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Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=23&t=13035 |
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Author: | Ketrebu [ Tue May 03, 2011 4:29 pm ] |
Post subject: | Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
EDIT: I'm hosting dedicated server for this game, it's running 24/7 (Except when my internet blows up). Don't be an asshole and ruin other people's stuff and everyone is free to jump on and mess around. It's mainly just Me, Yarr and Panther though. Address: 77.103.90.37 Port: (default) Password: (three letter linkshell initials) ----------------- Anyone else see this? It's not out yet, supposed to come out in the next month. (June at the latest I heard.) It's like someone mashed up a 2D version of everything. Lots of people say it's just a rip off of Minecraft, but while it obviously draws on it, the emphasis is more on mine and dungeon crawling and stuff. Been watching a lot of (hours and hours of) "lets plays" on youtube for it lately and I'm definately very interested. The guy actually only started making it in January. And seems to be following the Minecraft development route of "lots of new shit every couple days". This is the trailer they released a couple weeks ago and ever since this there's been a lot of interest over the net for this game. Even Notch (Minecraft guy) tweeted about it. Watch the whole 4 minutes as it shows off a lot of stuff: Because Minecraft is obviously the thing a lot of people compare this to, I thought i'd list a few "differences from Minecraft" here:
I'm definately gonna at least give it a try once it's out. I might be able to answer any questions if people have some since I've watched so much of this thing on youtube. |
Author: | Ridere [ Tue May 03, 2011 4:56 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Hah, looks interesting. I'm hoping that minecraft gets a lot of neat features in the future. I'm not sure I'd want that fight-heavy of a game, however. I do enjoy building stuff that is monster-proof (or resistant), though. |
Author: | Kioko [ Tue May 03, 2011 5:02 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
willing to give it a try, sad that it has more content than ff14 lol |
Author: | Pantherxx [ Tue May 03, 2011 9:23 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
neat! |
Author: | Ketrebu [ Thu May 12, 2011 5:04 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
This game's coming out on Monday (May 16th), it's going to be on Steam (Steamworks) and will be $9.99. (Though it's possibly a first-week-only sale price and it'll be $15 afterwards.) |
Author: | Tanag [ Fri May 13, 2011 12:26 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Game looks fun, I'll probably get it. I think the lighting/fog of war looks terrible underground though. It's too dynamic and distracting as you move around. I really hate it D: |
Author: | Ketrebu [ Tue May 17, 2011 4:10 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Game is out, spent last night playing it along with Kio. My little stone fort so far: I saw this hit the #1 seller spot on Steam last night. It's quite popular. The game has been released a few weeks early (to combat a beta leak) and so has a couple of things missing right now but will be patched in soon. For example, the Steam integration isn't complete yet, so you can't just join/invite other people to multiplayer directly, you have to run two copies of the game (one as a server) and then forward a port on your router and get the other person to join via an IP. It works and in a couple weeks it should be all fixed to work normally through Steam. I stayed up quite late last night playing this, I'm extremely tired at work today, lol. Looking forward to getting home to carry on dig dig digging! |
Author: | Kioko [ Tue May 17, 2011 5:47 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
word of wisdom, don't put table and chairs on the first floor. The squatter npcs that move in were raised in a barn and like to open the doors in the middle of an enemy barrage. |
Author: | Ridere [ Tue May 17, 2011 9:18 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
lol. I'm still not sure I need to be playing two of these types of games, but it does look interesting. |
Author: | Ketrebu [ Tue May 17, 2011 9:13 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
More spelunking antics. Was playing all on my lonesome today, so I spent a hell of a lot of time exploring a huge cave and mining tons of various ore. Mining some Iron Ore: I found a sword called the "Starfury" in a chest. This sword makes stars rain down from the sky when you swing it! Looks cool but it drains your mana super fast and once you're out of mana it doesnt even let you swing the sword anymore, lol, so you gotta carry a backup. It also doesn't work underground. The Eye of Cthulu decided to attack me for some reason. Bosses are supposed to only attack when summoned, so I'm not sure why this guy popped out of nowhere. But I tried out my new Starfury on it, kinda handy for hitting stuff up in the air. Once I ran out of mana though I had to resort to throwing hundreds of Shurikens at it. And finally, here's me building a tower on top of my little fort house thing. And then putting a top on it. I mined about 1000 stone blocks and ended up using them all. I'm playing this game way too much, lol. |
Author: | Pantherxx [ Tue May 17, 2011 10:25 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
nice |
Author: | Ketrebu [ Wed May 18, 2011 8:15 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Bored at work, here's some tips for anyone starting out, since I think a few other people may have bought this. Tips
Useful Items/Accessories to Find or Work Towards
Multiplayer To play Multiplayer for now (until Steam integration is added in a few weeks) you have to: 1) Forward port 31337 to your computer from your router. 2) Run Terraria and select Host Multiplayer. Choose your world and the server will start. Windows Firewall may try to block this. 3) Minimise this "Dedicated Server". 4) Return to Steam and ren Terraria again. Steam will happily let you run two copies. 5) Use the second copy to connect to your own server. I had to use my Internet IP (and not 127.0.0.1) to make this work. 6) Tell your friends your Internet IP.
