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Terraria 1.2 https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=23&t=14091 |
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Author: | Soulguy [ Wed Jul 24, 2013 3:31 pm ] |
Post subject: | Terraria 1.2 |
Redigit (Terraria creator and lead programmer) posted some spoilers on their IRC last week regarding the upcoming 1.2 patch and what you can expect in the future. [Source] ![]() ![]() ![]() • Player and World limit increased to 1000. • Chests are double-sized. • Hallowed armor is around 4th best. • Inventory now has one more line. • Character screen has HSL interface (Hue/Saturation/Light) Shown here. • 999 item stacks. • Terra blade is the most powerful sword, but not most powerful item, others are better. • Orichalcum armor with good set stats, numbers and effects. • He's considering another slot but there are more tinkers now. • Ton of new backgrounds set during world gen, drawn by Crowno along with a new Phoenix Blaster sprite. • Crowno was hired after his "best t-shirt design" in the contest, Red appreciates his work tons! Credits to Crowno! • "Ice biome is kind of an alternate version of the regular underground, slightly harder w/ better drops to break up monotiny." • Large map with all revealed. • Jungle dungeons are hard to get to, entrance has to be earned but no dungeon guardians of sorts. • Jungle Shrines are still there. • There are yet more biomes than have been shown, tons of items and NPCs unrevealed. • If you inflate the item count a tad, 600-700 new items ingame now (Again, exaggeration). • Dyes and paint are about 100 of those items. • There are 12 base colors for dyes, and then different versions of those and gradients, etc. • You can make Gold look like Titan. • Still gonna do some more item/armor tiers, boss drops, rare drops, super rare drops. • Redigit has been reading TerrariaOnline to see all the suggestions and what people want, some that have inspired him. • He's making lot of effort to make playthroughs unique, aka things that are in one world aren't in the other. • "Ebony is more or less Ebonwood" (This does not spread corruption). • There is a very valuable set of things that happen in hardmode to help you fight the spread (More than people know of) and you will gain a lot more control of how your world is. • Possibly a new time changer, and less likely chance of biome converting procedure. He's playing around with the idea of controlling time/events, but no promises. • He also considers implementing gear/accessories that help with building. • He's considering taking stuff from the console version, like the autodig (Hold down a hotkey, like CTRL, to remove all blocks/walls in that direction, Hold down CTRL to remove all the tiles in the direction of the mouse to make a tunnel the size of your character). • He thinks Mounts could be super fun. • Terraria 2 will be 2.5D. • Terraria 3 will be 3D. |
Author: | Yarr [ Wed Jul 24, 2013 5:26 pm ] |
Post subject: | Re: Terraria 1.2 |
I cant wait for our next CKD Terraria night. |
Author: | Soulguy [ Tue Aug 13, 2013 10:10 am ] |
Post subject: | Re: Terraria 1.2 |
One of the new music tracks for 1.2 |
Author: | Krellis [ Tue Aug 13, 2013 3:14 pm ] |
Post subject: | Re: Terraria 1.2 |
Wow, I always thought the music was awesome in Terraria and this is no exception, pretty badass! |
Author: | Ketrebu [ Wed Sep 11, 2013 7:25 pm ] |
Post subject: | Re: Terraria 1.2 |
FYI this patch has now been dated for October 1st. |
Author: | Bailey [ Thu Sep 12, 2013 7:02 am ] |
Post subject: | Re: Terraria 1.2 |
Can't wait for this again lol, serious hauls will be put in! |
Author: | Hirimi [ Thu Sep 12, 2013 11:54 am ] |
Post subject: | Re: Terraria 1.2 |
Oh man, I haven't picked up Terraria in a while. Maybe I should dust it off every once in a while. |
Author: | Ketrebu [ Mon Sep 16, 2013 10:50 am ] |
Post subject: | Re: Terraria 1.2 |
Trailer time: |
Author: | Bailey [ Thu Sep 19, 2013 5:18 am ] |
Post subject: | Re: Terraria 1.2 |
Wow that looks so sick haha |
Author: | Yarr [ Fri Sep 20, 2013 4:58 pm ] |
Post subject: | Re: Terraria 1.2 |
CKD GAME NIGHT OCT 1ST! |
Author: | Whisp [ Fri Sep 20, 2013 5:49 pm ] |
Post subject: | Re: Terraria 1.2 |
Anyone tried the iPhone/iPad version? |
Author: | Soulguy [ Tue Oct 01, 2013 6:32 am ] |
Post subject: | Re: Terraria 1.2 |
1.2 is here! |
Author: | Dmitry [ Tue Oct 01, 2013 6:38 pm ] |
Post subject: | Re: Terraria 1.2 |
Omg gotta download |
Author: | Yarr [ Tue Oct 01, 2013 11:14 pm ] |
Post subject: | Re: Terraria 1.2 |
So when are we doing a CKD group night? |
Author: | Ketrebu [ Wed Oct 02, 2013 5:46 am ] |
Post subject: | Re: Terraria 1.2 |
My server is actually updated to 1.2 and running a newly generated world (it's a nice one too, Crimson to the left, Snow to the right), but I was having trouble forwarding the port. Needed to reboot my router but didn't want to right then. I'll do it when I get home. I'll be logged into FFXIV at the same time (not like Terraria is CPU intensive) if people wanna organise a terraria-mining raid. |
Author: | Whisp [ Tue Dec 24, 2013 4:56 pm ] |
Post subject: | Re: Terraria 1.2 |
I got terraria for iphone. Its fun for a day or two. Already deleted it. A waste of five bucks. |
Author: | Soulguy [ Wed Dec 25, 2013 12:17 am ] |
Post subject: | Re: Terraria 1.2 |
Whisp wrote: I got terraria for iphone. Its fun for a day or two. Already deleted it. A waste of five bucks. Can we kick Whisp? BLASHPHEMER |
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