Another silent release from Atlus, this time for the DS. Etrian Odyssey is a strange mix of RPG and Cartography. The point of the game (I just got it today) seems to be to explore the tremendous depths of a mysterious underground labyrinth that one day opened up outside the town of Etria.
You begin the game by forming a guild, which is kinda like a clan in FFTactics Advance. While doing this you actually create the characters of your choice by giving them names and a job from a selection of 9. You also choose their character portrait. There are 4 portraits for each job (2 male, 2 female) and all have the fine Atlus anime style.
Each job has access to different skills which you gain and strengthen in the same manner as WoW talent points. Fights are hard but not as common as in normal RPG, and you can set up back and front lines for your 1-6 man party.
In town you don't actually travel, it's like Monster Rancher where you pick where you want to "go" from a menu and the background picture changes while you "go" there. In this same way you travel to the labyrinth. Once inside the Labyrinth you shift into a first-person view and begin exploration on the top screen. On the touchscreen you actually map the area as you go along, marking walls, floors, harvesting/logging/mining spots, spots where special bosses appear, and other points of interest. In-game time passes while you travel, and a monster detector shows how close you are to being taken into "random" combat. Combat is traditionally turn-based fighting with an imperfect Agility stat, in other words, your characters have agility stats but their action order isn't quite set in stone. Characters on the frontline are more likely to be attacked than backliners, luckily the Paladin type job has a Provoke-like ability (actually called "Provoke") which raises his defense and gains enemy ire, he also has abilities to cover the different battlelines.
Once you finish the first mission you can begin accepting other quests and missions in town, all involving the labyrinth.
The concept of an RPG completely based around
one dungeon seems kinda disastrous but so far this is killer fun and I really enjoy it, it seems like it's gonna be long as hell too and a nice challenge. It just came out yesterday or the day before and stores are probably in low supply (friggin Atlus) so if you're interested I'd say go get it.
Here's IGN's review:
http://ds.ign.com/articles/788/788909p1.html
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