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 Post subject: The November "Jesus Patch" Thread
PostPosted: Thu Nov 25, 2010 4:07 pm 
Crumpet
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Here's the link, will update as I read.

http://lodestone.finalfantasyxiv.com/pl ... 388613fc28

EDIT1:

Quote:
The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.

The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.

Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.


EDIT2: Man this is a huge ass page. Will take forever to format for the forum so I'm not gonna paste it all here.

EDIT3: Lol

Quote:
The door to the Adventurers' Guild in Ul'dah is now always open.


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 Post subject:
PostPosted: Thu Nov 25, 2010 4:23 pm 
Crumpet
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There's another page with a comprehensive list of exactly what synthesis recipes and stuff have been changed:

http://lodestone.finalfantasyxiv.com/pl ... kldue.html

Big change I noticed was a lot of synths that required whole crystals now only use shards (eg. Nuggets from Ore)

EDIT:
Quote:
The number of crystals required for nearly all existing recipes has been reduced by 20%


I was hoping for a bigger discount than 20%, blah.


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 Post subject:
PostPosted: Thu Nov 25, 2010 4:38 pm 
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Of all the things that seems to be missing from this patch, I don't think the retainer searching made it in, which kinda sucks.

Then there's vague statements like this one that could be good but probably won't due to it's vagueness:

Quote:
Reponse time of the user interface (UI) has been improved.


Some worrying statements (due to their vaugeness) like this one:

Quote:
The effects of each synthesis type (normal, bold, rapid) have been adjusted.


Then there's some stuff nobody really asked for like being able to change the game font, lol. Welcome I guess but not exactly something people were clamoring for.

A few humourous ones liks this one, do they just turn naked as people buy stuff from them?

Quote:
Retainers can now be made to "model" their wares by equipping items in their bazaars.


Overall, looking good so far but will need to have a play about to get a feel. Sure it's mostly just adding a lot of the UI stuff we already had back in FFXI, but it's a lot of improvement so it's welcome.

EDIT: Ha, arrows now stack to 999. Archers everywhere rejoice.


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 Post subject:
PostPosted: Thu Nov 25, 2010 4:55 pm 
Crumpet
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Patch is up by the way.

Approx 240MB.

PS: Stop stuffing yourselves with turkey without me. Lonely in here.


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 Post subject:
PostPosted: Thu Nov 25, 2010 4:59 pm 
Youre a Crappy HNM like Roc or something
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Boo, they nerfed Tranquility/Exaltation:

Quote:
Changing classes incurs a full recast timer.


And they nerfed punishing barbs too:

Quote:
Effect duration reduced from 60 seconds to 20 seconds.
Stamina cost reduced from 6 to 3.
Damage dealt by spikes cannot exceed player's current HP.
Affinity value for other classes adjusted.


But they fixed the stupid HP regen shit:

Quote:
A log message appears when an enemy returns to its territory.
Enemies that return to their territory will not recover HP for a certain period of time.


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 Post subject:
PostPosted: Thu Nov 25, 2010 5:15 pm 
Incredibly Tough!
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Ket. . .you told me. . . I would get a search. . .

I'm gonna cry ;-----------------------------------------;

Edit: holy shit thats a big update, lol

Edit: omg we all get bonus SP added from the rank 11-30 ish lower-ment HAH

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 Post subject:
PostPosted: Thu Nov 25, 2010 5:42 pm 
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Yeah there's a ton of stuff. I'm having trouble soaking in everything. I'm going to keep forgetting half of these updates are even in the game for the next week or so.


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 Post subject:
PostPosted: Thu Nov 25, 2010 6:05 pm 
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A Log Transparency option has been added.

thank you baby jesus.

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 Post subject:
PostPosted: Thu Nov 25, 2010 6:07 pm 
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999 arrows! Finally! Probably still have to buy 99 at a time though... Also noticed this one:

Quote wrote:
Party Menu: World population and nearby player counts are no longer displayed.


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 Post subject:
PostPosted: Thu Nov 25, 2010 6:28 pm 
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Btw, I'm not sure many people have actually noticed this because it's not on the main update page, but a bunch of the higher level crafting tools got hit with a nerf stick.

Quote:
Bronze Raising Hammer Craftsmanship 25 → 22
Iron Raising Hammer Craftsmanship 55 → 49
Wrapped Iron Raising Hammer Craftsmanship 70 → 62
Bronze Ornamental Hammer Craftsmanship 25 → 22
Iron Ornamental Hammer Craftsmanship 70 → 62
Iron Frypan Craftsmanship 55 → 49
Bomb Frypan Craftsmanship 70 → 62


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 Post subject:
PostPosted: Thu Nov 25, 2010 6:32 pm 
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Quote:
High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.

