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 Post subject: So those of us on Lothar...
PostPosted: Wed Jan 05, 2005 3:36 am 
Too Weak
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...outnumber the horde 4:1.

Am I the only one who hates this? There's plenty of pvp going on but the though of zerging them to death every time until they want to quit isn't very appealing, especially if I'm the one winning.

What's going to happen with battlegrounds?

I hope they let us change servers to balance things out and solve the supposed lag and queue issues on other servers someday.

I have some good friends on Lothar but I kind of regret joining. =\ And it's too late to start over on a different server.

What do the rest of you think?

btw I do not regret joining a Normal server so don't even bring that up.


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 Post subject:
PostPosted: Wed Jan 05, 2005 1:11 pm 
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Alleria is the same. Alliance outnumbers Horde 4:1. I have characters on both sides, and overall I prefer to play Horde. There are Pros and Cons for both.

- Alliance it is much easier to get groups and such to do elite quests and instances. Horde side, there are hardly any level 50+ and I know most of them pretty well. When I'm out in the field solo questing, I'll run into tons of Alliance, but just 1 or 2 Horde. Sometimes it's nice to team up with a random person and that doesn't happen much Horde side, higher level.

- Main thing about Horde is that the cities are not overcrowded. Ironforge is lag hell and much of the time the AH doesn't work or gives 30 sec to a minute of lag. Same thing with the mail. That almost never happens in Orgrimmar, and Orgrimmar is essentially the Horde equivalent of Ironforge.

- PvP, when it comes to the big battles, Horde is almost completely reduced to defending. This is just a shear numbers game. I've defended Crossroads and Orgrimmar a zillion times, and I've hit Astranaar and Southshore almost as often. Orgrimmar is usually a pretty quick wipeout of the Alliance. The guards are tough and there are too many Horde with their Hearthstones set to Org. Crossroads, it usually takes a good hour before enough Horde rally to make this a good largescale battle outside of town where the guards are no longer a factor and then the battle will continue for hours. Horde raids on Southshore or Astranaar usually takes maybe 30 minutes before the Horde is totally wiped out. It is much easier for me to find PvP as a Horde player, just a matter of there being more potential targets.



Also, I really love PvP, and I'll always go defend or raid a city if I'm not already commited to something. Even then, I'll try to weasel out as quickly as possible. I still prefer to play on a PvE server most of the time. I just like having the option to do some of the quests without having to watch my back all the time.

The overall PvE ratio is 3:1 Alliance, and a couple of the servers are actually pretty close in population. PvP servers the balance is much better. Maybe a few servers where the balance was enforced would be good. Something like not letting you create a character on one faction when the ratio gets too far out of whack.

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 Post subject:
PostPosted: Wed Jan 05, 2005 1:46 pm 
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Fest, let's all go make Horde Shamans!! :P


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 Post subject:
PostPosted: Wed Jan 05, 2005 4:19 pm 
Star-Spangled Subligar
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welcome to DAoC's biggest problem

Ballancing the Realms.

How do you solve it? DAoC made you pick a realm when you picked the server. It was impossible for you to ever change unless you deleted all your characters. Not sure how WoW does it but I think you can make characters on both sides (stupid if they do).


4:1 is a retarded amount. In DAoC there were lands Midgard, Hibernia and Albion. Midgard was almost always the lowest population on my server and from their point of view PvP was crappy.

With out a good ballance PvP will suck (unless youre lucky like i was in daoc and make friends with the best pvp'ers on the server and gank the hell out of everyone with 8 people ;p). PvP for the most part will be "zerging". 1v1 and the loser comes back with 2v1, that loser comes back with more and its 3v2 and then 6v4 and next thing you know youre always running around seeing 50v50. Er atleast if its ballanced you would.

sounds like youre going to see alot of 40v10 fights. Unless youre the 10 people killing 40 people, its not going to be much fun for anyone.

