Standard Player vs. Environment Server
Players have the ability to attack almost all opposing faction NPCs, including vendors and quest givers. If a player attacks an opposing faction NPC, players of the opposite faction are then able to target and attack that player. Whenever an NPC is attacked, players who share the same faction as that NPC will receive a system message indicating that a specific town is under attack.
Please be aware that some quest NPCs might not always be available. If an NPC has been killed, players should wait for the NPC to respawn.
Actions that will enable PvP on the standard player vs. environment server are:
Attacking an NPC of the opposing faction
Attacking a player who attacked an NPC
Aiding a player engaged in PvP
Entering enemy cities.
Players will also have the ability to enable PvP on their own by using the /pvp command. Once PvP has been enabled by a player, no matter what the method, it will remain in effect for five minutes.
In time, all standard servers will include a consensual Player vs. Player system called Battlegrounds. Once Battlegrounds has been implemented, players will have the ability to attack other players to defend their cities and towns from invasion. We expect the Battlegrounds system to be available later during the beta test.
Horde vs. Alliance Race War Server
The Horde vs. Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment. PvP concepts will be gradually introduced on this server. This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released. This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model.
On the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territory's status. Additionally, the mini-map will be color coded to indicate who controls the zone:
Green = Friendly
Red = Enemy
Yellow = Contested
Players will be able to initiate player vs. player combat based on what territory they are in:
Players in friendly territories are safe unless they decide to engage an opposing faction player in combat.
Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory.
All players can be attacked in neutral (contested) territories.
Actions that will enable a player for PvP status on the Horde vs. Alliance race war server will be:
Entering or being in an enemy territory
Entering or being in a contested territory
Attacking an NPC of the opposing faction
Attacking another player
Aiding a player engaged in PvP
Players will also be able to enable PvP on their own by using the /pvp command. Once PvP has been enabled for a player, no matter what the method, it will remain in effect for five minutes.