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 Post subject: Every single Guildleve Quest
PostPosted: Sun Sep 05, 2010 6:12 am 
Too Weak
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Rank 40 kill 3 dodo's......
http://www.ffxivcore.com/wiki/Category:Levequests

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PostPosted: Sun Sep 05, 2010 6:42 am 
Crumpet
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You know, I'm really surprised SE didn't do something about their DAT files to obfuscate them compared to FFXI. I'm sure the format is slightly different, but not enough if it only took people a couple months to be able to rip anything they want directly out of the files.

This is going to completely ruin that "first year" where nobody really knows what they're doing, which i found the most fun in FFXI, but oh well.


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PostPosted: Sun Sep 05, 2010 7:29 am 
Star-Spangled Subligar
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Nah when we first started on FFXI there was datamining, and there was the fact that the japanese players already had a one year head start.

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PostPosted: Thu Sep 16, 2010 1:37 am 
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seems like the quests in FFXI were so much more thought-out. i mean, these quests are all go kill x number of mobs. nothing more.

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PostPosted: Thu Sep 16, 2010 10:05 am 
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They still may do npc quests, but I wouldn't expect anything revolutionary from leves, as they are an exp mechanic, not really a flavor/storyline thing. Simply too many to make to have them be anything more than kill X of Y.

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PostPosted: Thu Sep 16, 2010 10:08 am 
Emo Immolator
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Ridere wrote:
They still may do npc quests, but I wouldn't expect anything revolutionary from leves, as they are an exp mechanic, not really a flavor/storyline thing. Simply too many to make to have them be anything more than kill X of Y.


The storyline quests are there. There may be others not directly tied to the nations, but for storyline that's where I've been looking. The level quests are the generic mmo staples.

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