See, now if you had put that in your post I wouldn't have needed to respond because then there'd be something positive about him in this thread. lol I don't think I've played his games though since they seem to all be pc shooters.
Meanwhile you can say all those things about Koji Igarashi for his Castlevanias, or Hideo Kojima for the Metal Gears, or Shigeru Miyamoto for Zelda, etc (besides player socialization and content extensions since they're offline).
Quote:
The biggest problem in the game industry is the lack of polish and laziness of developers because they realize a product will sell.
and thar you go. That is true. For example (of the opposite), I thought it was a good thing when the NFL gave sole rights to EA to make NFL licensed games, because they knew the Madden games have been the solid leader for years in NFL games and there don't need to be shitty games carrying the license. It was probably more of a business thing with Madden himself since he's now on NBC and NBC is tied to the NFL network (iirc) but with the NFL's great care for their public image and promise of quality in everything they try to do, I like to think they actually had a review of the different companies representing them and chose the company that makes the best games.
What I'm saying is the quote is correct and there aren't a whole lot of people that care about the product quality but the few who do really give a shit make a difference (small but noticable while you are playing. lol). Especially concerning licensed items (comics, movies, tv) which are usually shitcock with a Movie title on the box. Imo games took a solid downhill turn after 2001. There were still some greats made for all systems (Star wars on xbox, metroid, zelda, RE4 on cube [sequels]) but not enough to make me really want to buy those systems. I literally bought cube just for Wind Waker and later sold it back to the store. I have a cube now I bought used @$60 or $70. Gameboy advance had a steady stream of great games whether originals, continuing series, or ports/remakes of others. PS2 had a couple buyables a year and a few great games, which were sequels (MGS3, Ace Combat 4/5/0, Silent Hills). Then again ps2 had its own great series (Kingdom Hearts, Onimusha, DMC, Ratchet and Clank, Maximo) and the "High Plains Drifter" of videogames, one that swept in to crush them all and left as quickly as it had come, Shadow of the Colossus.
I wanted to buy a Wii but it was basically for Zelda and now I have it for cube and my desire for wii has taken a steep decline, but I know I'll want one again for SSB and Metroid. There's only one game I want for PS3, MGS4, and xbox 360 only has me interested in GoW multiplayer (even though I suck at fast-paced shooters), but those 2 systems are too expensive to get for a few great games. DS is great but so far it's nothing compared to GBA.
So basically my response to Yarr's post and yours was me saying this:
The problem with games as I have seen it is that the leaders of the industry wanted to make them more mainstream and acceptable as something people put in their living room, but instead of making this happen by producing a spectacular product, they did it by making a system that does 900 pointless things that don't involve playing a videogame, and producing clones of a few games/genres that sold well. That's why I mentioned random superfluous shit.
At this point in the timeline of gaming it's hard to say Nintendo sold more Wii because their system is better than the others. It's easier to accept that it's probably sold more than ps3 because:
1: it's cheapest
2: it has a control gimmick (which is cool but seems misunderstood by most of the jerkoffs I wait in line with)
3: it has the
very best commercials (though the recent 360 commercials with people talking to each other while playing are solid imo, and in a way similar to Wii's very welcoming commercials. They actually make me think about wanting a 360)
and on that somewhat unrelated note I'm ending this long post abruptly and making myself breakfast.
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