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 Post subject: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:22 am 
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Supafly's Wiki of Stat Tests

Good evening/afternoon/morning, this has been a bit of an ongoing test just to test stats and weapons in-game to see what does and does not really make a difference in this game so far. So after running the following tests I pledge to post 1 section a day to showcase my own personal findings. Please keep in mind none of these tests are totally complete as I simply tested once per mob of same level but I believe this gave me all the data I really wanted to use as it will give users some “finality” to their thoughts and hypothesis of what does and does not matter in this game thus far. So let us take an in-depth look into weapons…so in this episode….

PUG LVL 37 vs. Puk (Lvl 37)

Only a simple weapon change utilized, all gear remained the same. I inputted the values into a simple standard deviation calculator so as far as terms you may need to brush up on the math as well as what each means but here are the findings. The data sets are already skewed a bit and incorrect as I didn’t calculate hits for 0 damage or misses because…well, I didn’t really care enough to do so. Oh noes! I’m not perfect...but if this really mattered that much to you then perhaps you should ease up when playing a video game. And if you want to really get crazy with numbers here: http://www.numberempire.com/statisticscalculator.php

Round 1 – Weathered Hora – Time = 1:13.488
Entries - 42, 46, 45, 46, 43, 33, 43, 43, 31, 31, 762, 45, 46, 33, 32, 43, 45, 31, 46, 43, 44
Total Numbers (hits) – 21
Total Damage - 1573
Mean/Average – 74.90
Median - 43
Mode - 43
Std. Dev. – 157.54
Most DMG – 762 (Victimize coupled with Ferocity and Raging Strike)
Least DMG – 31 (light Strike….Flurry was 3-fold 31,31,whiff)

Round 2 – Fists of the Sixth Sun – Time = 25.59
Entries - 110, 110, 109, 73, 103, 103, 78, 108, 968
Total Numbers (hits) – 9
Total Damage - 1762
Mean/Average – 195.78
Median - 108
Mode – 103, 110
Std. Dev. – 289.92
Most DMG – 968 (Victimize coupled with Ferocity and Raging Strike)
Least DMG – 73 (light Strike….Flurry whiffed 2 times...)

Final thoughts:
Well utilizing “Flurry” seemed like crap but it is noted I was not of “optimal rank.” Does it matter? Probably but I am sure it only would make a small marginal difference in the data I was after. It would seem from a purely physical damage/weaponskill standpoint; weapon and weapon level matters! Duh! Physical Rank vs. mob rank wasn’t a factor I considered as I tested that and will include those finding later and besides…why would a player want to clutter themselves with a lower level weapon if it is already evident a weapon of higher rank is necessary? With a lower level weapon you hit for less damage, whiff more (it feels), and it generally takes longer to kill a mob. With a good "leveled" weapon I wasn't too far from doing nearly triple the average damage of a weapon that is noted as supremely subpar. Yet how much does a weapon matter and at what level does one start noticing a true difference? This will be covered in a future finding when I post my data from my test of GLA vs GOB.

Full Battle Log

Spoiler: show
*Weathered Hora equipped
Round 1 (total time: 1:13.488)
The pteroc matron is engaged.
Your Heavy Strike hits the pteroc matron from the left for 42 points of damage.
Your Heavy Strike hits the pteroc matron from the left for 46 points of damage.
Your Heavy Strike hits the pteroc matron for 45 points of damage.
The pteroc matron's attack hits you for 135 points of damage.
Your Heavy Strike hits the pteroc matron for 46 points of damage.
You partially parry the pteroc matron's attack, taking 80 points of damage.
Your Heavy Strike hits the pteroc matron for 43 points of damage.
Your Light Strike hits the pteroc matron for 33 points of damage.
The pteroc matron's attack hits you for 148 points of damage.
Your Heavy Strike hits the pteroc matron for 43 points of damage.
Your Heavy Strike hits the pteroc matron for 43 points of damage.
Your Flurry hits the pteroc matron for 31 points of damage.
Your Flurry hits the pteroc matron for 31 points of damage.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
The pteroc matron's Backflip hits you for 293 points of damage.
Your Victimize removes your Raging Strike effect.
Your Victimize removes your Ferocity effect.
Your Victimize hits the pteroc matron for 762 points of damage.
Your Heavy Strike hits the pteroc matron for 45 points of damage.
The pteroc matron's attack hits you for 105 points of damage.
Your Heavy Strike hits the pteroc matron for 46 points of damage.
Your Light Strike hits the pteroc matron for 33 points of damage.
Your Light Strike hits the pteroc matron for 32 points of damage.
Your Heavy Strike hits the pteroc matron for 43 points of damage.
Your Heavy Strike hits the pteroc matron for 45 points of damage.
The pteroc matron's attack hits you for 141 points of damage.
Your Light Strike hits the pteroc matron for 31 points of damage.
Your Heavy Strike hits the pteroc matron for 46 points of damage.
Your Heavy Strike hits the pteroc matron for 43 points of damage.
The pteroc matron's Backflip hits you for 244 points of damage.
The pteroc matron's attack hits you for 108 points of damage.
Your Heavy Strike hits the pteroc matron for 44 points of damage.
Heavy Strike cannot be performed on a KO'd target.
The pteroc matron is defeated.
You gain 170 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 75 hand-to-hand skill points.



*Fists of the Sixth Sun Equipped

Round 2 (total time 25.59 )
The pteroc matron is engaged.
Your Heavy Strike hits the pteroc matron for 110 points of damage.
Your Heavy Strike hits the pteroc matron for 110 points of damage.
Your Heavy Strike hits the pteroc matron for 109 points of damage.
The pteroc matron's attack hits you for 133 points of damage.
Your Light Strike hits the pteroc matron for 73 points of damage.
Your Heavy Strike hits the pteroc matron for 103 points of damage.
Your Heavy Strike hits the pteroc matron for 103 points of damage.
Your Flurry hits the pteroc matron for 78 points of damage.
Your Heavy Strike hits the pteroc matron for 108 points of damage.
The pteroc matron's attack hits you for 112 points of damage.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
Your Victimize removes your Raging Strike effect.
Your Victimize removes your Ferocity effect.
Your Victimize hits the pteroc matron for 968 points of damage.
The pteroc matron is defeated.
You gain 170 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 75 hand-to-hand skill points.


Attachments:
PUGData2.png
PUGData2.png [ 1.81 MiB | Viewed 2140 times ]
PugData1.png
PugData1.png [ 1.81 MiB | Viewed 2140 times ]


Last edited by Supafly on Tue May 10, 2011 1:51 am, edited 6 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:22 am 
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*same thing...just a weapon change...

