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PostPosted: Sun Oct 24, 2004 9:52 pm 
The Original Dark Knight™
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Blah. I'll just go where 2U goes. haha.


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PostPosted: Sun Oct 24, 2004 9:59 pm 
(Tarutaru) (Dream) (Man)
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Suhweeet, I think peej and kail are also going on PvE servers too....

I just hope the beta doesn't start in the next 2 weeks, I'm driving cross country next week. :P


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PostPosted: Sun Oct 24, 2004 10:11 pm 
The Original Dark Knight™
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Take pictures~


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PostPosted: Sun Oct 24, 2004 10:19 pm 
(Tarutaru) (Dream) (Man)
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Will do~
Hopefully it won't be a rushed trip, so it won't be 12+ hours of driving per day.

And I will prob. need to find good picture hosting options in the end.


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PostPosted: Sun Oct 24, 2004 10:31 pm 
The Original Dark Knight™
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http://www.imageshack.us


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PostPosted: Mon Oct 25, 2004 3:56 pm 
Too Elite
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Tooyooo wrote:
I'm pretty sure I'm going to go to a PvE server, the PvE servers still have "pvp zones" so that will let me have fun in that regard, but if it was all out pvp as in PvP servers, there is just too much inbalance and whining that would go on.

People won't play classes because they want to try them out, they will play them to be the best killer, or survivor.

Look at the WoW forums and you will see, all the whining and complaining is because of PvP issues.... I dont think that will ever end...


The main pull of this game for me is the War aspect. PvE is just another ffxi in its own way. I think that getting together with people to go fight other pc's will be much better then moving from ffxi to another game to go do the same thing. PvP will have both aspects of the game in it. You can fight monsters or others for areas to fight monsters in, like a real world. PvE does have some pvp situations but the stipulations and things that needa be done to iniate just sound kinda gay :\

"People won't play classes because they want to try them out, they will play them to be the best killer, or survivor"

DUH, i mean would you play a class that sucked? no one would in pvp or pve. The same can be said for PvE anyway. just in the opposite direction.

As far as inbalance goes, blizzard is a pretty good dev team. They arent worthless like most companies and i think they will fix issues instead of "noting them".

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PostPosted: Mon Oct 25, 2004 3:57 pm 
The Original Dark Knight™
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Darksoul, convince 2U to go PVP.


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PostPosted: Mon Oct 25, 2004 3:59 pm 
Too Elite
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me and da boyz will protect ya 2u lol.

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PostPosted: Mon Oct 25, 2004 4:01 pm 
The Original Dark Knight™
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The way I feel is.. the PVP server seems like it would be the best place to actually play the full aspects of the game, instead of playing a softcore FFXI or EQ. I might just end up making two characters then. One for PVP, and one for PVE.


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PostPosted: Mon Oct 25, 2004 4:11 pm 
Too Elite
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Reinheld wrote:
The way I feel is.. the PVP server seems like it would be the best place to actually play the full aspects of the game, instead of playing a softcore FFXI or EQ. I might just end up making two characters then. One for PVP, and one for PVE.


exactly my feelings.. If you really wanted to, you could stay outta conflict unless they invade ur towns, which i think is possible on pve. I just think the war aspect is great fro guilds, groups of friends, and just a cool experience. It might have kinks but im sure blizzy will fixem.


Another influence is i just wanna do soemthing new. I've spent alotta playtime in ffxi and would hate to move to a similar gameplay mmorpg.

Also, people talk about immature friends and things liek that= simple, KILL THEM, be the best, or stay out of it.

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PostPosted: Mon Oct 25, 2004 5:33 pm 
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This is from the official site, outlining the class roles that Blizzard is striving for at release.

