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The Grand List of RPG Cliches https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=1&t=6431 |
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Author: | Ketrebu [ Thu Sep 01, 2005 8:35 am ] |
Post subject: | The Grand List of RPG Cliches |
A very fun read if you've played a lot of console RPGs (such as FF games and SNES-era RPGs) http://project-apollo.net/text/rpg.html (A few I like, although I like em all...) Quote: 27) Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately. 65) First Law of Travel Anything can become a vehicle -- castles, cities, military academies, you name it -- so do not be alarmed when the stones of the ancient fortress you are visiting shake underfoot and the whole thing lifts off into the sky. As a corollary, anything is capable of flight if it would be cool, aeronautics or even basic physics be damned. 118) Stop Your Life (Setzer Rule) No matter what kind of exciting, dynamic life a character was leading before joining your party, once there they will be perfectly content to sit and wait on the airship until you choose to use them. 186) Apocalypse Any Time Now The best time to do side quests is while the huge meteor hovers in the sky above the planet, waiting to fall and destroy the world. 190) Weapon Rule There's always a hidden creature who is much harder to defeat than even the ultimate bad guy's final, world-annihilating form. It's lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he'd probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more. |
Author: | Reinheld [ Thu Sep 01, 2005 9:37 am ] |
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Haha. |
Author: | Orignal [ Thu Sep 01, 2005 9:51 am ] |
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I thought these were good: 71. Seventh Law of Travel When on a voyage to another continent, the journey will last only as long as it takes you to talk to all the other passengers and the captain. 93. Puddin' Tame Rule The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won't clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time. 140. Law of NPC Relativity (Magus Rule) Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities -- until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points. 183. Adam Smith's Revenge By the end of the game you are renowned everywhere as the Legendary Heroes, every surviving government and authority figure has rallied behind you, the fate of the world is obviously hanging in the balance, and out of nowhere random passers-by give you a pat on the back and heartfelt good luck wishes. However, shopkeepers won't even give you a discount, much less free supplies for the final battle with evil. |
Author: | Yarr [ Thu Sep 01, 2005 9:52 am ] |
Post subject: | Re: The Grand List of RPG Cliches |
Quote: 190) Weapon Rule
There's always a hidden creature who is much harder to defeat than even the ultimate bad guy's final, world-annihilating form. It's lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he'd probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more. I guess you could say that Dynamis Lord is kind of like the Weapons from all the other Final Fantasy games. |
Author: | Lildog17 [ Thu Sep 01, 2005 10:44 am ] |
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Quote: Seventh Inning Stretch (Elc Rule)
At some point in the game the main hero will receive a deadly story-driven injury and will be put in a hospital instead of having a mage heal him. This will leave him out of commission for at least the length of two sidequests; the female lead will also be temporarily out of commission as she steadfastly refuses to leave the hero's side. Ultimately a simple vision quest is all that will be required to bring the hero back to normal. don't know about anyone else, but i only saw this in second disk FF7? anyone else see it in any other rpg? |
Author: | Alpsyche [ Thu Sep 01, 2005 11:19 am ] |
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I normally don't click on these, but these ones are funny as heck to read. Nice catch Ket |
Author: | Pirato [ Thu Sep 01, 2005 12:03 pm ] |
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The whole thing seems to apply mainly for FF7 |
Author: | Anthon [ Thu Sep 01, 2005 12:06 pm ] |
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well chrono dies in chrono trigger, and i can't remember exactly cuz its been awhile, but i think Luca goes and does something on her own during this too, but i could be wrong. |
Author: | Mythiras [ Thu Sep 01, 2005 12:12 pm ] |
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Anthon wrote: well chrono dies in chrono trigger, and i can't remember exactly cuz its been awhile, but i think Luca goes and does something on her own during this too, but i could be wrong.
spoilers ; ; lol well for the ppl who havent played it ^^;; |
Author: | Ponuh [ Thu Sep 01, 2005 1:43 pm ] |
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Haha, "everything is a vehicle. Even military academies" Yeah that was sort of a brain trust idea. "We still have the problem of having no flying object until we implement t the colorful jet fighters." "No problem! just use the garden!" |
Author: | Sefier [ Thu Sep 01, 2005 3:24 pm ] |
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actually it points out things from Breath of Fire,Wild Arms,Legend of Dragoon,Vagrent Story and some other RPGs ive played |
Author: | Anthon [ Thu Sep 01, 2005 3:55 pm ] |
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sorry i didn't think i could spoil something thats over a decade old ![]() |
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