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PostPosted: Fri Oct 20, 2006 12:20 am 
DL Hughley
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Being ugly and having a stupid look on your face does not differentiate you from normal Yunas. Having an eyebrow that puts the moustache of Tom Selleck to shame, however, does.

laughing like a fucking madman hahaha

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PostPosted: Fri Oct 20, 2006 5:06 pm 
Youre a Crappy HNM like Roc or something
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lol

In Conclusion

Final Fantasy VI ftw!

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PostPosted: Fri Oct 20, 2006 8:46 pm 
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Severus wrote:
lol

In Conclusion

Final Fantasy VI ftw!


Ain't that the truth! FFVI is perfect...

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PostPosted: Fri Oct 20, 2006 10:47 pm 
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ffix was the only game other than ffiv with both character development and character-specific jobs (ff6 all characters became master summoners and master mages by the end, bleh). fun battles, fun world, felt like an rpg. ffx was just kinda par. nothing too special, and it always gave me a headache. i hated wakka and his retarded underwater ball game, i hated the battles, and the story bored me. ffx seemed a lot like ff7, but ff7 was saved by the sheer completeness of the game, from tons of magic spells, to KotR, chocobo racing, and the Weapon bosses, etc.

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PostPosted: Sat Oct 21, 2006 12:28 am 
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ff6 all characters became master summoners and master mages by the end, bleh


I never really used my characters like this. Usually I had one guy with the genji glove and offering - Sabin was really good for this with him dual claws, and so was Cyan with dual katanas. I had one person with the Atma weapon and pumped their HP so the weapon hit really hard - and gave them the paladin shield too, that was a kick ass shield. Give someone the relic that makes you cast magic like 4 times in a row, forget what it was called, and so on...

Sure I used magic, but not as much as I used special abilities, like blitz, dance, mimic, throw, tool, etc. Probably wasn't as powerful as using ultima every time, but makes the game much funner. I could see it being bleh if I used every character the same way.


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PostPosted: Sat Oct 21, 2006 12:43 am 
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Whisp wrote:
ffix was the only game other than ffiv with both character development and character-specific jobs (ff6 all characters became master summoners and master mages by the end, bleh). fun battles, fun world, felt like an rpg. ffx was just kinda par. nothing too special, and it always gave me a headache. i hated wakka and his retarded underwater ball game, i hated the battles, and the story bored me. ffx seemed a lot like ff7, but ff7 was saved by the sheer completeness of the game, from tons of magic spells, to KotR, chocobo racing, and the Weapon bosses, etc.

i like that assessment


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PostPosted: Sat Oct 21, 2006 1:57 am 
Youre a Crappy HNM like Roc or something
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[
Give someone the relic that makes you cast magic like 4 times in a row, forget what it was called, and so on...


Gem box and Ecnomizer = Win

Vanish, doom anyone?


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PostPosted: Sat Oct 21, 2006 5:44 am 
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Whisp wrote:
ffix was the only game other than ffiv with both character development and character-specific jobs (ff6 all characters became master summoners and master mages by the end, bleh). fun battles, fun world, felt like an rpg. ffx was just kinda par. nothing too special, and it always gave me a headache. i hated wakka and his retarded underwater ball game, i hated the battles, and the story bored me. ffx seemed a lot like ff7, but ff7 was saved by the sheer completeness of the game, from tons of magic spells, to KotR, chocobo racing, and the Weapon bosses, etc.


dude the characters looked like tele-tubbies and the story was just as horrible if not more so than 10, ok wakka pissed you off, but steiner didn't? The world was ok, frog catching was like the only redeemable thing in that game. I guess the most discerning thing is that unlike most people I happen to like 8 a lot, and 10 reminds me more of 8 than 7 although i guess all 3 have like a whiny emo boy protaganist, but 8 and 10 really focussed a lot on summoner and gave us a lot of abilities and functions to unlock with aeons and gfs, plus 10 had yuna, and rikku, and anima ( I think there may have been some decent side contact in here too) tbh I don't remember much from all the games, they all kinda blend together in my head, but what does stay consistent is the fun I remember having while playing, and I can remember that from just about every ff game I ever played besides 9 and x-2 neither of which I could really relate and connect with the characters and care about their hardships and triumphs.