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 Post subject:
PostPosted: Wed Jan 05, 2005 4:33 pm 
Star-Spangled Subligar
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Trust me, if theres one thing i know about, its PvP Gank Squads. CKD on Pellinor was the best.


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 Post subject:
PostPosted: Wed Jan 05, 2005 4:34 pm 
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its like DAoC, you cant be on multiple sides on the same server IE: can only be alliance on kil'jhaden, and not have a horde character too (unless you have 2 accounts)

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 Post subject:
PostPosted: Wed Jan 05, 2005 4:35 pm 
Too Weak
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yea 4:1 is a lil nuts, even though just a few of us could go to the horde it might be fun if we were uber and took on the 40vs10 and won, i'm not even sure what kinda server i'm on, i just joined the Lothar server because Fest and a few others were on it :lol:


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 Post subject:
PostPosted: Wed Jan 05, 2005 5:03 pm 
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You can create characters on both factions on normal (PvE) servers. You can interact with friends and help each other out in limited ways. Maybe think of normal servers as softcore PvP. I think that's fair. I've helped members of the opposing faction, and they've helped me. We can't talk to each other (except thru 3rd party like Teamspeak, Ventrillo, MSN, or AIM) aside from emotes and we can't heal or buff each other. However, we can pound on the same target and kill adds and things like that.

You cannot create characters on both factions on PvP servers and you really don't help or even trust members of the opposing faction. It's just that you always have the feeling that they'll wait for you to be in a compromising position and then off you. PvP servers are much more Us vs Them and little cooperation ever... as many will argue it should be.

I never played DAoC, but, I'm sure that both games are the same in that Zerg theory only applies in extreme numbers. Many times have a well organized and experienced group beat down the opposing faction, even when outnumbered 2:1 or 3:1. Of course, when you get to 10:1 you have no chance no matter how good you are.

Most of the large scale PvP is the result of a town raid. Say 40 Alliance decide to attack a horde village, and you're the first defender to arrive. 40v1 odds (been there, done that). The NPC defenders are overrun, but, create enough of a distraction that you can have a ton of fun playing hit and run and harassing. Word of a raid always spreads quickly and within 10 minutes, it's more like 40v20. Now, the Alliance can no longer secure the town; just too many NPCs blindly rushing them and the PCs finishing them off. So, the Alliance moves outside the town gates and the Horde stays where the guards will support them somewhat and you battle back and forth. Still more Horde come to defend and it 40v40 and the Alliance is pushed back away from the town. This is a really fun part of the battle, and you have an ongoing battle with the Alliance falling back but fighting. Still more Horde arrive, it is 40v60 and the Alliance is eventually routed.

You are correct, 4:1 does suck. Horde can't really raid Alliance town too effectively and all the best PvP is Horde defending a town.


Anyhow, I'm guessing they're doing something about it on the PvP servers. They are more balanced (4:3 Alliance overall). If I were PvP flagged all the time, I'd do nothing but PvP and never get any questing in. Usually, all I see are Alliance players when I'm out questing. Alliance players would be able to quest and Horde players would spend all their time PvP.

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 Post subject:
PostPosted: Wed Jan 05, 2005 5:51 pm 
Star-Spangled Subligar
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I doubt PvP is better than DAoC was before ToA and NF.

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 Post subject:
PostPosted: Wed Jan 05, 2005 6:17 pm 
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Number of Players: 9,591
Realm Name: Sargeras [R]
Number of Alliance: 3,312
Number of Horde: 6,279
Most Popular Race: Undead
Most Popular Class: Hunter

So yeah...

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 Post subject:
PostPosted: Wed Jan 05, 2005 6:42 pm 
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Pretty even on our server according to the censuses I hear (havent checked but guild told me) but they're pretty inaccurate.
There's not alot of zerging going on. From people who have played on other servers and in beta they say that our server is really really good for PvP. Good climate and good balance of power between alliance/horde


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 Post subject:
PostPosted: Wed Jan 05, 2005 7:31 pm 
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Well, some servers have more horde than alliance. I don't know why they didn't try to control this at all... laziness? They don't care?