Lvl 41 GLA Vs. Gob (Lvl 41)

Round 1 – Goblin Gladius – Time = 51.461
Entries - 146,150,286,199,140,191,389,142,138,207
Total Numbers (hits) – 10
Total Damage - 1998
Mean/Average – 198.8
Median - (150+191)/2 = 170.5
Mode - N/A or all numbers
Std. Dev. – 81.28
Most DMG – 389 Rage of Halone
Least DMG – 138 (Light Slash)

Round 2 – Flametongue – Time = 55.189
Entries - 180,164,188,245,218,262,135,135,175,375,226,138,134
Total Numbers (hits) – 13
Total Damage - 2575
Mean/Average – 198.08
Median - 180
Mode - 135
Std. Dev. – 68.65
Most DMG – 375 Rage of Halone
Least DMG – 134 (Light Slash)

Final thoughts:
First off, it is hard for me to see a GLA wasting the stamina bar away on such tactics unless they are soloing (much of the GLA is utilized to tank and do shield skills). With that said, these were the same level gobs but did these two have the same amount of hit points? They did give the same SP so w/e. I did do a higher damage Rage of Halone and Light Slash with the Goblin Gladius vs Flametongue. I also noticed a fair amount of more criticals utilizing Flametongue and I probably could have beaten the second Gob just as fast if it wasn't for the stunning "firecracker shower." However, it is safe for me to believe the actual damage is only marginal (just like 5 - 10 points) when calculating how much time it actually took me to beat these 2. Is a baby NM Item better? Maybe, it does have stats on most of the NM weapons but we won't know for certain until I test some more...

Full Battle Log

Spoiler: show
*equipped item Goblin Gladius

Round 1 (Battle Time: 51.461)
The goblin freesword is engaged.
Your Light Slash hits the goblin freesword for 146 points of damage.
Your Light Slash hits the goblin freesword for 150 points of damage.
The goblin freesword's Light Slash hits you for 82 points of damage.
Your Red Lotus II hits the goblin freesword's legs for 286 points of damage.
The goblin freesword's Light Stab hits you for 67 points of damage.
Critical! Your Light Slash hits the goblin freesword for 199 points of damage.
The goblin freesword's Light Stab hits you for 74 points of damage.
You are no longer invigorated.
Your Light Slash hits the goblin freesword for 140 points of damage.
You partially parry the goblin freesword's Light Slash, taking 57 points of damage.
Your Heavy Stab hits the goblin freesword for 191 points of damage.
You ready Rage of Halone.
The goblin freesword's Heavy Stab hits you for 110 points of damage.
Your Rage of Halone hits the goblin freesword for 389 points of damage.
Your Light Slash hits the goblin freesword for 142 points of damage.
Your Light Slash hits the goblin freesword for 138 points of damage.
You partially parry the goblin freesword's Light Stab, taking 46 points of damage.
Your Heavy Slash hits the goblin freesword for 207 points of damage.
The goblin freesword's Bomb Toss hits you for 422 points of damage.
You gain 225 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 100 sword skill points.
You gain 81 shield skill points.


*Equipped item Flametongue

Round 2 (Battle Time: 55.189)
The goblin freesword is engaged.
Critical! Your Light Slash hits the goblin freesword from the rear for 180 points of damage.
You partially parry the goblin freesword's Light Slash, taking 55 points of damage.
Critical! Your Light Stab hits the goblin freesword from the rear for 164 points of damage.
Your Heavy Stab hits the goblin freesword for 188 points of damage.
The goblin freesword's Light Stab hits you for 68 points of damage.
Your Red Lotus II hits the goblin freesword's legs for 245 points of damage.
Your Heavy Slash hits the goblin freesword for 218 points of damage.
The goblin freesword's Light Stab hits you for 70 points of damage.
You are no longer invigorated.
The goblin freesword's Light Slash hits you for 85 points of damage.
Your Luminous Spire hits the goblin freesword for 262 points of damage.
Your Light Slash hits the goblin freesword for 135 points of damage.
You partially parry the goblin freesword's Light Stab, taking 43 points of damage.
Your Light Slash hits the goblin freesword for 135 points of damage.
Your Heavy Stab hits the goblin freesword for 175 points of damage.
The goblin freesword's Light Stab hits you for 72 points of damage.
You ready Rage of Halone.
The goblin freesword's Light Slash hits you for 81 points of damage.
Your Rage of Halone hits the goblin freesword for 375 points of damage.
Critical! Your Heavy Stab hits the goblin freesword for 226 points of damage.
The goblin freesword's Firecracker Shower inflicts you with the effect of Stun.
Your Light Slash hits the goblin freesword for 138 points of damage.
Your Light Slash hits the goblin freesword for 134 points of damage.
The goblin freesword is defeated.
You gain 225 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 100 sword skill points.
You gain 81 shield skill points.
You earn reduced surplus shield skill skill points due to fatigue.


Attachments:
GLA2.png
GLA2.png [ 424.88 KiB | Viewed 2138 times ]
GLA1.png
GLA1.png [ 1.92 MiB | Viewed 2138 times ]


Last edited by Supafly on Tue May 10, 2011 1:51 am, edited 7 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:23 am 
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*Again...just a weapon change...but with a "Twisting Vice" as we view NM weapons as well as NQ and HQ weapons...

38 LNC Vs. Lemur (Lvl 41)

Round 1 – Shellsplitter – Time = 35.794
Entries - 169,177,169,222,171,912,211,162
Total Numbers (hits) – 8
Total Damage - 2193
Mean/Average – 274.13
Median - (171+177)/2 = 174
Mode - 169
Std. Dev. – 258.66
Most DMG – 912 Doomspike II w/ Raging Strike + Ferocity
Least DMG – 162 Heavy Thrust

Round 2 – Battle Fork – Time = 42.74
Entries - 205,179,167,175,170,166,947,165
Total Numbers (hits) – 8
Total Damage - 2174
Mean/Average – 271.75
Median - (170+175)/2 = 172.5
Mode - N/A or all numbers
Std. Dev. – 273.15
Most DMG – 947 Doomspike II w/ Raging Strike + Ferocity
Least DMG – 166 Heavy Thrust

Round 3 – Battle Fork +1 – Time = 44.831
Entries - 188,175,189,180,174,188,869,183
Total Numbers (hits) – 8
Total Damage - 2146
Mean/Average – 268.25
Median - (183+188)/2 = 185.5
Mode - 188
Std. Dev. – 242.81
Most DMG – 869 Doomspike II w/ Raging Strike + Ferocity
Least DMG – 174 Heavy Thrust