Quote:
Many of you have asked about your role in groups. I'd like to address that question today. The developers have attempted to make as few rock-hard “roles” as possible; all classes should complement each other. A priest is not just a “heal-bot”. When there are classes that can tank and classes that can heal, however, role definition does appear in some form. Please don’t take this post as the One True Way to Play. Explore all the abilities open to your class. Experiment with different class combinations in groups. We’re not telling you how to play the game – one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

Druid
The Druid has three potential roles in a group. When in their normal, biped form, they act well as a healer and can give support in the form of buffs and debuffs; they also have limited crowd control against dragons. Their Bear form gives them offensive and defensive power enough to step up to a monster and take the hits (we’re looking into aggro management for the form). In Cat form, the Druid becomes a damage dealer. This trio of roles in one class gives the Druid a diverse feel and allows them to perform nearly any role perceived as “needed” in a party.

Hunter
The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.

Mage
When seeking someone to introduce monsters to a world of pain, the Mage is a good choice. With their elemental and arcane attacks, it’s a safe bet something they can do won’t be resisted by your chosen enemy. Damage is the name of the Mage game, and they do it well. Their arsenal includes some powerful crowd control spells, also, giving them the ability to keep hordes at bay -- in fact, these abilities can be used on the most common creatures in the game, thus making them extremely valuable for this purpose.

Paladin
Paladins are the consummate knights in shining armor, meant to be in the thick of things. Their defensive abilities allow them to stand toe to toe with monsters and take a beating – they are tanks overall. This is not the sole purpose of a Paladin, of course; their auras, seals, heals and rez give them the chance to act as a support healer. (Keep in mind that the Paladin will be seeing much love in the form of Talents and other improvements soon – the above is the spirit behind the Paladin.)

Priest
With their dedication to their faith, the Priests of Azeroth mend and defend their fellow man. Healing and support is most assuredly the Priest’s main draw. Additionally, they have crowd control abilities against the Undead that can save lives. Their Shadow powers are not to be ignored, though; a Shadow-specialized Priest can cause considerable damage if played well.

Rogue
The stealthy Rogue is an up-close damage dealer. Like the Mage, they can rip through mobs quickly and brutally using their wide range of combination moves. They are also worthy scouts, being able to sneak past monsters if they are skilled enough to see what lies beyond. And there’s no one better than a Rogue at the end of a dungeon when a locked chest or door stands between you and hard-earned riches.

Shaman
The old phrase “jack of all trades, master of none” is an excellent way to describe the Shaman; they are the only real “hybrid” class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasked called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.

Warlock
Warlocks have both powerful damage spells (primarily dealing over time) and debuff spells that work well in conjunction with each other and with the abilities of their groupmates. They have Curses for many occasions; in fact, they can easily be considered the best debuffers in the game. Their pets, too, help with the damage dealing and grant the Warlock extra abilities to put to use. They can also control crowds well with Seduction and Banish, and provide limited support in the form of their summoned stones.

Warrior
The Warrior can be a defensive, shielded tank, a damage-dealing powerhouse, or a mixture of the two. Their abilities obviously pertain to the art of close combat; their stances carry with them different moves for different situations and party setups. All in all, the Warrior is one of the prime candidates to capture and hold the attention of creatures while they die to sword and spell.

Please keep in mind that there is not meant to be one "master" of any role. In a game with this many classes, our goal is to make the classes roughly equal in efficiency when filling the roles they're meant to fill, though the gameplay experience may vary between classes. Tanks are not meant to be carbon copies of each other, for example; they should all fill that role efficiently, however, enough so that they are viable and wanted in groups for that role. Each crowd control class should be able to manage small groups at times; they may simply be more effective in certain situations. We are aware that some classes do not currently fill the roles given to them; the development team is hard at work bringing them closer to their planned purpose.



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PostPosted: Mon Oct 25, 2004 5:47 pm 
Incredibly Tough!
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I got your back 2U.

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PostPosted: Mon Oct 25, 2004 5:48 pm 
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Hey dinav, look over there!!



QUICK EVERYONE! RUN TO ANOTHER SERVER!!!!