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PostPosted: Sat Oct 21, 2006 7:35 am 
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Jimbean wrote:
Whisp wrote:
ffix was the only game other than ffiv with both character development and character-specific jobs (ff6 all characters became master summoners and master mages by the end, bleh). fun battles, fun world, felt like an rpg. ffx was just kinda par. nothing too special, and it always gave me a headache. i hated wakka and his retarded underwater ball game, i hated the battles, and the story bored me. ffx seemed a lot like ff7, but ff7 was saved by the sheer completeness of the game, from tons of magic spells, to KotR, chocobo racing, and the Weapon bosses, etc.


dude the characters looked like tele-tubbies and the story was just as horrible if not more so than 10, ok wakka pissed you off, but steiner didn't? The world was ok, frog catching was like the only redeemable thing in that game. I guess the most discerning thing is that unlike most people I happen to like 8 a lot, and 10 reminds me more of 8 than 7 although i guess all 3 have like a whiny emo boy protaganist, but 8 and 10 really focussed a lot on summoner and gave us a lot of abilities and functions to unlock with aeons and gfs, plus 10 had yuna, and rikku, and anima ( I think there may have been some decent side contact in here too) tbh I don't remember much from all the games, they all kinda blend together in my head, but what does stay consistent is the fun I remember having while playing, and I can remember that from just about every ff game I ever played besides 9 and x-2 neither of which I could really relate and connect with the characters and care about their hardships and triumphs.



1. you couldn't hear Steiner's voice, and i thought he was a comical character
2. who care's about deformed characters, could say the same thing about ff7
3. IX rox


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PostPosted: Sat Oct 21, 2006 7:36 am 
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PostPosted: Sat Oct 21, 2006 8:24 am 
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PostPosted: Sat Oct 21, 2006 8:58 am 
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The only thing that redeemed FFIX, in my opinion, was Vivi. I hated Steiner and Zidane (I think that's his name?). I personally felt that IX was easily the most pedestrian of the modern FFs, singing to the tune of "if it ain't broke don't fix it." I wasn't a big fan of all the anthropomorphism either. But ultimately it was a fun game at the time, but honestly, it was a pretty forgettable experience for me.


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PostPosted: Sat Oct 21, 2006 9:39 am 
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yea 8 and 10 were similar in that they were the low points for FF. i feel bad even lumping them together because 10 wasn't a bad game. 8 on the other hand was just broken. the summons broke the battles. the weapon upgrade system was completely retarded (omg a screw plus a bucket equals a new gun omg!). every npc asking about playing a card game was so pokemon. and the draw-magic system and junction system sucked so bad im suprised i ever made it through the game. other than the first island, the entire world map was ugly as hell. if i remember right the characters made an annoying tap sound when they walked, like theyre tap dancing the whole game. the only redeeming quality i recall from the entire game was the ending, the movie at the end.

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PostPosted: Sat Oct 21, 2006 9:44 am 
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Yea, coming off 8, 9 was a masterpiece. lol The only thing I really liked were the design of the summons.


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PostPosted: Sat Oct 21, 2006 10:41 am 
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imo as a whole, the disk FFs have all been a low point compared to the cartridge FFs


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PostPosted: Sat Oct 21, 2006 12:07 pm 
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omg pro-con list!

FFI
Pros - introduced the basic FF interface: job system, weapons/armor, magic, world map, random battles, exp/lvl up, etc.
Cons - too simple, story lacking

FFII
Pros - Gave us actual characters instead of nameless blank canvases.
Cons - replaced exp system with retarded "develop based on how you fight" system, which sounds good in theory, but didn't work that well. Also the whole story was not very engaging, and you didn't care about the characters.

FFIII
not sure yet, first official Eng. translation coming soon. never played the rom.