Round 4 – Weathered Spear – Time = 3:31.366
Entries - 83,85,82,84,82,84,111,86,84,81,85,86,80,86,81,879,88,87
Total Numbers (hits) – 18
Total Damage - 2374
Mean/Average – 129.67
Median - (183+188)/2 = 185.5
Mode - 188
Std. Dev. – 187.13
Most DMG – 879 Doomspike II w/ Raging Strike + Ferocity
Least DMG – 81 Pierce

Final thoughts:

We already established a level 1 weapon sucks, this was just further proof! The Weathered Spear took me forever to kill this mob and it even missed a Doomspike II Weaponskill which really didn't help in the situation. I hate when this happens...so much TP is utterly wasted which reaffirmed my belief a subpar weapon actually has horrible accuracy in relation to mobs you are fighting within your rank. Interesting findings from this data is the level 35 NM weapon Shellsplitter did better than a NQ and a HQ level 38 weapon. The Shellsplitter virtually owned the mob in both time to kill, average damage, and total damage! What is even more striking is 3 of the weapons above did the same exact number of hits to the mob which made for some excellent comparisons. The difference between a NQ and +1 Battle Fork seemed so minimal (the NQ actually did more damage which was disappointing) in damage comparison that I now know that unless it's a lvl 50 weapon (for e-peen purposes and/or bragging rights) I will be looking to save my money on leveling from now on when choosing a weapon that will get the job done versus splurging gill on a HQ weapon only to have problems selling it later at a similar price I paid for it.


Full Battle Log

Spoiler: show
*Equipped item Shellsplitter

Round 1 (Battle Time: 35.794)
The lemur is engaged.
Your Heavy Thrust hits the lemur from the rear for 169 points of damage.
The lemur's attack hits you for 130 points of damage.
Your Heavy Thrust hits the lemur for 177 points of damage.
The lemur is no longer bound.
You absorb 35 HP from the lemur.
Lao Shanlung digs up 3 chunks of silver ore.
Your Heavy Thrust hits the lemur for 169 points of damage.
The lemur is no longer bound.
You absorb 33 HP from the lemur.
The lemur's attack hits you for 97 points of damage.
Critical! Your Heavy Thrust hits the lemur for 222 points of damage.
You absorb 44 HP from the lemur.
The lemur's attack hits you for 121 points of damage.
Your Heavy Thrust hits the lemur for 171 points of damage.
The lemur is no longer bound.
You absorb 34 HP from the lemur.
You are no longer invigorated.
The lemur's attack hits you for 159 points of damage.
Your Ferocity II grants you the effect of Ferocity.
Your Raging Strike grants you the effect of Raging Strike.
Your Speed Surge grants you the effect of Speed Surge.
The lemur readies Soil Smear.
The lemur's Soil Smear hits you for 211 points of damage.
The lemur's Soil Smear transfers Speed Sap to you.
Your Doomspike II removes your Ferocity effect.
Your Doomspike II removes your Raging Strike effect.
Your Doomspike II hits the lemur for 912 points of damage.
Critical! Your Heavy Thrust hits the lemur for 211 points of damage.
Your Heavy Thrust hits the lemur for 162 points of damage.
The lemur is defeated.
You gain 318 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 141 polearm skill points.

*Equipped item Battle Fork

Round 2 (Battle Time: 42:740)
The lemur is engaged.
Critical! Your Heavy Thrust hits the lemur from the left for 205 points of damage.
Your Heavy Thrust hits the lemur for 179 points of damage.
The lemur is no longer bound.
You absorb 35 HP from the lemur.
The lemur's attack hits you for 130 points of damage.
Your Heavy Thrust hits the lemur for 167 points of damage.
The lemur is no longer bound.
You absorb 33 HP from the lemur.
The lemur's attack hits you for 95 points of damage.
You partially parry the lemur's attack, taking 64 points of damage.
Your Heavy Thrust hits the lemur for 175 points of damage.
You absorb 35 HP from the lemur.
The lemur's attack hits you for 130 points of damage.
You are no longer invigorated.
Your Heavy Thrust hits the lemur for 170 points of damage.
You absorb 34 HP from the lemur.
The lemur readies Deep Scratch.
Your Heavy Thrust hits the lemur for 166 points of damage.
You absorb 33 HP from the lemur.
The lemur's Deep Scratch hits you for 204 points of damage.
The lemur's Deep Scratch absorbs your Speed Surge.
Your Ferocity II grants you the effect of Ferocity.
Your Raging Strike grants you the effect of Raging Strike.
The lemur's attack hits you for 159 points of damage.
Your Doomspike II removes your Ferocity effect.
Your Doomspike II removes your Raging Strike effect.
Your Doomspike II hits the lemur for 947 points of damage.
The lemur is no longer bound.
Your Heavy Thrust hits the lemur for 165 points of damage.
You absorb 33 HP from the lemur.
The lemur is defeated.
You gain 318 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 141 polearm skill points.


*Equipped item Battle Fork +1

Round 3 (Battle Time 44.831)
The lemur is engaged.
Your Heavy Thrust hits the lemur from the right for 188 points of damage.
Readying Speed Surge...
Your Speed Surge grants you the effect of Speed Surge.
The lemur's attack hits you for 99 points of damage.
Your Invigorate grants you the effect of Invigorate.
You partially parry the lemur's attack, taking 100 points of damage.
Your Heavy Thrust hits the lemur for 175 points of damage.
The lemur's attack hits you for 125 points of damage.
Your Heavy Thrust hits the lemur for 189 points of damage.
The lemur is no longer bound.
You absorb 37 HP from the lemur.
Your Heavy Thrust hits the lemur for 180 points of damage.
The lemur is no longer bound.
You absorb 36 HP from the lemur.
The lemur's attack hits you for 96 points of damage.
Readying Heavy Thrust...
You partially parry the lemur's attack, taking 93 points of damage.
Your Heavy Thrust hits the lemur for 174 points of damage.
You absorb 34 HP from the lemur.
Readying Heavy Thrust...
Readying Raging Strike...
The lemur readies Deep Scratch.
Your Heavy Thrust hits the lemur for 188 points of damage.
You absorb 37 HP from the lemur.
The lemur's Deep Scratch hits you for 207 points of damage.
The lemur's Deep Scratch absorbs your Invigorate.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
The lemur readies Soil Smear.
The lemur's Soil Smear hits you for 213 points of damage.
Your Doomspike II removes your Raging Strike effect.
Your Doomspike II removes your Ferocity effect.
Your Doomspike II hits the lemur for 869 points of damage.
Your Heavy Thrust hits the lemur for 183 points of damage.
You absorb 36 HP from the lemur.
The lemur is defeated.
You gain 318 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 141 polearm skill points.

