Thunderstomp wrote:
omg pro-con list!
FFI
Pros - introduced the basic FF interface: job system, weapons/armor, magic, world map, random battles, exp/lvl up, etc.
Cons - too simple, story lacking
Agree totally o.o/ First time I played this I was waiting to hear "If we should fail, then thus shall be our last and final fantasy" :( was disappointed and later learned it was something like the director said to psych up the dev team. lol Square almost bankrupt, last chance and it was a hit luckily.
Thunderstomp wrote:
FFII
Pros - Gave us actual characters instead of nameless blank canvases.
Cons - replaced exp system with retarded "develop based on how you fight" system, which sounds good in theory, but didn't work that well. Also the whole story was not very engaging, and you didn't care about the characters.
Was nice to have an actual storyline, this one put FF beyond zelda in that regard. You can cheat the stupid exp system. Kinda sucks.
FFIII
not sure yet, first official Eng. translation coming soon. never played the rom.
Thunderstomp wrote:
FFIV
Pros - Everything. Great characters, fun battles, awesome story, towns, 3 different worlds (above ground, underground, and the moon, huzzah), what more can I say.
Cons - hmmm...Edward?
It's basically perfect. The sad thing is they don't seem to get into Kain too much, it's painful when he comes back to the team and he's been just thrown back and forth the whole game, and now he knows he'll never have a shot at Rosa, but the story doesn't go into it really. It's almost enough to make one dislike Cecil.
almostThunderstomp wrote:
FFV
Pros - Job system based on FFI completely updated and improved. We get real characters, plus the ability to customize them. Good story, fun battles.
Cons - story not quite as good as FFIV, other than job system felt like a small step back from FFIV.
Still need to finish but from what I have played you seem right on the money :P
Thunderstomp wrote:
FVI
Pros - omg so many uniquely designed characters, each with their own unique abilities, plus the ability to switch between who you want to use. One of the only games where the bad guy actually succeeds (maybe this is a con? lol), plus Kefka is the best bad guy ever. The two worlds really make the game epic. once again, character design really makes this game special. And how cool of a town was Narshe? I could go on and on.
Cons - all characters can learn the same magic, although some are much better magic users than others, but can still make battles repetative if you only use magic.
I didn't feel connected to many of the characters, the cast was too huge. (15 or 16 main chars?) This game did have a stupendous soundtrack and a fun ability/spell learning system. Similar to materia/FF9 weapon AP. I wasn't compelled to fight kefka. Didn't realize I was at the end of the game and he was the bad guy til friggin Locke or whoever says "k let's go kill kefka dood" or w/e he says.
Thunderstomp wrote:
FFVII
Pros - brought a darker, more mature feel to FF. Expansive areas and towns to explore, lot's of sidequests that extend the game beyond the regular story. Also death of Aries is one of the most memeorable and unexpected moments in video game history. The whole Cloud-Sephiroth thing was a good duality between good and evil.
Cons - started the trend of the light-haired emo-ish main character that has continued to this day. Polygonal graphics changed the look and feel of classic FF, and haven't aged well. Character design not quite as good as some previous games.
Aeris was spoiled for me before I even opened the case, so the impact of that never hit me til I played through it a few more times. I like that they leave some gaps in the story or don't make everything perfectly clear so you're free to hunt down more well-hidden facts and come to your own conclusions. For example the shinra basement books and the scenes with Zack, or professor gast's lab in glacier town. Massive amount of sidequests/leisure activities and I loved the materia system. Good characters overall but basically it's all Cloud and sephiroth, the rest could be changed almost completely and it wouldn't change the meat of the story, only tifa is connected to Cloud in the past. When cloud goes into his coma the only character in the game that matters is tifa. The rest cease to exist.
Thunderstomp wrote:
FFVIII
Pros - well...they definitely put a ton of effort into this game. The towns, world, environments, all look good for the PS1. Lot's of characters and complex storyline.
Cons - the draw system was retarded. The storyline was overcomplicated, the flashbacks about Laguna did nothing to enhance the main storyline, it just made it confusing and took attention away from the main characters. Subsequenty you ended up not really caring about anyone. Also tried to make the world too modern for my taste, with cars and stuff.
Great graphics for ps1, still some of the best barring resident evil 3 and FF9's cgi movies. The sorceress storyline gets convoluted with the time compression shit they throw at you at the tail end of disc 3. I think that the Laguna story works well with the present day love story between squall and rinoa, and as caduceus said the laguna story is pretty heart wrenching if you put the pieces together.
BTW:
The website's newest registered user is XXXPorn890.
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