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-Creature pathfinding and overall common sense. Great AI I thought but the creatures made some questionable decisions.
The creature now has a "Thought bubble" that occasionally pops up while you are using the leesh on him to tell you what he's thinking of doing. So when he's carrying a villager, it now actually will tell you if he was thinking of eating it, throwing it or taking it somewhere, etc.
So now you know if you're actually praising/punishing it for the right thing. Before you might see him pick up a villager so you slap him for it so he doesn't eat it, but he might have been planning to bless the villager or take him to his house. You wouldn't know about that, and the result would be some very confused/messed up creatures that don't know what it is you actually want.
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-More definate way to see if your actions are considered good or evil. I was always good but sometimes I did things that my villages obviously hated. So in a few campaigns I remained neutral rather than good.
The problem with B&W1 was that in order to be "good" you had to be a micromanagement master. Being good was all about keeping your villagers stocked with all their resources. Problem was that if you stopped giving them resources to do something else, you would slowly fall back to "Evil" because you weren't giving them resources. Which meant the only way to be good was to keep doing resource management all damn day.
That was fixed so resources have a very small impact on your good/evil alignment. Peter Molyneux also admitted there was a huge error in the AI for the original Creature!
Apparently in the original game, if you didn't punish the creature, it would be slightly "approved" of what he did (you didn't punish him, so it must be ok to do!) What this meant was that you had to watch your creature all the time to make sure he didn't do anything evil and you couldn't just let him get along on his own or he'd fall to evil.
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-MORE MULTIPLAYER!...this is a big one. I played with my friend a few times and it had so much potential. I think they'll improve this alot.
No multiplayer for the release, not even a skirmish. It's being saved for a patch and/or expansion.
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-Miracle and/or town interface! I know they call alot of current RTS's "Spaceship games" because they have huge UIs but just a minimal thing would be nice.
They added an interface you can access occasionally. It's minimalistic but there is one for doing things like setting which fags you want, what leesh you want, what buildings you want to construct and to pick up your miracles from. You don't see it much but it will occasionally pop up from the bottom of the screen.