Happy Digging! |
Author: | Ridere [ Wed May 18, 2011 10:31 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
So I bought this last night to give it a test drive. I really wish they would have had some sort of free demo version, like minecraft had, though. The game is pretty fun. I agree that it's a lot more action-based than building based. I didn't get to test too much stuff, but from reading what Ket posted, I'm really interested in the idea of being able to buy crap from NPCs. I really wish Minecraft had npcs that'd move in and offer to barter/exchange dirt/cobblestone for other more rare things, like gold, and iron. Overall, I still prefer building things in minecraft, but this game is probably worth 10 bucks. I'll continue to poke around on it. |
Author: | Ketrebu [ Wed May 18, 2011 10:47 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Ridere wrote: I really wish they would have had some sort of free demo version, like minecraft had, though. For anyone else on the fence, there's a torrent of a leaked beta version floating around somewhere. For all intents and purposes what you'll end up with is the whole game with some older sprites and a few missing features and stuff. Until the retail game starts getting some content updates there's not a lot of difference between them. This game wasn't meant to come out for another month, but the beta leak forced them to rush the release out. Minecraft building will probably always be better, simply because it's in 3D and if you're looking to make some giant impressive looking structure/statue/something then it'll probably always look more impressive. This game though has a lot more "game" to it, with more combat, loot, and other not-building related content. |
Author: | Ridere [ Wed May 18, 2011 11:24 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
I really love the fact that you can carry items across worlds. It means you have a world for big projects, while you have "gathering" worlds for collecting ore and such. |
Author: | Ketrebu [ Thu May 19, 2011 2:38 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
I have a second small world that I used entirely for a skybridge. Hidden in every world are floating islands, about 420 feet or so in the air. There's no real easy way to find them. What I did was mine up a few thousand blocks of Dirt blocks (a gold pickaxe will do this very very quickly due to it's swing speed) and then build straight upwards until you're the right height. Once you're up there, start building outwards and run along the entire map while way up in the sky. If you're lucky you'll bump into a floating island, which always have a small house with a chest containing some rare sky related items such as the Red Balloon (makes you jump higher), the Starfury (Sword that rains stars down from the sky when you swing it), the Lucky Horseshoe (negates all falling damage) or the Rocket Boots (consume MP to fly a short time after jumping) -- incidentally, I actually got my pair of Rocket Boots dropped during a goblin invasion. It's recommended you do this on a second world though, because having a "skybridge": 1) Stops Fallen Stars landing down on your ground level (they hit the bridge) and 2) Stops meteors landing on your world (they hit the bridge and you get only 10 blocks of Meteorite instead of like 200) |
Author: | Ketrebu [ Thu May 19, 2011 2:48 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
It seems they've really beefed up Skeletron since I saw him in the beta videos. Every map has a dungeon somewhere, filled with chests and loot. But to get in you have to defeat the Old Man who stands outside the dungeon, who morphs into a big floating skeleton called Skeletron. If you try and mine your way into the dungeon without killing him, he starts chasing you and does 9999 damage. He used to have about 3000 HP but it seems now he's got 6000 HP. Me and Kio couldn't seem to kill him. I think I'm going to need to go farm even more life crystals until I have max health and upgrade to using full healing potions instead of lesser potions. Then it's probably going to be a matter of rounding everyone together for another shot at it. In the meantime, here's some more SS: Making some Obsidian (combine lava and water) While digging out my main central drop to the underworld, a goblin army approaches! I make short work of them though. Eventually reached the underworld, and managed to burrow deep where I could mine Hellstone in relative peace. And then later went for a jolly old trip with some other schmucks I found wandering around. |
Author: | Ketrebu [ Sat May 21, 2011 3:56 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
