Mostly based on quotes from other topics, there are things mentioned in passing by players of the beta that haven't been mentioned on the FF14 website. Basic system/gameplay things that I want to know more about.
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You really don't have to play more than a day or two to notice how ridiculously random getting rank ups are
Is that job levels or skill levels? How are weapon skill levels determined in this game as compared to FFXI? A few screenshots have shown skills shooting up by 50-80 in a swing.
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The guildleve system is a great idea. Gives people a way to get a quick boost of exp in pre-made little quests that can be done solo or with friends of any level in only 15-30 minutes.
Besides the nerf that was implemented, do Guildleves basically work like the outpost books they added in FFXI? (Kill list of monsters/get exp bonus)
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They want people to play multiple classes, but make a stat point distribution system that punishes you for doing so
What is stat point distro? When you level up do you add points to certain stats like in Dragon Age type games?
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Make sure you keep your weapon repaired. If you use the basic attack at all the lower the durability is the lower damage you do.
Can weapons and armor break? Does durability in this game work basically the same as in WoW? What is the basic attack (engage and autoswing?) and why would you not have to use it?
Quote:
classes are unbalanced
How so?
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You can take advantage of the situation and do a Pre-emptive strike against monsters currently in Passive mode.
Active mode and passive mode. Does this basically mean weapon drawn/weapon sheathed? It's mentioned in an earlier quote about HP regen.
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pretty much all skills are available to all classes once learned.(...)But if you equip Second Wind on something else like Gladiator, it now only restores 25% of your HP and only every 1:30 minutes
Skills are equipped? Is there a limit to how many you can equip and do you have to equip your current class' skills or are they always available?
Are there exp/durability penalties for dying? Are there homepoints, a death timer? Weakness?
How is MP regained?
Is TP gained in the same way as FFXI?
How long does it take job fatigue to kick in/wear off?
You literally change jobs just by changing weapons?
Does the battle range diagram on the website actually mean anything?
How is the shield blocking?
Is lancer going to be lolLNC?
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