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 Post subject: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:02 pm 
Crumpet
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http://lodestone.finalfantasyxiv.com/pl ... 94774b28ab

Will read and update shortly.

Quote:

Quests

  • Players can reselect their Path Companion at any point in the main scenario.
    A selection prompt can be accessed by speaking to the Lalafell NPC Tataru in Ul'dah's Merchant Ward.

    Image
  • New guildleves have been added.
    - Battlecraft Leves (regional)
    - Faction Leves (regional)
  • New types of treasure chests that appear during levequests have been added.
    A chest's type determines the quality of its contents.

    Image
  • New items have been added as possible regional levequest rewards.
  • The graphic effects representing regional levequest destinations have been adjusted to be more visible.
  • The following adjustments have been made to local guildleves.
    - Local guildleves can now be abandoned.
    - Players with the maximum of 8 guildleves wishing to undertake another may freely select the guildleve they wish to abandon.
    * Abandoned guildleves are treated in the same manner as failed guildleves, and cannot be reacquired until the next reset.
    - Local guildleve clients are not displayed on the map.
  • The NPC Rowena, to whom Allagan runestones can be exchanged for gear, has set up shop in the Ul'dah Merchant Strip [5,4].

    Image

Battle

  • Notorious monsters have been added.

    Image

    * The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"
  • New enemy types have been added.

    Image
  • The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
  • Enemy distribution has been adjusted near specific gathering points.
  • Dying two times in succession while under the effect of Weakened will temporarily prevent the activation of active mode.
    Active mode may be used again once the player is no longer weakened.
  • An "Impossible to gauge" icon has been added to the icons representing an enemy's toughness.

    Image

Item

  • New items have been added.

    Image
  • The class required to repair an item is now displayed on the item details screen.
  • The name of the item stat Wear has been changed to Condition.
    The value of the Condition stat is now displayed in percent format.

    Image
  • Certain pieces of gear for Disciples of War and Magic below rank 20 can now be purchased.
    These items are available at the following locations.
  • New synthesis recipes have been added.
  • Certain synthesis recipes have been changed.
  • A Recipes option has been added to the synthesis interface.
    This option displays the last 8 recipes a player has crafted, as well as the last 8 recipes learned via levequests. Selecting a recipe will automatically prepare the required materials.
    * When a player possesses varying qualities of a single material, the lowest quality item will be used first.

    Image
  • Repair materials are now automatically prepared when an item is selected for repairs.
    * When a player possesses varying qualities of a single material, the lowest quality item will be used first.
  • The loot dropped by the following enemies has been changed.
    Miteling, Molting Miteling, Diremite, Dwarf Diremite, Banemite, Dwarf Banemite, Needletail, Widowmaker

System

  • Players may now employ up to two retainers simultaneously.
    * Each PC on an account is now alloted two free retainers rather than one.
    * Players may be unable to employ new retainers in-game during periods of heavy congestion. Should this happen, please try again later.
  • The response time of the retainer exchange interface has been improved.
  • The naming and organization of market locations has undergone the following changes.

    Tinkerers Ward
    Sundries, Beastcoins

    Battlecraft Ward
    Gladiator's Arms, Pugilist's Arms, Marauder's Arms, Lancer's Arms, Archer's Arms, Shields, Arrows, Throwing Blades, Throwing Stones, Throwing Circles, Throwing Axes, Throwing Spears

    Spellcraft Ward
    Conjurer's Arms, Two-Handed Conjurer's Arms, Thaumaturge's Arms, Two-Handed Thaumaturge's Arms

    Fieldcraft Ward
    Carpenter's Primary Tools, Carpenter's Secondary Tools, Blacksmith's Primary Tools, Blacksmith's Secondary Tools, Armorer's Primary Tools, Armorer's Secondary, Tools, Goldsmith's Primary Tools, Goldsmith's Secondary Tools, Leatherworker's Primary Tools, Leatherworker's Secondary Tools, Weaver's Primary Tools, Weaver's Secondary Tools, Alchemist's Primary Tools, Alchemist's Secondary Tools, Culinarian's Primary Tools, Culinarian's Secondary Tools

    Tradescraft Ward
    Miner's Primary Tools, Miner's Secondary Tools, Botanist's Primary Tools, Botanist's Secondary Tools, Fisher's Primary Tools, Fisher's Secondary Tools
    Armorfitters Ward Helms, Full Plate, War Garb, Gauntlets, Greaves

    Lower Tailors Ward1
    Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes

    Middle Tailors Ward2
    Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes

    Upper Tailors Ward3
    Hats, Headwear, Masks, Undershirts, Attire, Hooded Attire, Undergarments, Pants, Gloves, Armbands, Shoes, Sandals, Belts, Sashes

    Jewelers Ward
    Necklaces, Earrings, Bracelets, Rings, Crowns, Eyewear

    Grocers Ward
    Meat Dishes, Egg Dishes, Grain Dishes, Vegetable Dishes, Mushroom Dishes, Sweets, Drinks, Seafood Dishes, Soups & Stews, Eggs, Dairy Products, Vegetables, Grains, Spices, Fruits, Mushrooms, Seasonings, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats

    Chirurgeons Ward
    Potions, Remedies, Ethers, Toxins, Panaceas, Reagents, Dyes, Paints, Oils

    Ironmongers Ward
    Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Parts, Weapon Heads, Weapon Butts, Weapon Grips, Arrowheads, Shafts, Hooks, Chainmail Meshes, Armor Metals, Clasps

    Woodcutters Ward
    Raw Wood, Lumber, Planks

    Tanners Ward
    Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts,Bones, Teeth & Claws, Wings, Armor4

    Masons Ward
    Ores, Stones, Gemstones

    Clothiers Ward
    Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, Fletchings, Armor Parts

    Crystaliers Ward
    Crystals

    Menders Ward
    -

    The names of the above locations vary slightly between nations. Known as wards in Limsa Lominsa, they are rows in Ul'dah, and dens in Gridania.
    1 This section of the market ward specializes in gear with an optimal rank between 1 and 20.
    2 This section of the market ward specializes in gear with an optimal rank between 21 and 40.
    3 This section of the market ward specializes in gear with an optimal rank between 41 and above.
    4 The Armor item category will be changed to Scutes & Scales in the next version update later this month.
  • The Condition stat of items is now displayed on the primary item detail screen.
    Item icons now change in both the inventory list and Gear screen when items become damaged.
  • Using the Seek Repairs option now toggles a specific icon next to the player's display name.

    Image

    * Players simultaneously seeking repairs and running a bazaar will have both icons displayed.
  • The position of the gathering and synthesis interfaces has been changed.
  • The area of effect widget for spells can now be moved freely about the screen.
    * New positions will automatically be saved.
  • Status effects are now displayed with a timer indicating their remaining duration.
  • The number of characters allowed in the chat prompt has been increased.
  • Ctrl+T can be used to bring up a /tell prompt addressed to the last person to whom a /tell was sent.
    This command can be repeated to scroll through the last 20 such players.

Bug Fixes

  • An issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
    * The correct increase is 20%.
  • An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
  • An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
  • An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
    * Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
  • An issue wherein the "/tell " text command was not functioning properly has been addressed.
  • An issue wherein the background music for certain levequests would not play has been addressed.
  • An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
    Pugilist: Seasoned Veteran
    Gladiator: Swordsmanship
    Marauder: Axemanship
    Lancer: Pikemanship
    Archer: Bowmanship
    Conjurer: One With Nature
    Thaumaturge: Transcendence
  • An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.

Known Issues

  • After receiving access to synthesis facilities from certain NPCs, the status information is not displayed in the synthesis interface.
  • The motion and effects of area of effect attacks executed by enemies are not displayed when there are no valid targets within range.
  • Using the keyboard to execute a castable action while already in the process of executing another action causes the former's name to be displayed in the log.
    * The resulting effect will be that of the original action.
  • Stackable items being sold in a retainer's bazaar may still appear in the bazaar list after they have been purchased.
    * Removing the improperly displayed item from the bazaar may cause the game to crash.
  • The aetheryte situated in Camp Bentbranch may not display properly when Shadow Detail (located under General » Video Settings in FINAL FANTASY XIV Config) is set to either Lowest or Highest.



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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:15 pm 
Father of Evil Twin Tarus & 1 Mastermind
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SE wrote:
An "Impossible to gauge" icon has been added to the icons representing an enemy's toughness

YAY now we can tell if NM or boss type!



SE wrote:
* The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"

OOOOOh they did same thing like FFXI, oh boy more fun to watch someone get wipe if not done in time.



SE wrote:
The name of the item stat Wear has been changed to Condition.
The value of the Condition stat is now displayed in percent format

Thats going to help A LOT! on how much wear and tear been done to gears.

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:19 pm 
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The update is looking like another round of win, so far. Tons of stuff in there i'm liking.

- 8 latest recipes thing is in
- gear damage now shows on both the gear and inventory screens
- status effects now show timers
- separate bazaar icon for seeking repairs
- automatically select repair materials

EDIT: Looks like the introduced a bunch of bugs they're aware of too at the bottom, but we should be getting another update in a week or two at most that'll probably fix em.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:24 pm 
Star-Spangled Subligar
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Quote:
An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
Pugilist: Seasoned Veteran
Gladiator: Swordsmanship
Marauder: Axemanship
Lancer: Pikemanship
Archer: Bowmanship
Conjurer: One With Nature
Thaumaturge: Transcendence



So this means Conj sucks again?

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:27 pm 
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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:27 pm 
Crumpet
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Yarr wrote:
So this means Conj sucks again?


Nah this is talking about fixing a bug/exploit some people noticed a few weeks ago.

If you equipped one of those traits, jobs that shouldn't be able to use your spells suddenly could. For example equipping One With Nature meant your Botanist (etc) could suddenly equip (and cast) Cure.