FFIV
Pros - Everything. Great characters, fun battles, awesome story, towns, 3 different worlds (above ground, underground, and the moon, huzzah), what more can I say.
Cons - hmmm...Edward?

FFV
Pros - Job system based on FFI completely updated and improved. We get real characters, plus the ability to customize them. Good story, fun battles.
Cons - story not quite as good as FFIV, other than job system felt like a small step back from FFIV.

FVI
Pros - omg so many uniquely designed characters, each with their own unique abilities, plus the ability to switch between who you want to use. One of the only games where the bad guy actually succeeds (maybe this is a con? lol), plus Kefka is the best bad guy ever. The two worlds really make the game epic. once again, character design really makes this game special. And how cool of a town was Narshe? I could go on and on.
Cons - all characters can learn the same magic, although some are much better magic users than others, but can still make battles repetative if you only use magic.

FFVII
Pros - brought a darker, more mature feel to FF. Expansive areas and towns to explore, lot's of sidequests that extend the game beyond the regular story. Also death of Aries is one of the most memeorable and unexpected moments in video game history. The whole Cloud-Sephiroth thing was a good duality between good and evil.
Cons - started the trend of the light-haired emo-ish main character that has continued to this day. Polygonal graphics changed the look and feel of classic FF, and haven't aged well. Character design not quite as good as some previous games.

FFVIII
Pros - well...they definitely put a ton of effort into this game. The towns, world, environments, all look good for the PS1. Lot's of characters and complex storyline.
Cons - the draw system was retarded. The storyline was overcomplicated, the flashbacks about Laguna did nothing to enhance the main storyline, it just made it confusing and took attention away from the main characters. Subsequenty you ended up not really caring about anyone. Also tried to make the world too modern for my taste, with cars and stuff.

gotta go, I'll work on the rest later.


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PostPosted: Sat Oct 21, 2006 12:19 pm 
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I liked steiner actually. He was the first character to relate to vivi(if I remember correctly) and in battles they worked well together with the cool magic sword attacks. I didn't see any story in 9 that was personal besides the sort of little chapters for each char, and no overall scheme. Just find kuja and stop him. I can understand the theme(if I remember correctly it's something about always having a home and friends/family, familiar things etc, knowing you're not alone) and I seem to like ff9 a little more every time I play it but the story can't match others for me. I do love the spell/ability learning system though, along with the great cgi and fun chocobo/card games. What I didn't like is you kinda get stuck with a main party, no good reason to have Freya (THE COOLEST) when you can have powerhouse steiner and his aforementioned crazy magic sword tandem attacks. Forced to use shitty zidane throughout. Last spot taken by your choice of whm/smn 1(garnet) or whm/smn 2(eiko). Fuck quina. Fuck amarant tossyourweapons. Last boss angers me tremendously.

FF7 seems to parallel 6 at times, I used to have this theory more well laid out in my head but not so much anymore <.< FF7 had a decent personal story that gets swept away in the epic. In the end the only character that really matters to the continuing story is Cloud, illustrated in the very last fight. Chocobo raising, materia mastering, battle arena, and ruby/emerald weapons round out the nice deal of sidequests. Materia system rocks.

FF10 I think manages to mix the personal story and the epic well. One problem that occurs here is the voice acting <.< it's not horrible but the voices themselves are grating. The story keeps throwing new shit at you and making you want to continue playing. I like the idea of the summoner and the guardians. The music is great, the sphere grid is genius, and the monster arena allows for a shitload of time consumption for synthesizing new weapons and reshaping the sphere grid. Each character is useful per battle and in the story. Whole thing is a lord of the rings ripoff though lol (look closely). Ending still kills me. The only main problems are that 1: it's too easy, and 2: it's linear as hell.