*equipped item Weathered Spear

Round 4 (Battle Time: 3:31.366)
The lemur is engaged.
Your Heavy Thrust hits the lemur from the rear for 83 points of damage.
The lemur's attack hits you for 126 points of damage.
Your Heavy Thrust hits the lemur for 85 points of damage.
The lemur is no longer bound.
You absorb 17 HP from the lemur.
You partially parry the lemur's attack, taking 68 points of damage.
Your Heavy Thrust hits the lemur for 82 points of damage.
The lemur is no longer bound.
You absorb 16 HP from the lemur.
The lemur's attack hits you for 148 points of damage.
Your Heavy Thrust hits the lemur for 84 points of damage.
The lemur is no longer bound.
You absorb 16 HP from the lemur.
The lemur's attack hits you for 122 points of damage.
The lemur's attack hits you for 91 points of damage.
Your Heavy Thrust hits the lemur for 82 points of damage.
You absorb 16 HP from the lemur.
You are no longer invigorated.
The lemur's attack hits you for 157 points of damage.
You begin casting Cure III.
Readying Heavy Thrust...
You use Cure III. You recover 449 HP.
The lemur's attack hits you for 97 points of damage.
Your Heavy Thrust hits the lemur for 84 points of damage.
You absorb 16 HP from the lemur.
The lemur readies Deep Scratch.
The lemur's Deep Scratch hits you for 204 points of damage.
The lemur's Deep Scratch absorbs your Speed Surge.
You begin casting Cure III.
You partially parry the lemur's attack, taking 83 points of damage.
The lemur absorbs 24 HP from you.
You use Cure III. You recover 449 HP.
Your Speed Surge grants you the effect of Speed Surge.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
You partially parry the lemur's attack, taking 109 points of damage.
The lemur absorbs 31 HP from you.
Your Doomspike II removes your Raging Strike effect.
Your Doomspike II removes your Ferocity effect.
The lemur readies Soil Smear.
Critical! Your Heavy Thrust hits the lemur for 111 points of damage.
The lemur's Soil Smear hits you for 212 points of damage.
The lemur's Soil Smear transfers Speed Sap to you.
The lemur readies Deep Scratch.
The lemur's Deep Scratch hits you for 213 points of damage.
The lemur's Deep Scratch absorbs your Speed Surge.
Your Heavy Thrust hits the lemur for 86 points of damage.
The lemur's attack hits you for 124 points of damage.
The lemur absorbs 24 HP from you.
You begin casting Sacrifice II.
The lemur readies Deep Scratch.
Readying Featherfoot...
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
You are no longer under the effect of Featherfoot.
Your Featherfoot grants you the effect of Featherfoot.
Your Diversion grants you the effect of Diversion.
You begin casting Sacrifice II.
The lemur's attack removes your Diversion effect.
Readying Invigorate...
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
Your Invigorate grants you the effect of Invigorate.
Readying Speed Surge...
You partially parry the lemur's attack, taking 87 points of damage.
Your Speed Surge grants you the effect of Speed Surge.
The lemur's attack hits you for 99 points of damage.
The lemur absorbs 19 HP from you.
You partially parry the lemur's attack, taking 64 points of damage.
The lemur absorbs 18 HP from you.
The lemur's attack hits you for 145 points of damage.
The lemur absorbs 29 HP from you.
Your Heavy Thrust hits the lemur for 84 points of damage.
The lemur readies Deep Scratch.
You are no longer under the effect of Regen.
The lemur's Deep Scratch hits you for 220 points of damage.
The lemur's Deep Scratch absorbs your Invigorate.
Your Pierce hits the lemur for 81 points of damage.
The lemur's attack hits you for 125 points of damage.
The lemur absorbs 25 HP from you.
Your Heavy Thrust hits the lemur for 85 points of damage.
You absorb 17 HP from the lemur.
The lemur readies Deep Scratch.
Your Heavy Thrust hits the lemur for 86 points of damage.
You absorb 17 HP from the lemur.
You begin casting Sacrifice II.
The lemur's Deep Scratch hits you for 213 points of damage.
The lemur's Deep Scratch absorbs your Speed Surge.
Readying Cure III...
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
The lemur's attack hits you for 154 points of damage.
The lemur absorbs 30 HP from you.
You use Cure III. You recover 449 HP.
The lemur readies Soil Smear.
The lemur's Soil Smear hits you for 202 points of damage.
Your Heavy Thrust hits the lemur for 80 points of damage.
The lemur's attack hits you for 123 points of damage.
The lemur absorbs 24 HP from you.
You begin casting Sacrifice II.
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
Your Heavy Thrust hits the lemur for 86 points of damage.
The lemur's attack hits you for 99 points of damage.
Your Heavy Thrust hits the lemur for 81 points of damage.
The lemur's attack hits you for 127 points of damage.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
The lemur readies Drop Kick.
The lemur's Drop Kick hits you for 200 points of damage.
Your Doomspike II removes your Raging Strike effect.
Your Doomspike II removes your Ferocity effect.
Your Doomspike II hits the lemur for 879 points of damage.
The lemur's attack hits you for 128 points of damage.
The lemur absorbs 25 HP from you.
Your Heavy Thrust hits the lemur for 88 points of damage.
You are no longer under the effect of Regen.
Your Heavy Thrust hits the lemur for 87 points of damage.
The lemur is defeated.
You gain 318 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 141 polearm skill points.


Attachments:
LNCRd4WeatheredSpear.png
LNCRd4WeatheredSpear.png [ 1.49 MiB | Viewed 2102 times ]
LNCrd3BF.png
LNCrd3BF.png [ 2.04 MiB | Viewed 2102 times ]
LNCRd1Shellsplitter.png
LNCRd1Shellsplitter.png [ 1.42 MiB | Viewed 2102 times ]


Last edited by Supafly on Tue May 10, 2011 4:05 pm, edited 10 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:24 am 
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Posts: 1593
Location: Reflecting...
....Bows, arrows, archers, and ants..oh my!!!

Lvl 37 Archer vs. Ant (lvl 38)
*numerous ants were harmed during the gathering of this data!

