Ketrebu wrote:
So yeah, there is likely a "Retail" version of the game that's about a month or two ahead of everything we've seen so far. However, this is also SE and really the clunky UI and bugs aren't really the biggest problem (these will get fixed). Our big problem seems to be SE not really listening to what the fans want, and fixing the game in the areas we believe it needs to be fixed. It'll have huge sweeping changes, but not in the areas we want.
Bascially, this. I also think there are specific things they are looking for feedback during each phase.
Feedback related latency and stability; production issues that requires testing at scale (e.g. things that would bring the system to a halt) are probably things that they want to focus on during beta.
Those things are hard to fix and are usually in the (so-called) critical path / launch blocking.
Whereas game balance / fatigue / improvement to the retainer system can all be tweaked even after the game is launch.
In fact, I'm pretty sure they fully expect they'll need to tweak those after launch.
And the truth is, engineers always underestimate how long things take to fix. Even when they x2 all their estimates, there will always be features that have to be pushed to v2. But in-time, those feature will come as patches and expansions.
The things that probably can't change are: races, aesthetic,
world / background settings, general (non) job system.
And so far, those look good for me, so I'm still excited about XIV!
Quote:
From this link:
http://www.ffxivcore.com/topic/11066-ga ... -coverage/Regarding auctionhouses:
Regarding Final Fantasy XIV and the market battle system is something we would like to consider the equilevent to the auction house we had in Final Fantasy XI. Only that you'll also be able to fix your equipment and things like that. It is something we really want people to enjoy. Also after the release of the game we will see how it goes and for example find out
what kind of search options players will want and need and improve the situation. We don't really want to introduce the auctionhouse from the beginning because that is going to determine the economy system. So we want to improve it slowly and adjust it accordingly.
The bold quote pretty much settled my fear for the lack of AH.
The main drawback of the retainer system is the lack of search.
And SE seems to know that they will need to build that in.
My hope is that there will be a rudimentary search system at launch,
or within the 1st 3 months after launch.
Better search options will be added about a year to 18months after.
(It sucks, but that's how long it takes to build things in large software
companies sadly)
I can understand why SE doesn't want to have an AH system because for
all it's glory in XI, it has its flaws.
1. It's a blind bid. You can only guess the price by its history.
I haven't try to retainer system, but if it's like Bazaar, then you know the
price upfront when you purchase the item. There's less chance of mis-bid
and no way of manipulating the sells history.
2. You don't know who you're buying from
This is a minor difference that I hope will make a big difference for RMT.
We probably have all unintentionally supported RMT when we purchase
stuff they farm from AH.
By making transaction face to face, player who are passionate about RMT
can find out who their retainers are, and boycott them.
I also really look forward to meeting new people as I trade with them.
The few times I have had a symbiotic relationship with another crafters
were times that I really enjoy. So hopefully, I'll experience that much
more frequent in XIV.

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