subject: 

I hate SE but I still want to make love to them.. :neutral:

Author:  Reinheld [ Thu Jul 07, 2005 3:43 pm ]
Post subject: 

lol Maybe I can get some better buffer soloing EP and DC now on my SMN since PTing with it is totally ass.

Author:  Whisp [ Thu Jul 07, 2005 4:43 pm ]
Post subject: 

exp on fomors at lvl 40 in aqueducts is like 180 per kill, only reason people dont exp there is because they havent allowed chain# bonuses

Author:  Kaylia [ Thu Jul 07, 2005 5:31 pm ]
Post subject: 

And because they are hard to kill >_>

Keep in mind normal xp is divided by 2 too, only merit gives full xp

Author:  Kwechi [ Thu Jul 07, 2005 9:24 pm ]
Post subject: 

So let me get this straight, they're increasing the exp on everything but mobs exactly your lvl? Meaning like, more exp from bones in KRT? o.O

Author:  Kaylia [ Thu Jul 07, 2005 9:34 pm ]
Post subject: 

Kwechi wrote:
So let me get this straight, they're increasing the exp on everything but mobs exactly your lvl? Meaning like, more exp from bones in KRT? o.O


I think they are just talking about EP and DC meaning a EP that used to give 20xp might be 30xp or something like that

Author:  Kwechi [ Thu Jul 07, 2005 9:50 pm ]
Post subject: 

Ok yeah I see it now. nvm me.

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