Round 1 – Weathered Short Bow & Warped Arrows – Time = 54.877
Entries - 303,321,326,81,80,82,85,89,87,94,93,191
Total Numbers (hits) – 12
Total Damage - 1832
Mean/Average – 152.67
Median - (89+93)/2 = 91
Mode - N/A or all numbers
Std. Dev. – 103.49
Most DMG – 950 (maxed out Multishot with Light Shot+Ferocity+Raging Strike)
Least DMG – 85 Light Shot (*lower numbers were from Barrage)

Round 2 – Weathered Short Bow & Silver Arrows – Time = 58.895
Entries - 101,105,310,101,93,88,104,98,107,259,100,102,214,175
Total Numbers (hits) – 14
Total Damage - 1957
Mean/Average – 139.79
Median - (102+104)/2 = 103
Mode - 101
Std. Dev. – 68.73
Most DMG – 310 (maxed out Multishot with Light Shot+Ferocity+Raging Strike...2 shots missed)
Least DMG – 101 Light Shot

Round 3 – Bow of Owls & Warped Arrows – Time = 25.372
Entries - 314,386,327,115,94,96,98,94,115,122,115
Total Numbers (hits) – 11
Total Damage - 1876
Mean/Average – 170.55
Median - 115
Mode - 115
Std. Dev. – 71.33
Most DMG – 1027 (maxed out Multishot with Light Shot+Ferocity+Raging Strike)
Least DMG – 115 Light Shot (*lower numbers were from Barrage)

Round 4 – Bow of Owls & Silver Arrows – Time = 28.754
Entries - 320,341,135,125,101,102,102,102,126,126,128,304
Total Numbers (hits) – 12
Total Damage - 2012
Mean/Average – 167.67
Median - (126+126)/2 = 126
Mode - 102
Std. Dev. – 89.98
Most DMG – 661 (maxed out Multishot with Light Shot+Ferocity+Raging Strike...1 shot missed...)
Least DMG – 125 Light Shot (*lower numbers were from Barrage)

Round 5 – Wrapped Ash Longbow & Warped Arrows – Time = 24.868
Entries - 341,326,318,103,102,103,104,131,136,252
Total Numbers (hits) – 10
Total Damage - 1916
Mean/Average – 191.6
Median - (131+136)/2 = 133.5
Mode - 103
Std. Dev. – 99.08
Most DMG - 985 (maxed out Multishot with Light Shot+Ferocity+Raging Strike...1 shot missed...)
Least DMG – 131 Light Shot (*lower numbers were from Barrage)

Round 6 – Wrapped Ash Longbow & Silver Arrows – Time = 23.498

Entries - 324,330,324,142,108,116,111,147,258
Total Numbers (hits) – 9
Total Damage - 1860
Mean/Average – 206.67
Median - 147
Mode - 324
Std. Dev. – 94.42
Most DMG - 978 (maxed out Multishot with Light Shot+Ferocity+Raging Strike...1 shot missed...)
Least DMG – 142 Light Shot (*lower numbers were from Barrage)


Final thoughts:

in general...
Multishot full > Hawk's Eye > Raging Strike > Ferocity > shoot
Barrage (or Quick Nock)
Trifurcate > shoot

*repeat as necessary....

If you aren't capitalizing on Multishot+Hawk's Eye+Raging Strike+Ferocity then it would be wise to seriously start thinking about it. Sometimes...all the time...Archer feels so broken...in a good way. :mrgreen: So what does the data tell us? Well, you guessed right if you knew Weathered Short Bow was going to be bad but this deductive logic was easily gained by viewing previous tests above. Yet by viewing the area marked "Least DMG" under each bow and arrow used one can observe the damage increasing in increments of about 10 - 15 points. It is also noted I was a level 37 Archer using a level 38 Wrapped Ash Longbow but for a level 25 Bow of Owls (not the level 35 Kokoroon Nestpicker) to even measure up gives light to how broken the game seems be at the moment. As if this statistic won't make future crafters of bows cry let's discuss arrows. Granted, I only tested silver arrows against warped but it would seem that the difference between arrows is maybe 10 - 20 points of damage? So for every 10 shots of warped arrows I'm probably being deprived of 1 single weaponskill's worth of damage and I'm fine with that vs. spending mass amounts of gill for higher quality arrows to level on. So if you want to use crazy arrows for NM's more power to you but its still such a marginal difference I'm not sure if it's worth it let alone having one's already diminished inventory space filled with stacks of different types of arrows.


Full Battle Log


Spoiler: show
*Equipped item: Weathered Short Bow & Warped Arrows

Round 1 (Battle Time: 54.877)
The antling digger is engaged.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger for 303 points of damage.
Your Light Shot hits the antling digger for 321 points of damage.
Your Light Shot hits the antling digger for 326 points of damage.
The antling digger's attack hits you for 191 points of damage.
Your Barrage hits the antling digger for 81 points of damage.
Your Barrage hits the antling digger for 80 points of damage.
Your Barrage hits the antling digger for 82 points of damage.
You are no longer under the effect of Regen.
Your Light Shot hits the antling digger for 85 points of damage.
The antling digger readies Trap Jaws.
Your Light Shot hits the antling digger for 89 points of damage.
The antling digger's Trap Jaws hits you for 247 points of damage.
The antling digger readies Trap Jaws.
The antling digger's Trap Jaws hits you for 245 points of damage.
Your Light Shot hits the antling digger for 87 points of damage.
You nock an arrow.
The antling digger's attack hits you for 195 points of damage.
You nock an arrow.
Your Light Shot hits the antling digger for 94 points of damage.
Your Light Shot hits the antling digger for 93 points of damage.
You begin casting Sacrifice II.
The antling digger's attack hits you for 122 points of damage.
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
The antling digger readies Trap Jaws.
You use Cure III. You recover 439 HP.
The antling digger's Trap Jaws hits you for 242 points of damage.
Your Shrieker hits the antling digger's mandibles for 191 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.

