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 Post subject: BREAKING: SE gives Tanaka the boot! Dev team restructured!
PostPosted: Fri Dec 10, 2010 3:44 am 
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I got this via e-mail but it's been posted to the Lodestone too.

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Cliff notes:
- Tanaka is no longer producer for FFXIV. SE have appointed Naoki Yoshida.
- Leading key development team members have been replaced.
- Free trial is being extended "until the game is good".
- The new team are scheduling version updates more often than Tanaka's "one every three months".
- We're getting two version updates before new year.
- PS3 release has been delayed until the game is fixed. No longer releasing in March.

President and CEO, Yoichi Wada wrote:
Thank you for your continued interest in and support of FINAL FANTASY XIV.

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.

Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.

The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.


FINAL FANTASY XIV Producer/Director, Naoki Yoshida wrote:
The development and management teams would like to make an announcement regarding personnel changes.

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.

[Extension of the Free Trial Period]
As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.

[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.

[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.

[New Development Team Policy]
I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.

No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.

Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.

Everything we do will be for our players and customers.


Hiromichi Tanaka wrote:
First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.


Last edited by Ketrebu on Fri Dec 10, 2010 4:17 am, edited 3 times in total.

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 Post subject:
PostPosted: Fri Dec 10, 2010 4:13 am 
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On another forum, I found a list of what the new development team's people have done in the past.

Quote:
Producer/Director: Naoki Yoshida [Apparently director of S-E's R&D division.]

Assistant Director: Shintaro Tamai [Graphics director for various FF games (7, 8, 10, 13) mostly specializing in battle graphics and special effects. He was also the director of Front Mission 5.]

Lead Game Designer: Nobuaki Komoto [Originally director of FFXIV, it seems they're reducing his responsibilities so he can focus on designing the stuff he originally specialized in on FFXI - the scenario and quest design.]

Lead Combat System Designer: Akihiko Matsui [Originally the lead battle data planner for FFXI, he took over entirely as battle director for Aht Urhgan and Wings of the Goddess after Katsuhisa Higuchi left S-E.]

Technical Advisor: Yoshihisa Hashimoto [Ex-Sonic Team programmer, director of Sonic Unleashed and technical director of the Hedgehog Engine. Left Sonic Team and joined S-E in 2009 to work on their next-generation engine platform.]

Lead Programmer: Hideyuki Kasuga [Network programmer for the FFXI client and Dirge of Cerberus online mode. Lead programmer for Gyromancer.]

Senior Concept Artist: Akihiko Yoshida [FFXIV Art director, character designer for all of Matsuno's games, character designer for FF3 DS and FF 4 Warriors of Light. God's gift to S-E's art teams.]

Lead Artist: Hiroshi Takai [Mostly a battle graphic/effects director for most of the SaGa games, more recently overall director of The Last Remnant.]

Lead UI Designer/Lead Web Designer: Hiroshi Minagawa [Director of FFXII and Tactics Ogre PSP. Art director for all of Matsuno's games. God's other gift to S-E's art teams.]


I'm glad to see the UI director come from FFXII. That game had a slick UI if nothing else. Obviously someone with some PC UI experience would be better, but I can't imagine a new guy come in and just completely repeat the same mistakes of the guy he's replacing.

EDIT: Since there's going to be people who don't really know all these guys. I'm going to point out probably the most important thing: When Tanaka left FFXI to work on FFXIV. FFXI improved 10-fold. All of FFXI's later advancements and casual-friendlyness (level sync, more inventory space, popped instead of camped NMs, etc etc) came from losing Tanaka.

This is something I was joking about even way back in beta, how much better FFXI got once they started working on FFXIV, and how crappy FFXIV was as a result. Now with these clowns gone, we should hopefully see a great turnaround in the coming months.


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 Post subject:
PostPosted: Fri Dec 10, 2010 4:50 am 
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Wow, crazy. How often does a company truly come to the realization that it can't shit all over the customers?

Having the battle director from aht urhgan and wings of the goddess, along with people from FFX and XII should trigger some upward progress.

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Last edited by DeadLegend on Fri Dec 10, 2010 4:54 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Dec 10, 2010 4:52 am 
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It's nice to see that many of the 11 crew are back again. perhaps that is an indication of what direction the game may go. never the less this whole thing was a huge change.


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 Post subject:
PostPosted: Fri Dec 10, 2010 6:17 am 
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This is exciting.

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 Post subject:
PostPosted: Fri Dec 10, 2010 6:39 am 
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wow this is so huge!


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 Post subject:
PostPosted: Fri Dec 10, 2010 7:14 am 
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That's what she said

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Ulgokiem sounds like the name of an anal STD. Why anyone even listens to that douche bag is beyond me.

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i love how half of this thread is about racism in america and the other half is pictures of kittens


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 Post subject:
PostPosted: Fri Dec 10, 2010 7:19 am 
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Dmitry wrote:
That's what she said


hahaha!

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 Post subject:
PostPosted: Fri Dec 10, 2010 7:30 am 
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I knew that was coming...

wait, that's just opening me up more..
..
I give up.


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 Post subject:
PostPosted: Fri Dec 10, 2010 8:23 am 
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nice

I actually hope 14 turns into 11 :P I really had no issues with 11 other than the outdated engine, as I always found something to do in it. With 14 I can't seem to get myself motivated to do much other than LQs and the quests (then again, the only other things left are partying and crafting).


