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 Post subject: Experience update.
PostPosted: Thu Jul 07, 2005 12:05 pm 
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Changes to Experience Acquisition

The next version update will bring the following changes:

-Chain Bonuses in Level-Restricted Areas
Currently, when fighting in level-restricted Chains of Promathia areas, EXP chain bonuses are determined by a player's actual level. However, after the version update, bonuses will be determined by the player's level within the area. This means adventurers will soon be able to earn extra EXP by defeating multiple enemies that are "even match" or higher, just as if the player was fighting in a regular area.

-Slight Adjustments in Experience Acquisition
The player will soon be able to earn experience from monsters of a slightly wider level range than previously possible. As a result, experience points earned by defeating "decent challenge" and "easy prey" monsters will slightly increase.

Check the FINAL FANTASY XI main page for more information as it is released!

Discuss.

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 Post subject:
PostPosted: Thu Jul 07, 2005 12:28 pm 
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Meh. XP in capped areas completely sucks anyway, adding chains to the mix isn't going to make anyone actually want to go there to level.

As for the "wider range" deal, I don't think it'll make much of a difference, either, except POSSIBLY at Levels 15-, making it a bit easier to solo. Did SE really have to announce this?


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 Post subject:
PostPosted: Thu Jul 07, 2005 12:39 pm 
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they just keep making it easier and easier to get ppl to 75, however they're not doing anything to make the game more enjoyable once you get to 75 =/ i don't understand the logic there.


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 Post subject:
PostPosted: Thu Jul 07, 2005 12:41 pm 
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I hate SE but I still want to make love to them.. :neutral:

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 Post subject:
PostPosted: Thu Jul 07, 2005 3:43 pm 
The Original Dark Knight™
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lol Maybe I can get some better buffer soloing EP and DC now on my SMN since PTing with it is totally ass.


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 Post subject:
PostPosted: Thu Jul 07, 2005 4:43 pm 
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exp on fomors at lvl 40 in aqueducts is like 180 per kill, only reason people dont exp there is because they havent allowed chain# bonuses

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 Post subject:
PostPosted: Thu Jul 07, 2005 5:31 pm 
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And because they are hard to kill >_>

Keep in mind normal xp is divided by 2 too, only merit gives full xp

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 Post subject:
PostPosted: Thu Jul 07, 2005 9:24 pm 
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So let me get this straight, they're increasing the exp on everything but mobs exactly your lvl? Meaning like, more exp from bones in KRT? o.O

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 Post subject:
PostPosted: Thu Jul 07, 2005 9:34 pm 
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Kwechi wrote:
So let me get this straight, they're increasing the exp on everything but mobs exactly your lvl? Meaning like, more exp from bones in KRT? o.O


I think they are just talking about EP and DC meaning a EP that used to give 20xp might be 30xp or something like that

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 Post subject:
PostPosted: Thu Jul 07, 2005 9:50 pm 
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Ok yeah I see it now. nvm me.

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