This was most definately a bug though because although you could cast spells like this the animations were all f'd up.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:33 pm 
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Hmm, can someone post the patch details? Can't access it :(

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:35 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Ridere wrote:
Hmm, can someone post the patch details? Can't access it :(



and you know how to make web page??????? you FAILED! :-({|=

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:37 pm 
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Ridere wrote:
Hmm, can someone post the patch details? Can't access it :(


Keep refreshing the thread, I'm slowly formatting it into the OP.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:50 pm 
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All posted, have at it.

There's a second page with LOTS of item changes, too many to post.

In summary though, they made a bunch of synths easier. They also changed all the conjurer weapons to need branches to repair instead of growth formulas.

EDIT: Link = http://lodestone.finalfantasyxiv.com/pl ... .html#ti02

EDIT2: This thread made me go in the CSS and fix the top-margin on list items. Was set to 0px, set it to 14px. The update post at the top is now laid out much nicer.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 4:58 pm 
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Pantherxx wrote:
and you know how to make web page??????? you FAILED! :-({|=


Lodestone is flagged as a video game site. If your job uses smartfilter it doesn't allow access to those sites at work. I can't access them from my work computer either (I do it from my iPhone).

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 5:01 pm 
Youre a Crappy HNM like Roc or something
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lol, they're finally fixing the aldgoat horn bow grip recipe to use aldgoat horn instead of antelope horn


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 5:01 pm 
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Ketrebu wrote:
They also changed all the conjurer weapons to need branches to repair instead of growth formulas.


If this had been the way since launch, I very well may have been a CON40 right now instead of THM40. GFA as a default repair item for rank 1 conjurers was such a dumb idea.

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 5:05 pm 
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By the way, the update is up for download. It's a 250MB download and being kinda slow for me, better get to it.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 5:10 pm 
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Wow that's a nice sized update. Downloading that from a different bittorrent client irl.

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 5:24 pm 
Father of Evil Twin Tarus & 1 Mastermind
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I got my downloaded already lol

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 6:35 pm 
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wow nice thanks ket

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 7:42 pm 
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The one night this week I have time to play, and the update is taking forever. 61% at 2kbps ftw.

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 8:32 pm 
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Kluya, many download it using other torrent software. It's usually much faster.

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 9:29 pm 
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Apparently SE is retarded and any sound setting over 44.1khz crashes the game on loading after the patch, much like other poorly developed games are doing nowadays (Singularity for one).

Hopefully they patch it since I don't feel like changing my sound settings to lower quality everytime I wanna play this shit.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Wed Dec 15, 2010 11:41 pm 
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Crafting just got 100% more awesome!

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Thu Dec 16, 2010 6:41 am 
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for Kayne:

Current Known Issues (Dec. 16)
We would like to notify you of the current major issues as of Dec. 16, 2010.

[Current Issues]
- Players on Windows Vista® and Windows7® are unable to start their clients if they have the "Sample Rate" set as more than 48kHz.

* If you are experiencing issues with starting the client, please adjust your "Sample Rate" to a rate lower than 48kHz through the following method:
Control Panel > Sound > Speakers > Properties > Advanced

- The following levequests requiring players to synthesize copper gorge hooks or natron are unable to complete:

Blacksmith
Premiums Paid

Alchemist
Feeding the Trainees
Starveling Soldiers
Training and Eating

* Until the issue can be addressed, please avoid accepting any local levequests which require you to synthesize the two items mentioned above.

We apologize for any inconvenience this may cause.


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Thu Dec 16, 2010 6:47 am 
Youre a Crappy HNM like Roc or something
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aim kane: i read that sample rate doesnt affect games anyway i guess
aim kane: 16 bit 44.1 khz is what most game sounds are recorded as
aim kane: and having shit set to 24 bit 192 khz stresses your sound card more
aim kane: since it has to downsample
aim kane: so maybe thats what was causing the static etc dunno
aim kane: lol fucking yarr
sircorwin: so basically you went on a furious rant and quit the game
sircorwin: without knowing all the facts
aim kane: lol
aim kane: thats why i looked it up last night
aim kane: and i was like oh irl
aim kane: =p
sircorwin: OH IM AN IDIOT
aim kane: x
aim kane: fu
sircorwin: MY BAD
sircorwin: :p
sircorwin: what'd yarr do now
aim kane: im still gonna play at 24 bit 192 khz


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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Thu Dec 16, 2010 7:57 am 
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When are they going to set up a dedicated server for the patch downloads?

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 Post subject: Re: Comprehensive Version Update Details (12/15/2010)
PostPosted: Thu Dec 16, 2010 8:32 am 
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Probably never. Having 600,000 people downloading 250MB off your server all at once is not only extremely slow (you must remember having to sit through FFXI patch downloads) but it also costs them a ton of money in bandwidth.

Usually if you visit a few of the more niche ffxiv forums (BG, Sentai, etc) someone will have posted the patch file up online somewhere to be downloaded and you can get the patch that way.


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