*Equipped item: Weathered Short Bow & Silver Arrows

Round 2 (Battle Time: 58.895)
The antling digger is engaged.
Your Light Shot hits the antling digger from the right for 101 points of damage.
Your Light Shot hits the antling digger from the right for 105 points of damage.
The antling digger's attack hits you from the right for 192 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger for 310 points of damage.
The antling digger's attack hits you for 186 points of damage.
Your Light Shot hits the antling digger for 101 points of damage.
The antling digger's attack hits you for 118 points of damage.
Your Barrage hits the antling digger for 93 points of damage.
Your Barrage hits the antling digger for 88 points of damage.
The antling digger readies Trap Jaws.
You begin casting Sacrifice II.
The antling digger's Trap Jaws hits you for 246 points of damage.
Readying Cure III...
You use Sacrifice II. You recover 267 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
You use Cure III. You recover 439 HP.
The antling digger's attack hits you for 149 points of damage.
You nock an arrow.
Nine Foo begins casting Cure II.
You nock an arrow.
The antling digger's attack hits you for 187 points of damage.
Your Light Shot hits the antling digger for 104 points of damage.
Your Light Shot hits the antling digger for 98 points of damage.
Nine Foo uses Cure II. You recover 277 HP.
Your Light Shot hits the antling digger for 107 points of damage.
The antling digger readies Trap Jaws.
The antling digger's Trap Jaws hits you for 248 points of damage.
Your Puncture II hits the antling digger for 259 points of damage.
You nock an arrow.
You nock an arrow.
You are no longer under the effect of Regen.
The antling digger readies Trap Jaws.
Your Light Shot hits the antling digger for 100 points of damage.
Your Light Shot hits the antling digger for 102 points of damage.
The antling digger's Trap Jaws hits you for 246 points of damage.
Readying Shrieker...
Readying Shadowbind II...
Your Shrieker hits the antling digger's mandibles for 214 points of damage.
You partially parry the antling digger's attack, taking 144 points of damage.
That command cannot be performed.
Your Shadowbind II hits the antling digger for 175 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.

*equipped Bow of Owls & Warped Arrows

Round 3 (Battle Time: 25.372)
The antling digger is engaged.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger from the right for 314 points of damage.
Critical! Your Light Shot hits the antling digger from the right for 386 points of damage.
Your Light Shot hits the antling digger from the right for 327 points of damage.
The antling digger's ranged attack hits you for 111 points of damage.
Your Light Shot hits the antling digger for 115 points of damage.
Your Barrage hits the antling digger for 94 points of damage.
Your Barrage hits the antling digger for 96 points of damage.
Your Barrage hits the antling digger for 98 points of damage.
Your Barrage hits the antling digger for 94 points of damage.
The antling digger's attack hits you for 119 points of damage.
You nock an arrow.
You nock an arrow.
Your Light Shot hits the antling digger for 115 points of damage.
Your Light Shot hits the antling digger for 122 points of damage.
Your Light Shot hits the antling digger for 115 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.

*equipped Bow of Owls & Silver Arrows

Round 4 (Battle Time: 28.754)
The antling digger is engaged.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger for 320 points of damage.
Your Light Shot hits the antling digger for 341 points of damage.
The antling digger's attack hits you for 193 points of damage.
You nock an arrow.
Your Light Shot hits the antling digger for 135 points of damage.
Your Light Shot hits the antling digger for 125 points of damage.
Your Barrage hits the antling digger for 101 points of damage.
Your Barrage hits the antling digger for 102 points of damage.
Your Barrage hits the antling digger for 102 points of damage.
Your Barrage hits the antling digger for 102 points of damage.
You nock an arrow.
The antling digger's attack hits you for 195 points of damage.
You nock an arrow.
Your Light Shot hits the antling digger for 126 points of damage.
Your Light Shot hits the antling digger for 126 points of damage.
Your Light Shot hits the antling digger for 128 points of damage.
Your Puncture II hits the antling digger for 304 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.

*equipped Wrapped Ash Longbow and Warped Arrows

Round 5 (Battle Time: 24.868)
The antling digger is engaged.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger for 341 points of damage.
Your Light Shot hits the antling digger for 326 points of damage.
Your Light Shot hits the antling digger for 318 points of damage.
Your Barrage hits the antling digger for 103 points of damage.
Your Barrage hits the antling digger for 102 points of damage.
Your Barrage hits the antling digger for 103 points of damage.
Your Barrage hits the antling digger for 104 points of damage.
You nock an arrow.
The antling digger readies Trap Jaws.
The antling digger's Trap Jaws hits you for 242 points of damage.
You nock an arrow.
Your Light Shot hits the antling digger for 131 points of damage.
Your Light Shot hits the antling digger for 136 points of damage.
Your Shrieker hits the antling digger's mandibles for 252 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.

*equipped Wrapped Ash Longbow and Silver Arrows

Round 6 (Battle Time:23.498)
The antling digger is engaged.
Your Light Shot removes your Hawk's Eye effect.
Your Light Shot removes your Raging Strike effect.
Your Light Shot removes your Ferocity effect.
Your Light Shot hits the antling digger from the left for 324 points of damage.
Your Light Shot hits the antling digger from the left for 330 points of damage.
Your Light Shot hits the antling digger from the left for 324 points of damage.
Your Light Shot hits the antling digger from the left for 142 points of damage.
The antling digger's ranged attack hits you for 121 points of damage.
Your Barrage hits the antling digger for 108 points of damage.
Your Barrage hits the antling digger for 116 points of damage.
Your Barrage hits the antling digger for 111 points of damage.
The antling digger's attack hits you for 144 points of damage.
Your Light Shot hits the antling digger for 147 points of damage.
Your Shrieker hits the antling digger's mandibles for 258 points of damage.
The antling digger is defeated.
You gain 239 experience points.
You earn reduced surplus experience points due to fatigue.
You gain 106 archery skill points.


Attachments:
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Round1.png [ 1.2 MiB | Viewed 2065 times ]
Round2.png
Round2.png [ 1.13 MiB | Viewed 2065 times ]
Round3.png
Round3.png [ 1.07 MiB | Viewed 2065 times ]
Round4.png
Round4.png [ 1.21 MiB | Viewed 2065 times ]
Round5.png
Round5.png [ 1.03 MiB | Viewed 2065 times ]
Round6.png
Round6.png [ 1.04 MiB | Viewed 2065 times ]


Last edited by Supafly on Wed May 11, 2011 10:29 am, edited 17 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:24 am 
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Posts: 1593
Location: Reflecting...
Continuation on Archer Vs. Mobs & NM (do stats/arrows matter?)

UPDATE
So now in continuation of more additional testing Ringo Noyamano (Trabia) of CKD decided to venture out and do some testing of his own...Ringo mainly tested certain stats by equipping rings and whatnot as a R34 Archer against an R34 mob with a "Koko Bow" Kokoroon's Nestpicker

Final Thoughts
I will conclude my final thoughts of this testing at the top of this section and the testing of the NM tests at the bottom. Throughout the tests Ringo was messaging what felt right, or more accurate, or how critical hit rate or accuracy "felt" higher when equipping "this" and "that" but the numbers don't lie in the end. The only real factor to consider is how many hits it took to kill the mob (usually between 8 & 15 hits of a mob of the same rank) and the average number (mean) of DMG factored in against the mob.

