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 Post subject: D&D Online and LOTR Online
PostPosted: Wed Dec 21, 2005 11:24 am 
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Anyone looking to get in these when they start. One of my biggest disappointments with FFXI was always that they didn't have new servers for the US release or just that JP got it a year before. I've always wanted to basically just be one of the first to play a new MMO, just seems so much more fun when there is more unknown ya know?

Anyone heard much about these? I read a little bit aout LOTR online yesterday, seems nice but still a lot left to do, no release date set just said 2006. D&D Online just went available for preorder on ebgames yesterday and is due to ship 2/28/06. I haven't read up much on this one though.

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PostPosted: Wed Dec 21, 2005 1:02 pm 
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I haven't read anything on LOTR so I couldn't say much about it.

DDO is looking really good tho. The beta testers seem happy with the game and the graphics look great. There's also no "sit in one spot and grind for hours" tedious crap like that in there.

The combat also seems interesting. It's more of an action-style combat system where you can roll out of the way of an oncoming attack, hit Shift to block an attack with you shield, etc. You're weapon also has to physically pass through the mob for it to be counted as a hit and vise versa with the mob.

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PostPosted: Wed Dec 21, 2005 11:08 pm 
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I feel the same way, Drakkan.

I just ordered parts for a very hot new computer with both dual nvidia 7800 graphics cards, dual monitors, and 2 gigs of ram. So I'm looking to start playing MMORPGs again. I would love to start out from scratch in a new game, getting it relatively close to the start date, so I can explore and everything when stuff is fresh and new.

I work with a few people who are into playing MMORPGs, so maybe we can start up something in feb. I'd just like to avoid ffxi-like situations, where so much in the game requires 3+ more hours, multiple times a week, to be successful at doing anything.

Guess I just gotta read up on them.

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PostPosted: Fri Dec 23, 2005 12:49 am 
Too Weak
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I did a little researching on D&D Online and after a bit of reading I think I'm about 90% sure thats the MMO I'm going to go with next. Here's some interesting tidbits from the preview I read on Gamespy:

Gamespy wrote:
The first mission I got was to head down into the cellar of a local tavern to retrieve a cask of ale. When I did so, that's when I entered my first instanced dungeon -- and it's where I really got an experience of how powerful instancing can be when the whole game system is built around it.


Apparently everything is instanced. While the ultra competitive HNM camping of FFXI was fun for awhile, sometime ya just wanna actually not waste your time online, so this instancing that they seem to use for all quests should be nice. Imagine being an FFXI noob going for limit break items back in the day and fighting over fungars in the "secret" cave. Would have been much more enjoyable instanced I think.

Gamespy wrote:
Throughout the entire experience, I had to constantly fight game-playing instincts honed on World of Warcraft and similar games. I kept expecting the wrong things and it was hampering my enjoyment of the game. Take the game's pace. Dungeons & Dragons will feel pretty slow to anyone used to MMOs where every mob drops some sort of prize and players can hit the level cap in a month. Dungeons & Dragons Online's quests only give out a few prizes each, mostly in chests, and mostly in the form of money. It takes 10,000 experience points to reach level 2 in a game where the level cap is 10. That might rankle those who pride themselves on being the first on the server to reach the level cap.


Haha and you thought the XP grind in FFXI was bad. Honestly I don't see this to be too bad as the cap is only 10 at the time it will be released. Again though, doing quests for XP as opposed to hours upon days of XP whoring seems fun lol.

Gamespy wrote:
One particular dungeon I was in was guarded by two mechanical constructs. Locked into my "damn the torpedoes, full speed ahead" mindset, I kept engaging them in combat and getting my face torn off. These things were just too damned tough for a single sorcerer with very few hit points to take on. I racked my brains, thinking about potions and temporary buffs I could use to make myself tough enough to take them on. Then I realized that combat in D&D Online is action-oriented, not locked into a combat cycle. I could run away! I could climb a ladder! I could fire a magic missile down at my stupid opponent and not get scratched, which is exactly what I proceeded to do. Dungeons & Dragons Online constantly throws situations at the player that demand, if not lateral thinking, at least the idea of non-combat or clever solutions to problems.


Ok this last quote to me is by far the most encouraging for me. An MMO that requires thinking as opposed to the usual zerg zerg zerg? A novel idea I think.

Again this is just one review I read and of course you can't really get a feel for how its going to be just from one review. I just thought I'd share some of the most important things he said in his preview with everyone else. I won't be preordering this as I have no idea where I will be living on 2/28/06, I finish my training around that time and will be moving to my apartment around then, but I expect to pick it up within that week as soon as I get settled in. If anyone else is going to pick this one up, lemme know here or PM, maybe we can try to get on the same server.

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 Post subject:
PostPosted: Fri Dec 23, 2005 7:04 am 
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Hey whore I might be interested in this, got bored of WoW at level 10. Is it goingi to be released in Europe or do I need to import it again?

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PostPosted: Fri Dec 23, 2005 7:08 am 
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This game has definate potential, the only thing that scares me is the fact that you're not able to heal hp/mp in the instanced areas, meaning you better use your mp wisely or you'll get spanked by the boss lol. Although that would add a whole new dimension to strategy for sure.

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PostPosted: Fri Dec 23, 2005 3:53 pm 
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Actually they said they will have resting shrines in instances, sometimes they might be hidden sometimes not. It'll allow you to rest at it once per instance run allowing you to recover your health and spellpoints before continuing on.

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