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 Post subject: Things that needs to be patched.
PostPosted: Fri Dec 03, 2004 12:10 am 
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List the things you noticed that need to be fixed / buffed/ nerfed / added


Well lets see


Mages need a buff - Were not bad at soloing, its just the fact a melee can go and kill 5 mobs then resting, when us mages can olny kill like 2 then have to rest ;;

Dead walking corps - lol im sure we've all seen this daily quite annoying

Servers - They are getting better but still need to be stablized better

Broken NPcs - Npcs going down from time to time gets annoying exspecially if u wanna finish your damn quest

Palidin needs nerfed - if not nerfeted then atleast buff other jobs

AH needs to be fixed - to damn slow and some times complicated

Mailbox service needs to be faster- took me an hour to recive mail from a friend =/

Warrior needs buffed - Like the only Undead tank type and it needs to be buffed and/or give Undead palidin type job

add more that u know

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Last edited by Fabian on Fri Dec 03, 2004 12:47 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Dec 03, 2004 12:34 am 
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No way. mages get buffed?

If paladins get nerfed all be pissed


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 Post subject:
PostPosted: Fri Dec 03, 2004 12:37 am 
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mages may be strong as hell spell wise, but defence wise were horrible and we run out of MP super fast =/ Even tho i have 1.9k MP @ Lv 26 i still find my self only being able to kill 2 mobs, then having to rest, repeat.

I wish there was a spell that converts dmg taken into MP. Wouldnt have to be much, just like "Absorbs 120 dmg and turns it onto MP"

that'd be nice =)

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PostPosted: Fri Dec 03, 2004 12:48 am 
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Mages do huge amounts of damage, and tehre are always mana potions

Paladins don't need a nerf. We can't really tank, we just have huge survivability.


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PostPosted: Fri Dec 03, 2004 2:18 am 
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the sohuldnt nerf, they sohuld just buff the other classes and balance it.

BTW hunters never have to rest :D

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 Post subject:
PostPosted: Fri Dec 03, 2004 5:59 am 
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Fabian i got to ll 24 mage in beta and i had over 2000 mp.

I would rest maybe once every 20mins if i had taken on 3/4 mobs in fast succession. and resting takes no time with a conured water

Maybe you need to rethink the way your fighting, or chang what you spent your talent points on (wish i could rememebr what i spent mine on :( )

anyhow fights i would start with pyroblast this would often stun the mob then id get 2 fireballs off and that normally killed it, if it had caused a link id use frostnova to freeze him run back and cast frostblot then use fireball and fireblast to kill him, might take maybe 1 hit but mana sheild absobs that nicly.

with 2 links it gets interesting thats the point where you have to decide if you can or cannot beat them i had about a 60% survival rate vs 3 mobs (pulled mob+2links), running is easy just use frostnova and while running hit your absorb buffs to prevent taking damage, then return 20secs later and go again, normally you can take 1 of the mobs down so you onlygot 2 to deal with next.

Fighting Elites solo is that hard part, i had started doing that when the beta ended. Fighting 1 elite would leave me around 300-400 mana thats where the trouble is but its a wild fight soloing elites that are your lvl or a lvl above you :)

(Note i ended beta with 113 Int and 94 spirit on my gnome fyi, i think id crit strike 1 in 3 spells lol was great)

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 Post subject:
PostPosted: Fri Dec 03, 2004 7:30 am 
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thats exactly how i do it, and i have 120 int and 110 spirit



and yes theres water but the fact is theres still down time, im not the only one who thinks this, every mage in my Guild agrees (in the biggest guild on the server)

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 Post subject:
PostPosted: Fri Dec 03, 2004 9:03 am 
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ok then, but imo i thought it was fine i was getting a lvl an hr which was better than most people i thought.

also how come you have less than 2000 mp i had over 2000 and your int is higher :s and your like 2 lvls above where i got to, wierd; your a gnome right?

anyhow i thought all the classes were pretty good

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 Post subject:
PostPosted: Fri Dec 03, 2004 12:04 pm 
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the only thing i agree with is walking corpse glitch.

mages arent spose to be able to solo thru the game.. its just not the nature of the game.

PLD's are onyl really good in pvp and if you nuke thme, then you needa nuke the shit outta shamen.

mailbox servise is kinda slow.

Ah is really fine, I mean it could be better but how? They don't want it to be like ffxi, they want it to be like real AH. then only thing i could say is maybe have people rely more on buyout prices. All i c is people saying fix it but they don't know what could be done. It's been taking a lil while to get used to it but i like it now.. It feels real and you feel happy when you win something for a steal or win a bidding contest with someone. It also makes it harder to screw economy.