Anyway, if they did some kind of closely monitored server emmigration thing they could balance almost everything. Every server could have like 8-9k people on it and the factions could be at least 2:1 or 1.5:1 or so... I wish they'd put some effort into it.


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 Post subject:
PostPosted: Wed Jan 05, 2005 8:30 pm 
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Festaru wrote:
Well, some servers have more horde than alliance. I don't know why they didn't try to control this at all... laziness? They don't care?

Anyway, if they did some kind of closely monitored server emmigration thing they could balance almost everything. Every server could have like 8-9k people on it and the factions could be at least 2:1 or 1.5:1 or so... I wish they'd put some effort into it.


Y put effort into a game that blows. lol j/k :-)

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 Post subject:
PostPosted: Thu Jan 06, 2005 12:10 am 
Star-Spangled Subligar
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You guys should be in awe of that screen shot haha we had people on all servers talking about us after we released that.

oh and it reminds me how much i miss having a last name i could change any time.

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 Post subject:
PostPosted: Thu Jan 06, 2005 1:06 am 
(Tarutaru) (Dream) (Man)
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I dont think it is TOO much of a problem... only because when there are pvp raids going on... its usually 20-40 vs 20-40....

At those numbers the 4:1 ratio of population across servers doesnt matter.

(Unless there is some kind of world defense thing where alliance can attack two cities at once... but seriously... there are no points or anything, this isnt Planetside.....)

In order for fights to get large enough where its actually b/c there are not enough horde players, the game just lags up so badly, nobody is fighting anyway. :P

In many of the raids i've seen... i've seen numbers go up and down.... sometimes horde outnumbers alliance and alliance falls back, and then vice versa.

Maybe if there was a territory control system like FFXI's conquest system, there would be a significant problem with unfair population. But that is probably the reason why they dont have a conquest system type thing going on.....


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 Post subject:
PostPosted: Thu Jan 06, 2005 8:37 pm 
The legend. Teh Ponuh™
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Everyone says they lag up in massive PvP.

Our guild does MASSIVE PvP and I don't lag. I've even recorded movies.
I only lag in Ironforge 0_0


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 Post subject:
PostPosted: Fri Jan 07, 2005 1:29 am 
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Blizzard says they are working a way to allow characters to switch realms.

I'd prefer they just put 3000 Horde on Lothar lol, but that's probably not going to happen.

I just hope they do it right and not just let people choose (like they did in the first place).


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 Post subject:
PostPosted: Fri Jan 07, 2005 11:46 pm 
Star-Spangled Subligar
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Ive got a RL friend who I found out today plays on Lothar.

Hvk. Anyone kno whim?

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 Post subject:
PostPosted: Sat Jan 08, 2005 12:01 am 
(Tarutaru) (Dream) (Man)
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"Hvk"? hmmm can't say I've ever run into him...

maybe he is on horde?


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 Post subject:
PostPosted: Sat Jan 08, 2005 9:38 am 
Star-Spangled Subligar
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No hes alliance, hes got some dwarf chick he picked cause its super ugly.

I think hes only like level 28. In some Guild that starts with an R and has quite a few level 50+.

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 Post subject:
PostPosted: Sat Jan 08, 2005 12:45 pm 
(Tarutaru) (Dream) (Man)
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Well, tell him to drop a tell whenever :)

Kailyn = "Gnominator"
Peejo = "Kailyn"
Tooyooo = "Tooyoo"
Koda = "Koda"
Azn = "Azn"
Fattino = "Fattino"


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 Post subject:
PostPosted: Tue Jan 11, 2005 3:33 pm 
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Lothar got like another 2000 Horde somehow lol.. since I posted this.

it's almost 2:1 now ^O^


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