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Good "Sub-Moves" for classes?
https://w.yarrthepirate.com/phpbb3/viewtopic.php?f=52&t=12392
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Author:  Cruxis [ Mon Sep 20, 2010 3:03 am ]
Post subject:  Good "Sub-Moves" for classes?

I was wondering (Since I can't play the beta) what "sub-class moves" do you guys use? like what works good with Archer? Lancer? Marauder? I would think that Archer is good with the Marauder move Bloodbath for HP and are there any penalty for having such moves?

Author:  Dmitry [ Mon Sep 20, 2010 6:11 am ]
Post subject: 

I don't think they're quite as powerful as when they're used with the main class. I know there's a few like second wind from Pugilist that's nice to restore your health. I think another class gets something similar but I can't remember it at the moment.

Author:  Ultimatewarrior [ Mon Sep 20, 2010 6:40 am ]
Post subject: 

My Marauder will start with:

Cure Conjurer R4
Second Wind Pugalist R6
Ferocity Lancer R4
Bloodbath Marauder R6

Author:  Whisp [ Mon Sep 20, 2010 9:23 am ]
Post subject: 

As marauder main, Bloodbath typically gives back 190-240 HP
As some other main, Bloodbath from subskills gives back 80-130 HP
These are estimates.


In addition to what Ult said, these subskills are useful for certain builds
Provoke (Gladiator level 10)
Defender (Marauder level 10)
Slow (Thaum level 8)

Author:  Whisp [ Mon Sep 20, 2010 9:25 am ]
Post subject: 

Ket you may be interested in this subskill:

Warmonger (aka Provokega)
Marauder level 30
Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies.

Author:  Ketrebu [ Mon Sep 20, 2010 10:27 am ]
Post subject: 

Jeez level 30 is quite high up the chain. I was thinking of doing to 10 for Defender but oh well.

Author:  Ridere [ Mon Sep 20, 2010 11:52 am ]
Post subject: 

Ketrebu wrote:
Jeez level 30 is quite high up the chain. I was thinking of doing to 10 for Defender but oh well.


Well...

I think we're going to have more than enough time to work on other classes, so you could probably get it eventually, Ket.

Author:  Whisp [ Mon Sep 20, 2010 1:05 pm ]
Post subject: 

even if it takes a while, it would be awesome to have a gladiator with aoe provoke. perhaps i'll get to 30 marauder first and let you know if the skill is worthwhile.

Author:  Whisp [ Mon Sep 20, 2010 2:15 pm ]
Post subject: 

ket, possibly another reason to get Marauder to 30

Intimidation
Marauder level 30
Increases the enmity generated by your actions by 10.

Author:  Ketrebu [ Mon Sep 20, 2010 4:08 pm ]
Post subject: 

Wonder how much 10 Enmity actually is. Since they fixed enmity halfway through beta, once a gladiator provokes a target they can usually hold on to it for the entire rest of the fight with a couple more vokes.

I was the highest melee in the group though so it'll probably end up like FFXI's paladin later on, where anything not as strong as a HNM is impossible to hold hate on because of how much damage people do.

Author:  Whisp [ Mon Sep 20, 2010 4:40 pm ]
Post subject: 

well instead of 1 provoke like in ff11, now you get several from gladiator, pugilist, marauder. i don't know how good they all are, but at best you could be a constant provoke machine.

Author:  Ketrebu [ Mon Sep 20, 2010 5:00 pm ]
Post subject: 

Provoke uses half a stamina bar though. Unless some mage gets Haste or something later, using that much stamina just on provokes isn't a good idea. Gladiator gets a lot of defense and stuff but you need the stamina bar to use on abilities like Guard, Obsess, Rampart, Aegis Boon or you're almost as squishy as a mage.

It would be nice if you got a longer stamina bar as you levelled up, like every 10 levels or something, so you could store more.

Author:  Kioto [ Mon Sep 20, 2010 8:13 pm ]
Post subject: 

I think there are a couple of skills that increases stamina gain, maybe that will help too?

Author:  zuldane [ Mon Sep 20, 2010 8:29 pm ]
Post subject: 

Ketrebu wrote:
It would be nice if you got a longer stamina bar as you levelled up, like every 10 levels or something, so you could store more.


I was thinking the same thing this morning. Maybe this game's version of artifact armor will include something like this

Author:  Ridere [ Mon Sep 20, 2010 8:34 pm ]
Post subject: 

Thaumaturge at 20, I think, gets an MP Siphon move, and as far as I can tell, all monsters have MP to drain. So it's actually a pretty good move.

Author:  Cruxis [ Wed Sep 22, 2010 4:15 am ]
Post subject: 

Wow thanks for all your guys responses I am sad that I won't be with you guys when the game goes live today but I will be with you guys later. :(

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