War's do need some of their old abilities back. We are hella useful in pve as the only real tank for most of game. But in pvp, I cant really win against much. I can beat rogues often because most of my talent tree is Anti - rogue.

NPC's borken- never really seen this but if its true, it should be fixed immediately.

Servers are still pretty crappy. They are stable'er but comon blizz. Thats one thing i always liked about ffxi, it was the best dam game lag-wise before ps2'ers came. After that it was still dam good but not AS good.

Things I think needa be fixed:

1.Party duels. Sure a pld can beat pretty much anyone one on one, but les do a group vs a group. If there is a way to do this, tell me so i feel stupid plz.

2.organize AH like ffxi.. Item (number of items for sale) then go see all the current bids

I'm sick of seeing 298356928345 hillman's shoulders.

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 Post subject:
PostPosted: Fri Dec 03, 2004 3:01 pm 
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AH maybe fine on your server, but on mine its onestly takes atleast l60 seconds to load.


And no regnar im a Undead mage, maybe i change my mind about mage being able to solo sence i just found out @ 28 i get to conjure a food that instantly restores MP. So maybe that would change my opinion.

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 Post subject:
PostPosted: Fri Dec 03, 2004 4:08 pm 
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o i didnt know you meant TECHNICALLY slow.

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 Post subject:
PostPosted: Fri Dec 03, 2004 7:26 pm 
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also potions shouldnt be allowed in duals

In PvP yea but just in a frinedly dual it shouldnt

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 Post subject:
PostPosted: Fri Dec 03, 2004 8:31 pm 
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hell lol.. in duels.. i say keepem.. if they are stupid enuff to waste it on something that doesn matter at all.. so be it. Dinav used bandages one time and everyone made fun of him.

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 Post subject:
PostPosted: Sat Dec 04, 2004 2:19 am 
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LOL yea its such a waste to use em for a dual, no skill at all if u need to resort to a potion to save your life.

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 Post subject:
PostPosted: Sat Dec 04, 2004 5:12 am 
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i dunno i used a bandage once (whichever the best one is silk i think) cause i was being feared and it healed me 2 full v fast cauase i was a mage this meant i could take another 3 hits so i won :)

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 Post subject:
PostPosted: Sat Dec 04, 2004 10:44 am 
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I have to major problems I emailed Blizzard about.

Sometimes my arcane missles don't cast. I use those alot and did the abnormal thing and am doing the arcane tree, so its not good for me to cast them and it takes the mp and never shoot.

70% of the time after I finish a quest I get kicked from the server. At least the lines are shorter now.

Those are my two major problems. I don't really have much down time b/c I can get my mp back in about 3 seconds, just have to stop long enough to summon. =P


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 Post subject:
PostPosted: Sat Dec 04, 2004 11:14 am 
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arcane tree for mages is the like the best one for pvp my guild members say,

heavy arcane, light fire

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 Post subject:
PostPosted: Mon Dec 06, 2004 9:56 am 
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PLD needs to be nerfed for sure. When you have a pld can solo 3 mobs at a time that's 2 levels higher than he is, there's something wrong. (this is by watching a lvl 37 pld)

As for mage, I think they are fine as it is maybe some more talent choices to reduce the cost of mp on certain type of spells. Mage + Priest combo work out pretty well for us so far. We can normally take on 2-3 mobs that's 2-3 levels higher than us and come out winning or we can take 2 elites that's even or 1-2 levels higher than us and come out winning. I wish this game only had mage/wizard type of npc to fight. :wink:

PS: We were lvl38 (under 10k to 39) as for last night. We could had made 40 if I didn't have to go out to town both Thursday and Friday. The game is still a lot of fun at this point.


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 Post subject:
PostPosted: Mon Dec 06, 2004 11:35 am 
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They really need to up the drop % for SoJs. I havent seen a single one yet.


:x

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 Post subject:
PostPosted: Mon Dec 06, 2004 11:44 am 
(Tarutaru) (Dream) (Man)
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Go back to your rock :P

I'm gonna sic my pet on you!


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 Post subject:
PostPosted: Mon Dec 06, 2004 7:02 pm 
The legend. Teh Ponuh™
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Yarr wrote:
They really need to up the drop % for SoJs. I havent seen a single one yet.


:x


Haha yarr. I don't know if that had malicious intent or not


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