Most of my final thoughts don't really deviate from the archer tests in the post above. DEX looked like it did horrible. Equipping silver arrows upped damage by an average of about 10 points as predicted. What is different is the outlier of data in the STR category. Ringo's damage doesn't seem as marginal when he had warped arrows and added STR (186.45 in 11 hits) in comparison to just no change in stats and having warped arrows (187.36 in 11 hits). In fact he actually did worse by adding STR. However, let's look at when the silver arrows got equipped. Ringo raised his average damage a decent amount (212.9 in 10 hits) by upping his STR and equipping silver arrows. So what happened here? I'll take away 10 points for the silver arrows equipped but damage would still be an above average 200+. Average damage was usually between 185 - 195 points of damage in 11 hits so maybe he just got really lucky but factoring STR has now just proved tricky. If someone wants to seriously go all out damage-dealer is it worth it to waste all your slots for accessories and stats on STR or to assign a ton of attributes to STR? At the moment I do not really think so but I can not say that with absolute certainty. Regardless, STR "may" or "may not" be an important stat to consider....but when making an argument against someone with a VIT build (which at the moment breaks everything by allowing an insane survivability against anything) this is gonna need more testing... *sigh

Below are his findings and my thanks to him and his tests:

Round 1 - Koko Bow & Warped Arrows
Entries - 235,212,206,205,214,204,213,146,144,147,135
Total Numbers (hits) – 11
Total Damage - 2061
Mean/Average – 187.36
Median - 205
Mode - N/A or all numbers
Std. Dev. – 34.56
"Barrage" DMG - 572

Round 1a - Koko Bow & Silver Arrows
Entries - 247,220,207,182,220,205,200,153,149,154,158
Total Numbers (hits) – 11
Total Damage - 2095
Mean/Average – 190.45
Median - 200
Mode - 220
Std. Dev. – 31.76
"Barrage" DMG - 614


Round 2 - Same gear + Warped Arrows + 20 STR
Entries - 213,203,205,219,210,200,206,149,150,150,146
Total Numbers (hits) – 11
Total Damage - 2051
Mean/Average – 186.45
Median - 203
Mode - 150
Std. Dev. – 28.92
"Barrage" DMG - 595

Round 2a - Koko Bow & Silver Arrows + 20STR
Entries - 234,231,239,222,238,239,181,177,188,180
Total Numbers (hits) – 10
Total Damage - 2129
Mean/Average – 212.9
Median - (222+231)/2 = 226.5
Mode - 239
Std. Dev. – 26.19
"Barrage" DMG - 726



Round 3 - Same gear + Warped Arrows + 20 DEX
Entries - 208,201,189,195,189,201,193,209,138,143,133,138
Total Numbers (hits) – 13
Total Damage - 2137
Mean/Average – 178.08
Median - (189+193)/2 = 191
Mode - 138,189,201
Std. Dev. – 29.05
"Barrage" DMG – 552

Round 3a - Koko Bow & Silver Arrows + 20 DEX
Entries - 217,213,194,247,220,193,218,147,142,146,138
Total Numbers (hits) – 11
Total Damage - 2075
Mean/Average – 188.64
Median - 194
Mode - N/a or all numbers
Std. Dev. – 36.91
"Barrage" DMG - 573



Round 4 - Same Gear + Warped Arrows +10 STR & +10 DEX
Entries - 212,201,201,201,229,199,196,140,140,140,133
Total Numbers (hits) – 11
Total Damage - 1992
Mean/Average – 181.09
Median - 199
Mode - 140, 201
Std. Dev. – 33.52
"Barrage" DMG – 553

Round 4a - Koko Bow & Silver Arrows +10 STR & +10 DEX
Entries - 225,210,216,212,253,208,195,146,177,180,142
Total Numbers (hits) – 11
Total Damage - 2164
Mean/Average – 196.73
Median - 208
Mode - N/A or all numbers
Std. Dev. – 31.79
"Barrage" DMG - 645







VS NM
Round 1 – Phaia Vs Crab Bow & Warped Arrows
Entries - A lot
Spoiler: show
321,328,366,141,140,174,178,123,220,105,145,84,83,80,108,143,111,113,147,110,149,187,130,340,138,138,127,191,135,91,94,95,96,164,117,108,113,114,108,207,152,147,137,134,123,151,114,109,114,117,342,136,152,133,133,144,149,145,133,131,128,127,147,139,122,150,146,306,142,133,122,118,204,114,111,111,115,148,82,85,84,87,112,114,117,266,111,118,115,117,108,108,117,157,118,115,110,113,117,182,136,122,120,236,113,108,115,145,113,112,191,142,116,114,112,107,145,187,149,147,144,139,331

Total Numbers (hits) – 123
Total Damage - 17,538
Mean/Average – 142.59
Median - 127
Mode - 108,114,117
Std. Dev. – 55.97

Round 2 – Phaia Vs. Crab Bow & Obsidian Arrows
Entries - A lot
Spoiler: show
324,361,303,156,149,124,128,112,216,88,88,87,117,109,151,276,117,119,120,118,159,139,145,120,129,152,136,158,205,149,141,158,144,116,112,114,119,157,156,150,198,152,316,134,128,112,112,118,120,90,85,88,83,87,118,123,116,121,245,117,118,114,122,155,153,115,111,148,184,137,97,97,93,93,120,117,115,120,115,111,359,143,171,134,116,145,141,104,98,100,173,121,115,148,142,123,119,111,120,117,233,116,123,117,161,119,114,122,163,156,163,344,146,139,164,160,111,111,107,111,114,116,111

Total Numbers (hits) – 123
Total Damage - 17,341
Mean/Average – 140.98
Median - 121
Mode - 111
Std. Dev. – 53.93

Round 3 – Phaia Vs. Crab Bow & Silver Arrows
Entries - A lot
Spoiler: show
309,374,302,151,194,142,128,152,127,95,88,92,88,156,163,143,176,117,118,120,120,153,167,199,155,149,104,106,108,108,301,152,141,139,134,152,161,121,219,158,165,146,143,96,90,95,155,122,125,114,117,263,124,117,117,116,114,156,203,119,114,118,116,216,199,145,140,293,152,157,120,123,116,237,120,114,118,120,116,117,123,86,89,93,361,146,139,139,133,116,122,123,114,114,120,91,86,89,90,85,123,164,152,144,294,127,117,120,165,170,294,157,161

Total Numbers (hits) – 113
Total Damage - 16,577
Mean/Average – 146.70
Median - 127
Mode - 120
Std. Dev. – 57.19


