We are right on schedule for the 1.1 release on
December 1st. The new content is just about finished, and there isn't much left to do now but final bug testing and balancing. We've started our first testing playthrough to make sure everything is fitting together, and it's going great!
So what's new? The teasers we've posted so far are just the tip of the iceberg. There is a lot more coming your way. There are 39 new monsters, including 4 brand new bosses. We've got three new NPCs, all waiting to be rescued. And for the loot obsessed, there are 222 new items, including 4 sets of armor, and 21 accessories.
Hardmode. Starting hard mode is pretty straight forward. Go to hell, take revenge on the guide for all the times he let the slimes in your house, and destroy a giant creature made out of left over body parts that pukes up worms and shoot lasers out of it's eyes.
When that simple task is completed, your world will change. There will be new challenges and tougher enemies to face. You will probably die. A lot. And you will have a blast doing it.
Start a new world, or use my old one? You will be fine either way. Obviously, if you want to get the full experience, you'll want to play a new world from scratch. We made a lot of improvements to world gen, and there are quite a few new surprised waiting to be found. Just make sure to watch your step when you go underground, as there is no telling what all those random pressure plates are connected to.
Random thoughts. It took a bit longer than I had hoped, but this update will completely change the game. The new lighting system is a lot easier on the eyes, and it adds a lot of atmosphere to the various biomes in the world. Being able to place items straight out of your inventory makes building so much easier. The new mechanic system allows you to create some interesting devices and traps. We are all very exicted about 1.1, there is something for everyone!
Teasers. This will probably be it for teasers until we release the 1.1 trailer, and I think we've saved the best for last.

There is now a NPC housing interface. It's pretty simple, but allows full control over where your NPCs live, and it will even tell you if their living area is missing some of the requirements.

One of the most requested features has found it's way into the game: Pumps! After we put this in, the first thing we did on the beta server was pump lava from hell into the overworld. Good times! (Those archers in the screenshot are jerks..)

Weapons and accessories now have random conditions that improve their attributes.

This can work both ways, however. Don't worry too much, as one of the new NPCs will allow you to reforge an item to change it's condition. (for a price)

Unreal Megashark. 'Nuff said.
So what's in store AFTER 1.1? Expect to see some a Christmas update around the 15th. We've got some festive content coming your way that will definite put you in the spirit.
We are also very excited to announce that we have partnered with Head Up Games to release a boxed collectors edition copy of Terraria. There will be some fun goodies found inside, and even a special in-game item! We'll have more details on this later.