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PostPosted: Mon Oct 25, 2004 6:10 pm 
Too Elite
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with our leetness, reinheld , me , dinav, talisin and yarr(once we gett them to not wanna be gay hordes.) and others im missing obviously..

2u will have a private army protection ^_^

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PostPosted: Mon Oct 25, 2004 7:36 pm 
(Tarutaru) (Dream) (Man)
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Well, there are several things I'm concerned about PvP...

1- It attracts the more immature players.

2- There is pretty much no good time to ever solo. (Which is one of the good things I liked about WoW)

3- There won't be drastic changes in classes due to nerfs and patches b/c of exploitations. (Inevitable with human players in a pvp environment)

4- There won't be unneccessary hostility, all in all, war doesn't bring out the best in people.

5- While it may be nice to be the best at something (i.e. the tons of RNGs in FFXI late game), I prefer to play a class that I can choose based on Roleplaying rather than PvP.

If anything, I'll try out both PvE and PvP, although the more I look at the forums, the less appealing PvP servers seem. Its one of those things that will work out great if everyone is nice and things are balanced, but I find that the more human players there are in a game, the harder things are to control.

At least in a PvE server, one side of the game can be controlled, and I still had a lot of fun in FFXI... I tried ballista a few times and it just wasn't that much fun. If I ever want to play PvP, I'll just play a FPS :)


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PostPosted: Mon Oct 25, 2004 8:04 pm 
Too Elite
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party pooper.

I'll reply fuller later.. dun have time tonight

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PostPosted: Mon Oct 25, 2004 9:08 pm 
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Tooyooo wrote:
(i.e. the tons of RNGs in FFXI late game)

tons of rangers??? the only ranger at my level was always nekote

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PostPosted: Mon Oct 25, 2004 9:34 pm 
The legend. Teh Ponuh™
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Whisp wrote:
Tooyooo wrote:
(i.e. the tons of RNGs in FFXI late game)

tons of rangers??? the only ranger at my level was always nekote


You leveled fucking fast, though.


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PostPosted: Mon Oct 25, 2004 10:18 pm 
The Original Dark Knight™
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lol Ya Whisp, and Nekote wasn't even the first 75 RNG. There's a million and one rangers now. By far the most popular class in FFXI


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PostPosted: Tue Oct 26, 2004 8:41 am 
Star-Spangled Subligar
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Fabian was first to hit 75. Id guess that theres about 10+ rangers in the 70+ area.

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PostPosted: Tue Oct 26, 2004 3:36 pm 
Too Elite
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i think theres def more.. prob like 20

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PostPosted: Tue Oct 26, 2004 3:51 pm 
Too Elite
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http://www.worldofwarcraft.com/info/basics/guilds.shtml

stuff about guilds-
you can have tabrds on ur armor. ALL RIGHT. This game is so perfect for a guild. Especially PvP. I'll look for some more info but i cant stress how we should do this enuff ^_^


BTW: everyone is going alliance.. So tal, be a player! :evil:

EX:
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fighting together and these uniforms stuff supports so much like unity.. I cant wait for this game personally, and i hope alot of us will be able to cross over together and roll together.

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PostPosted: Tue Oct 26, 2004 10:36 pm 
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i really like the tabards, gives uniqiness to the guild, can't wait ^^


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PostPosted: Tue Oct 26, 2004 11:31 pm 
I;m in cobr a kuy dogo
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You make me want to go Elf and all the fun stuff but I really do believe that guilds/LS/Clans can never really start and stay active from the begining hence FFXI me yarr were doing that with ppl now they are all gone. plus this is beta your Chance to go out and meet new ppl plus run into everyone (hence being on same server) type of thing and it'll just delete after open beta done.

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PostPosted: Wed Oct 27, 2004 10:28 am 
The Original Dark Knight™
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OB characters tend to end up staying through retail, Tal. At least with the betas I've played. FFXI was the only exception. And that was a closed beta anyway. I don't even remember my characters name. I played Reinheld though for a bit there. Then deleted him for a mithra thf.


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