You can create characters on both factions on normal (PvE) servers. You can interact with friends and help each other out in limited ways. Maybe think of normal servers as softcore PvP. I think that's fair. I've helped members of the opposing faction, and they've helped me. We can't talk to each other (except thru 3rd party like Teamspeak, Ventrillo, MSN, or AIM) aside from emotes and we can't heal or buff each other. However, we can pound on the same target and kill adds and things like that.
You cannot create characters on both factions on PvP servers and you really don't help or even trust members of the opposing faction. It's just that you always have the feeling that they'll wait for you to be in a compromising position and then off you. PvP servers are much more Us vs Them and little cooperation ever... as many will argue it should be.
I never played DAoC, but, I'm sure that both games are the same in that Zerg theory only applies in extreme numbers. Many times have a well organized and experienced group beat down the opposing faction, even when outnumbered 2:1 or 3:1. Of course, when you get to 10:1 you have no chance no matter how good you are.
Most of the large scale PvP is the result of a town raid. Say 40 Alliance decide to attack a horde village, and you're the first defender to arrive. 40v1 odds (been there, done that). The NPC defenders are overrun, but, create enough of a distraction that you can have a ton of fun playing hit and run and harassing. Word of a raid always spreads quickly and within 10 minutes, it's more like 40v20. Now, the Alliance can no longer secure the town; just too many NPCs blindly rushing them and the PCs finishing them off. So, the Alliance moves outside the town gates and the Horde stays where the guards will support them somewhat and you battle back and forth. Still more Horde come to defend and it 40v40 and the Alliance is pushed back away from the town. This is a really fun part of the battle, and you have an ongoing battle with the Alliance falling back but fighting. Still more Horde arrive, it is 40v60 and the Alliance is eventually routed.
You are correct, 4:1 does suck. Horde can't really raid Alliance town too effectively and all the best PvP is Horde defending a town.
Anyhow, I'm guessing they're doing something about it on the PvP servers. They are more balanced (4:3 Alliance overall). If I were PvP flagged all the time, I'd do nothing but PvP and never get any questing in. Usually, all I see are Alliance players when I'm out questing. Alliance players would be able to quest and Horde players would spend all their time PvP.
_________________ WoW: Dmi of Alleria
FFXI: 75 PLD - 38 WAR - 35 BLM - 26 RDM - 18 SMN
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