FF8 is muh favorite, despite the goofiness of some story elements (lol the GFs took up the memory slot in our brains oh well). I liked the shitty draw system, if not for the direct way it works as the way it ends up: junctioning. I thought junctioning was like an extension of how equipping materia changed your stats in FF7. Game had fast-paced battles, reliatively realistic characters, spectacular soundtrack, and another well mixed personal/epic story, though admittedly the epic falls behind the personal in FF8, as the director said, 7 was about life and 8 was about love. The whole deal with the sorceress and all that is mostly background and impetus for the personal story, it's not the meat of the main story. The sorceress war exists to further the love story of rinoa and squall and to delve into laguna's past and how it pertains to the present. In the end the story isn't about defeating a sorceress to save the world, you're defeating the sorceress to save Rinoa. Quite possibly the best opening and ending in a videogame evar (resident evil 2 has great openings). The ending is a half fucking hour long and it kicks ass from start to finish, and I still get goddamn weepy at the scene where squall rescues rinoa from being sealed away. eff yous.

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PostPosted: Sat Oct 21, 2006 12:31 pm 
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All I know is that Rhinoa was a DRK.


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PostPosted: Sat Oct 21, 2006 12:38 pm 
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Thunderstomp wrote:
omg pro-con list!

FFI
Pros - introduced the basic FF interface: job system, weapons/armor, magic, world map, random battles, exp/lvl up, etc.
Cons - too simple, story lacking

Agree totally o.o/ First time I played this I was waiting to hear "If we should fail, then thus shall be our last and final fantasy" :( was disappointed and later learned it was something like the director said to psych up the dev team. lol Square almost bankrupt, last chance and it was a hit luckily.

Thunderstomp wrote:
FFII
Pros - Gave us actual characters instead of nameless blank canvases.
Cons - replaced exp system with retarded "develop based on how you fight" system, which sounds good in theory, but didn't work that well. Also the whole story was not very engaging, and you didn't care about the characters.

Was nice to have an actual storyline, this one put FF beyond zelda in that regard. You can cheat the stupid exp system. Kinda sucks.

FFIII
not sure yet, first official Eng. translation coming soon. never played the rom.

Thunderstomp wrote:
FFIV
Pros - Everything. Great characters, fun battles, awesome story, towns, 3 different worlds (above ground, underground, and the moon, huzzah), what more can I say.
Cons - hmmm...Edward?

It's basically perfect. The sad thing is they don't seem to get into Kain too much, it's painful when he comes back to the team and he's been just thrown back and forth the whole game, and now he knows he'll never have a shot at Rosa, but the story doesn't go into it really. It's almost enough to make one dislike Cecil. almost

Thunderstomp wrote:
FFV
Pros - Job system based on FFI completely updated and improved. We get real characters, plus the ability to customize them. Good story, fun battles.
Cons - story not quite as good as FFIV, other than job system felt like a small step back from FFIV.

Still need to finish but from what I have played you seem right on the money :P

Thunderstomp wrote:
FVI
Pros - omg so many uniquely designed characters, each with their own unique abilities, plus the ability to switch between who you want to use. One of the only games where the bad guy actually succeeds (maybe this is a con? lol), plus Kefka is the best bad guy ever. The two worlds really make the game epic. once again, character design really makes this game special. And how cool of a town was Narshe? I could go on and on.
Cons - all characters can learn the same magic, although some are much better magic users than others, but can still make battles repetative if you only use magic.

I didn't feel connected to many of the characters, the cast was too huge. (15 or 16 main chars?) This game did have a stupendous soundtrack and a fun ability/spell learning system. Similar to materia/FF9 weapon AP. I wasn't compelled to fight kefka. Didn't realize I was at the end of the game and he was the bad guy til friggin Locke or whoever says "k let's go kill kefka dood" or w/e he says.

Thunderstomp wrote:
FFVII
Pros - brought a darker, more mature feel to FF. Expansive areas and towns to explore, lot's of sidequests that extend the game beyond the regular story. Also death of Aries is one of the most memeorable and unexpected moments in video game history. The whole Cloud-Sephiroth thing was a good duality between good and evil.
Cons - started the trend of the light-haired emo-ish main character that has continued to this day. Polygonal graphics changed the look and feel of classic FF, and haven't aged well. Character design not quite as good as some previous games.