More screenshots: Fighting the Eater of Worlds. Fighting Skeletron. Looting the dungeon. Managed to find a Muramasa in the very last chest I found. It's the only sword in the game that automatically swings without having to click for each swing. Back in town building houses and stuff. I need to go out and find the Underground Jungle now. Supposed to be the hardest area in the game, hidden somewhere underground supposedly just above the underworld. |
Author: | Pantherxx [ Sat May 21, 2011 4:01 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Damn it, I wanna play this game but I had to paid my bills for this week but my wife said she may get it for me for my birthday that was 5 days ago (5/16). This coming monday (5/23) she said I hope. |
Author: | Ridere [ Mon May 23, 2011 9:06 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Ket, I'll help you kill your Skeletron, if you help me kill mine. He was too hard for me. haha |
Author: | Ketrebu [ Mon May 23, 2011 10:40 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
Lemme know once you're home tonight and I'll come help do it for you, lol. I've since killed him, I had to go farm Molten armor and stock up on a hell of a lot of potions first. I used a Phaseblade and I almost didn't kill him in time (you only have til Sunrise). |
Author: | Ridere [ Mon May 23, 2011 11:55 am ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
I tried to take him out the same way I took out the Eye. I farmed floating islands for dynamite and loot. I used dynamite to get to my first shadow orb, so I could get a gun, and have the ammo dealer move in. Then I continued to farm floating islands until I could afford the 50g mini shark. Then I just pew pewed the eyeball. I'll make meteor shot for tonight's fight. I did decent, but I kept getting tripped up on zombies. |
Author: | Ketrebu [ Mon May 23, 2011 12:20 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
People recommend you fight Skeletron on the roof, it gives you more space to move around and less monsters wandering into the fight. Just level the roof off with your pickaxe during the day before. The first time I tried I also built platforms to make it easier to get up and around his arms, but that isn't necessary. As an extra tip: By the time you're fighting Skeletron you should hopefully be using the better healing potions instead of just lesser potions. Getting 200HP per potion instead of 100HP makes a big difference. To make the better healing potions farm glowing mushrooms. If you're lucky you can get some glowing seeds. Dig out a large room under your house (has to be below sea level -- when the music changes) and plant them there to make your own glowing mushroom farm. |
Author: | Ridere [ Mon May 23, 2011 1:13 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
I stumbled upon those seeds while I was exploring, but I haven't done anything with them yet. |
Author: | Ketrebu [ Mon May 23, 2011 3:02 pm ] |
Post subject: | Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing |
The game just got patched. As always, Steam will automatically update it once it gets the chance. Quote: Controls
• Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials. Items • NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb. • Sand Duping bug fixed. • Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join. • Mining stone and other hard ores make a 'tink' noise now. • Hellstone and Obsidian now require at least a Demonite pick to gather. • Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use. • Hellstone now correctly takes as long to dig as meteor does. • The clay pot item now has the correct size. Performance • Frame-skip is now correctly ON by default for new players. • Increased Client Side Multi-Player stability. Should resolve many crash causes. • Corrected a bug where players would intermittently not take falling damage. • The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted. • Fixed a bug that disabled some error handling. Overall game stability should be improved. GUI • The version number of the game now shows on the title screen. • Typing numbers in chat no longer changes your selected item in your hotbar. Server • Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active. • Typing "localhost" instead of your own local IP address will connect to your own same-PC server. • The games default port is no longer ELEET (31337) it is now 7777. • Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect. Note : We are aware of the new bug that causes Double Jumping to not negate falling damage. |
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