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 Post subject:
PostPosted: Fri Dec 10, 2010 8:26 am 
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hey, anyone around rank 38-42 wanna put your main jobs on hold until the battle system is fixed? i dont want my remaining marauder levels to be a spamgrind on evenmatches.

but yea i also got this email and let out a big WTF irl... never saw this coming. in fact i like the game and was ready to go wherever the old dev team was going to take it.

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 Post subject:
PostPosted: Fri Dec 10, 2010 8:38 am 
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I knew this game smelled of Age of Conan lol, but ill still play, even though its painful!

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 Post subject:
PostPosted: Fri Dec 10, 2010 9:07 am 
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I wonder what this means for the future updates this December and in the new year. This is bananas.

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 Post subject:
PostPosted: Fri Dec 10, 2010 9:17 am 
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More free play eh? Hmm... Can't complain there. I'm still sticking by my guess that we won't have to pay to play until the PS3 release which looks to have been delayed. Well it's not like I have anything else better to play right now. Maybe cataclysm? Haha yeah right.

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 Post subject:
PostPosted: Fri Dec 10, 2010 9:57 am 
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This is great news! I hope they fix the SP from exp party before PS3 release. I'd like to have 1 job atleast close to rank 50 by then. Probably not gonna happen, but one can dream!

I liked FFXI a lot more than FFXIV, but this game is on the right track. That last update was a HUGE improvement, and it sounds like it will keep getting better and better.

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 Post subject:
PostPosted: Fri Dec 10, 2010 10:48 am 
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Whisp wrote:
hey, anyone around rank 38-42 wanna put your main jobs on hold until the battle system is fixed? i dont want my remaining marauder levels to be a spamgrind on evenmatches.


You just saying that so everybody will stop leveling and you will still grind and get to 50! I see your evil plot.

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PostPosted: Fri Dec 10, 2010 10:51 am 
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Kitty surprised me with this news this morning. I have to admit, I'm pretty surprised, but quite happy. I think this will be a real good thing for the game.

This speaks volumes to the lengths they are willing to go to make this game good, so there is not a doubt in my mind (Anymore) that this game will become epic. I only hope that we get people back we had lost, and that we get a ton of players on the PS3. I really want to see this game successful.

So for me (And I was already sort of heading this way anyway), my activity in the game has really just turned from trying to rush to 50 to focusing on all the other things that will be useful to me long-term. Whisp mentioned placing job SP on hold until the system doesn't suck, so we can all party together, and I definitely agree that focusing on rushing to 50 shouldn't be anyone's priority, since it's just super lame right nowl

That being said, I think I'll probably still squeeze in SP with the Solais wonder twins. But we don't really hit it with as much zeal as some of you folks do. Of course, if they want to take a break, I'm okay with that, too.

I'm all excited now. Can't wait to see what we're getting in the 2nd december to remember update.

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PostPosted: Fri Dec 10, 2010 10:58 am 
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holy mother of god are you serious? This is awesome new.

This gets me pumped to jump back into FFXIV. Its an awesome move for Square to do.

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PostPosted: Fri Dec 10, 2010 10:59 am 
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Yarr wrote:
holy mother of god are you serious? This is awesome new.

This gets me pumped to jump back into FFXIV. Its an awesome move for Square to do.


Are you being sarcastic >.> hard to tell.

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PostPosted: Fri Dec 10, 2010 11:20 am 
Star-Spangled Subligar
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not being sarcastick you dickhole

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PostPosted: Fri Dec 10, 2010 11:55 am 
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You know I think I realised what the best part about this news is. By replacing all the lead roles, you no longer have anybody emotionally attached to any stupid ideas that simply don't work. It seemed like SE were determined to make the market wards "bareable" instead of just doing the right thing and giving us an Auction House. Almost like the market wards were the (mentally disabled) brain child of the producer or something and didn't want to cut it from the game even though the idea simply wasn't working.

The new development team is a lot more likely to just completely scrap an idea if it's crap. Hopefully we'll see some new revamped systems like something Auction Housey and the Battle Regimen system re-thought out and stuff.


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PostPosted: Fri Dec 10, 2010 12:05 pm 
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You know what I'd love to see... I'd love to see an AH (Obviously), but maybe with just a higher tax, so that people may still utilize retainers. Originally what I envisioned the system to be was this.

We'd have an AH. Maybe no price history, so we can avoid that "deflation" concern which S-E used as the reason for the retainers. But we'd still have retainers, and outside of town, we could summon them wherever.

Back in FF11, and even now in FF14, you see people strategically placing their bazaar's around common camps and such. Imagine (Once food get's fixed), if you could walk out to Riversmeet and plop down a retainer to sell food? That'd be pretty bad-ass.

Say you need Dodo Skins. Park your retainer somewhere by the base of that airship dock with offers to purchase 30 dodo skins.

I think that would be just so very awesome. But I do agree with Ket, I think there will be less of a chance of them continuing to hold onto stupid ideas now. I don't dislike the idea of Retainers. But I don't think they should be a replacement for an AH. Just remove the price history and call it good.

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PostPosted: Fri Dec 10, 2010 1:06 pm 
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In unrelated news, a wild Ketrebu approaches (for 57 minutes):

[youtube]http://www.youtube.com/watch?v=nbcbUuwCEHA[/youtube]


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PostPosted: Fri Dec 10, 2010 1:15 pm 
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lol.

Ah-haa! /stab


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PostPosted: Fri Dec 10, 2010 1:20 pm 
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Meanwhile with the XI people moving to XIV, a new director has been announced for XI. The same guy who created the abyssea battle content and directed those expacs is now the director of FFXI. The assistant director is now the same guy who created chocobo raising (eh) and magian trials (awesome).

Hurray for both games.

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