Aeris was spoiled for me before I even opened the case, so the impact of that never hit me til I played through it a few more times. I like that they leave some gaps in the story or don't make everything perfectly clear so you're free to hunt down more well-hidden facts and come to your own conclusions. For example the shinra basement books and the scenes with Zack, or professor gast's lab in glacier town. Massive amount of sidequests/leisure activities and I loved the materia system. Good characters overall but basically it's all Cloud and sephiroth, the rest could be changed almost completely and it wouldn't change the meat of the story, only tifa is connected to Cloud in the past. When cloud goes into his coma the only character in the game that matters is tifa. The rest cease to exist.

Thunderstomp wrote:
FFVIII
Pros - well...they definitely put a ton of effort into this game. The towns, world, environments, all look good for the PS1. Lot's of characters and complex storyline.
Cons - the draw system was retarded. The storyline was overcomplicated, the flashbacks about Laguna did nothing to enhance the main storyline, it just made it confusing and took attention away from the main characters. Subsequenty you ended up not really caring about anyone. Also tried to make the world too modern for my taste, with cars and stuff.

Great graphics for ps1, still some of the best barring resident evil 3 and FF9's cgi movies. The sorceress storyline gets convoluted with the time compression shit they throw at you at the tail end of disc 3. I think that the Laguna story works well with the present day love story between squall and rinoa, and as caduceus said the laguna story is pretty heart wrenching if you put the pieces together.



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The website's newest registered user is XXXPorn890.

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PostPosted: Sat Oct 21, 2006 1:02 pm 
Youre a Crappy HNM like Roc or something
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I dont know why people were so against 8, after 6, 8 was my favorite. I think that you just had to get used to the magic/GF system to really enjoy it but I think it had a fantastic story line as well as a cool end game boss (the reincarnations of Ultimecia were played out well in my opinion)

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PostPosted: Sat Oct 21, 2006 1:07 pm 
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Whisp you typed the full name so I just copied and pasted haha

I'll just rate the ones I've actually finished.

Final Fantasy I - 6/10 - Didn't get this game till much later after FF6 by then the battle system was quite aged. The original Dragon Warrior probably had a better battle system since you weren't swinging and missing at dead enemies but DW lacked any real story other than "save the princess and kill the Dragon Lord.

Final Fantasy IV 10/10 - My all time favorite, character depth, plot development, an overworld, an underworld, and *gasp* the friggin moon! I can still play through this game today and the characters Cecil, Edge, Rosa, Rydia and Kain are among my favorites of all time.

Final Fantasy VI - 9/10 - Ok, this doesn't get a 10 for one simple reason, it didn't have a main character. I need a main character, that's just me, a focal point for the group to look to when everyone is in trouble that takes the lead. Other than that I liked the cast, the espers were ok, I'd honestly have rather had jobs set with espers letting certain characters learn different abilities, for example: Sabin would learn more techniques and abilities. Other than that, Kefka made a good villan and the story and extras were great.

Final Fantasy VII - 8/10 - I loved the materia system, it wasn't preset jobs but I could build characters the way I wanted them and being stubborn I had each person playing the role I saw them playing. The summons were cool and I liked that you could see what your weapons looked like on the while fighting with it. Basically I liked Cloud, Barret, Tifa and Aeris and that's it. I hated Cait Sith, the others were just... forgettable... Sephiroth was great of course and Shinra Inc's goons make good adversaries as well. Story-wise, I must say it was a well done story and although it had a hole or two I liked the conclusion.