Normal Quality → Normal Quality
High Quality +1 → Normal Quality
High Quality +2 → High Quality +3
High Quality +3 → High Quality +3

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 Post subject:
PostPosted: Thu Nov 25, 2010 6:32 pm 
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Sorry, Whisp.

Quote:
Maim, Reduction in directional defense adjusted.


That said, hopefully it won't really matter now with SP fixed.


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 Post subject:
PostPosted: Thu Nov 25, 2010 6:42 pm 
Meat Miq'abob
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Wheres my damn autosort!!!!

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 Post subject:
PostPosted: Thu Nov 25, 2010 6:44 pm 
Meat Miq'abob
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oh there it is...
Quote:
The upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below.
A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added.
A sort feature has been added.
* Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory.

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 Post subject:
PostPosted: Thu Nov 25, 2010 6:50 pm 
Easy Prey
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This

Quote:
The number of crystals earned on local levequests has been adjusted.
Guild marks can now be earned from lower-level local levequests.
A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed


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 Post subject:
PostPosted: Thu Nov 25, 2010 7:39 pm 
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Looks good, now let's just hope they didn't fuck the engine up and make it lag like shit since they added those drawing dropdowns to the settings.


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 Post subject:
PostPosted: Thu Nov 25, 2010 8:07 pm 
Youre a Crappy HNM like Roc or something
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Ridere wrote:
Quote:
High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.

Normal Quality → Normal Quality
High Quality +1 → Normal Quality
High Quality +2 → High Quality +3
High Quality +3 → High Quality +3


Yeah, I'm worried about that since I just crafted myself an ice brand+1


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 Post subject:
PostPosted: Thu Nov 25, 2010 8:15 pm 
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Ketrebu wrote:
Sorry, Whisp.

Quote:
Maim, Reduction in directional defense adjusted.


That said, hopefully it won't really matter now with SP fixed.


nonononononononono
Saw it coming a mile away. U know how overpowered it was

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 Post subject:
PostPosted: Thu Nov 25, 2010 8:28 pm 
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Kayne wrote:
Looks good, now let's just hope they didn't fuck the engine up and make it lag like shit since they added those drawing dropdowns to the settings.


Kayne omg, the mini-map runs at 60fps now.


(Seriously, ha.)


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 Post subject:
PostPosted: Thu Nov 25, 2010 8:49 pm 
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Is that good or bad?

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 Post subject:
PostPosted: Thu Nov 25, 2010 8:58 pm 
Incredibly Tough!
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You can no longer cross DOW/DOM abilities with DOH and DOL.

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 Post subject:
PostPosted: Thu Nov 25, 2010 8:59 pm 
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Good, I guess, lol. Makes no difference but hey.

The crafting menus are a hell of a lot faster now, especially picking ingredients. They've obviously moved it client side and only server-side calls when you actually submit (click "Main Hand") your ingredients.


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 Post subject:
PostPosted: Thu Nov 25, 2010 10:25 pm 
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I'm disappointed about the ore to nuggets requiring shards since I had been saving up sand and fire crystals forever now =/

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 Post subject:
PostPosted: Thu Nov 25, 2010 11:53 pm 
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Well? Is the Jesus patchy Jesusy? I cant play til Sunday! Fill me in lol

Also, have marauders been gimped??

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 Post subject:
PostPosted: Fri Nov 26, 2010 2:15 am 
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Kitty says GLA have been gimped. We don't have any other people as MRD to really mentioned. The Auto-sort feature is pretty handy, and equipping gear is waaaaaay better.

The shard reduction is kinda lame. 20% reduction. Better than nothing, but I wish it were more like 50%. A lot of new tools were added, which is good. A lot of recipes were made easier, making some common SP paths changed for different craft classes. Weaving got a big buff in the sense that a cloth synth now makes 3 cloth instead of just 1. So it behaves sort of like leather making.

Soloing seems a lot more viable for people now, but Rush reports that 150-200 SP a fight is pretty common for party fights now and targeting easier mobs to kill faster is the way to go. 10k/hour SP.

Kayne and I noticed that it seems we run slower now, though. Kitty didn't seem to notice. We'll see what others think.

No Retainer searching yet. :(

So far I'm pretty happy with the changes.

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