Final Fantasy VIII - 3/10 - I got this game with really, really high hopes and then after playing for a while I wanted to puke. This game could have been amazing but it was so horrendous to sit and play it was almost not worth it. Junction/Draw system... who in the hell thought of this and what was done to them as a child? First off, you have to draw magic for hours to get enough to actually make it worthwhile, then do you get to use it? NO! You junction it to make your stats better! Next, Summons, to do most of your damage through this game you do two things, Limit Breaks and Summons, those f***ing summons takes 1-2 minutes to finish the animation! Ah... you can just show the short version can't you? NO! You have to smash the Square button while watching it in order to pump up the damage it does! Brilliant! Now while your cursing over this your also playing through what starts out as a pretty good storyline. Invading military, evil sorcoress, and you're a highly trained mercenary for higher that just happens to be skilled at killing wicked mages. End disk 2, begin retardism, omg this sorceress in the future wants to compress time, why? Um... cause only she can live in that kinda place. Well what do we do? We're going to let her do it! Brilliant! You know I think I gave those 3 points to the card game... I think the team that worked on this game were abused.

Final Fantasy IX - 9/10 - Seriously underrated game, I wasn't crazy about the cartoony characters, I'm still not but my god, VIVI! Still this was a solid game though the end boss coming out of nowhere was pretty dumb. I really liked the ending too. All of the main characters had a ton of depth, personality and emotion, Quina being the exception. It could have been done with less cartoonish characters but I actually enjoy it none the less.

Final Fantasy X - 8/10 - This I have to admit I enjoyed a lot up until the end. I'm a sap for happy endings and seeing Tidus die (eventhough I wasn't a big Tidus fan...) didn't make me happy at all. The fighting system was pretty new considering you could actually bring in characters mid-battle on the fly and get everyone exp but I think you could bring them in and not even do anything with them and still get exp so it ended up being just tedium... The voices I wasn't a big fan of honestly, sometimes they were ok, sometimes they were just aweful. Blitzball was fun for me as were many of the other side quests save that stupid butterfly one that nearly drove me mad if I remember right. The ending just ruined the game for me though.

Final Fantasy X-2 - 5/10 - Just a pretty lame game, but I had to finish the damn thing just to complete the "X" story. The cutscenes were pretty cool but the game as a whole was pretty mind numbing. Good thing it was easy.

Final Fantasy XI - ??/?? - Good in small doses. lol

Final Fantasy Tactics - 10/10 - So sweet it'll make your teeth rot. Plot, characters, battles, sidequests, everything, awesome.

Final Fantasy Tactics Advanced - 8/10 - Lets just say I don't like judges and leave it at that...

Final Fantasy Mystic Quest - 6/10 - I still have this cartridge along with my FF2(FFIV), FF3(FFVI), and FF1(NES) carts and I just remember when I had it as a kid I loved it cause the music rocked... lol Par game lol

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PostPosted: Sat Oct 21, 2006 1:16 pm 
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DeadLegend wrote:
Thunderstomp wrote:
FFIV
Pros - Everything. Great characters, fun battles, awesome story, towns, 3 different worlds (above ground, underground, and the moon, huzzah), what more can I say.
Cons - hmmm...Edward?

It's basically perfect. The sad thing is they don't seem to get into Kain too much, it's painful when he comes back to the team and he's been just thrown back and forth the whole game, and now he knows he'll never have a shot at Rosa, but the story doesn't go into it really. It's almost enough to make one dislike Cecil. almost


I think part of the Kain storyline was left out of the US version of the SNES release of FF2/IV, if I remember right, it was something about his father and I think they were supposed to release it in one of the Gameboy rereleases. Not sure where I heard this...

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PostPosted: Sat Oct 21, 2006 1:18 pm 
The Original Dark Knight™
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They kinda fixed it in the PS1 version. And then added more to it again in the GBA.


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PostPosted: Sat Oct 21, 2006 6:35 pm 
Invented Emo
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k I'm not readsing all that. I got whisps, tomakes, and reinhelds post and the begininng of deadlegends.. i'm good with that. So I have a guilty pleasure, whatever, I( have a tevin campbell cd too.. ohhh {burn}.

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PostPosted: Sun Oct 22, 2006 1:36 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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I think the general consensus of FFVI Was that Terra was the main character (which was a first for FF Since it never had a Female Main character before nor did it have one after). THe story was basically symbolized and started BECAUSE Of her and if you look at the end credits the story ended with her in the sense that would she be destoryed cause the statues were destoyed.

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