Round 4 – Phaia Vs. Crab Bow & White Coral Arrows
Entries - A lot
Spoiler: show
272,258,265,99,90,105,104,91,257,80,80,74,80,83,78,80,106,83,273,109,108,101,103,89,84,75,111,83,80,84,80,266,76,80,76,77,108,98,90,95,87,106,78,226,74,74,78,109,81,81,104,87,84,106,102,113,397,103,95,94,81,83,77,82,77,83,92,95,91,90,93,107,141,300,91,105,112,106,276,89,109,100,100,103,108,105,94,78,81,81,101,83,83,75,76,75,77,384,133,100,101,97,97,92,88,75,82,84,89,89,75,77,75,81,81,257

Total Numbers (hits) – 116
Total Damage - 12,867
Mean/Average – 110.92
Median - (90+91)/2 = 90.5
Mode - 80, 81, 83
Std. Dev. – 62.79

Round 5 – Phaia Vs. Crab Bow & Blue Coral Arrows
Entries - A lot
Spoiler: show
267,249,251,95,93,82,78,83,77,241,69,75,72,70,82,83,77,80,273,84,79,82,84,77,82,83,112,99,118,93,85,85,85,83,80,105,316,101,84,109,106,109,95,96,92,94,95,88,88,83,77,276,76,77,82,106,101,92,105,104,106,96,105,89,78,88,118,107,373,94,93,91,88,114,101,101,96,87,237,108,77,73,77,75,80,84,81,82,81,102,83,80,104,102,98,96,85,82,84,111,138,137,90,113,112,82,94,90,96,93,87,80,86,85,79,81,76,361,96,99,94,87,226,80,84,82,104,107,97,130,87,78,78,75,80

Total Numbers (hits) – 135
Total Damage - 14,336
Mean/Average – 106.19
Median - 89
Mode - 82
Std. Dev. – 54.76

Round 6 – Phaia Vs. Crab Bow & Red Coral Arrows
Entries - A lot
Spoiler: show
272,275,285,108,100,99,94,85,87,81,233,78,77,73,72,78,86,86,81,300,84,79,85,86,85,111,107,132,102,96,87,91,96,97,90,91,81,83,83,81,81,80,87,77,111,83,73,71,77,74,79,80,106,80,107,381,134,91,85,79,152,107,113,104,102,92,85,85,79,92,88,91,94,82,84,106,104,101,91,249,79,79,86,80,84,309,114,105,95,92,90,80,112,101,98,94,91,80,79,74,77,291,108,87,84,83,83,83,113,110,113,111,101

Total Numbers (hits) – 113
Total Damage - 12,100
Mean/Average – 107.08
Median - 90
Mode - 79
Std. Dev. – 56.15

Final Thoughts
Oh my! Not a lot of massive ARCHER buffing or anything done against Phaia vs. my 50 CON sticking DoTs and Krellis Klump on ARC with just the standard "pew pew." Though each battle most likely varied slightly this was the data taken and we didn't change much as we tried to just take the hog down in normal fashion with the exception of Krellis not stacking "Ferocity", "Raging Strike," and other helpful abilities in order to get the most accurate data on arrows alone. I am almost disappointed to report that lower tier arrows are causing higher average damage. One can buy 999 warped arrows for about 3k gil from an NPC vs. spending thousands for higher tier arrows and this is just bad news for crafters and also for the game as well. I mean for rounds 1 - 3 to cause more damage than rounds 4 - 6 made me a even more frustrated at how things are as of this post. My thanks to all Krellis for his participation and disappointing report.


Attachments:
Krellis.png
Krellis.png [ 227.92 KiB | Viewed 1904 times ]
Krellis Round 1.png
Krellis Round 1.png [ 2.16 MiB | Viewed 1904 times ]
Krellis Round 2.png
Krellis Round 2.png [ 1.28 MiB | Viewed 1904 times ]
Krellis Round 3.png
Krellis Round 3.png [ 3.38 MiB | Viewed 1904 times ]
Krellis Round 4.png
Krellis Round 4.png [ 2.15 MiB | Viewed 1904 times ]
Krellis Round 5.png
Krellis Round 5.png [ 1.48 MiB | Viewed 1904 times ]
Krellis Round 6.png
Krellis Round 6.png [ 3.71 MiB | Viewed 1904 times ]


Last edited by Supafly on Mon Jun 06, 2011 8:44 am, edited 24 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:25 am 
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Mrd vs. Mites - A test of STR and DEX

So with weapon tests actually more or less complete enough for me, I decided to venture out and test some stats a bit. I wanted to see if certain things we all put in our accessory slot and whatnot make a big difference or if I should just sort of save the inventory space altogether and not go overboard on certain gear. For these tests I equipped gear and applied the STR and DEX traits to bump up my own base stats. Below are my findings.

***Boar's Bane was equipped for all the following tests

LVL 39 MRD vs. Molten Miteling (Lvl 39)

Round 1: Baseline (no traits/rings/or accessories equipped) Time: 52.813
Entries - 151,154,144,148,156,159,827,181,366
Total Numbers (hits) – 9
Total Damage - 2286
Mean/Average – 254
Median - 156
Mode - N/A or all numbers
Std. Dev. – 213.12

Round 2: +35 STR (Total STR = 120) Time: 33.498
Entries - 160,238,159,173,169,891,173,390
Total Numbers (hits) – 8
Total Damage - 2353
Mean/Average – 294.13
Median - (173+173)/2 = 173
Mode - 173
Std. Dev. – 237.13

Round 3: +35 DEX (Total DEX = 114) Time: 50.424
Entries - 159,150,150,146,140,138,807,150,147,337
Total Numbers (hits) – 10
Total Damage - 2324
Mean/Average – 232.4
Median - (150+150)/2 = 150
Mode - 150
Std. Dev. – 199.77

Round 4: +STR & +DEX (Total 105 STR & 104 DEX) Time: 38.711
Entries - 160,159,163,153,152,153,824,206,393
Total Numbers (hits) – 9
Total Damage - 2363
Mean/Average – 262.6
Median - 160
Mode - 153
Std. Dev. – 211.56

Round 5: My "Normal" Play Stats+Gear (Total 95 STR & 94 DEX) Time:35.318
Fleet of Foot / Intimidation / Driven by Power II / Will to Power II / Complete Control II (*more on accessory gear I use later)
Entries - 156,158,201,161,150,147,836,199
Total Numbers (hits) – 8
Total Damage -2008
Mean/Average – 251
Median - (158+161)/2 = 159.5
Mode - N/A or all numbers
Std. Dev. – 221.99

Comments:
After analyzing the data I noted that adding STR with DEX helps in comparison with the normal way I play but not enough for me to add all the gear and the rings needed for it to my already overcrowded inventory. Keeping in mind that a 5 to 8 second time window is maybe a simple axe miss or me being slower on a certain weaponskill or ability kept pretty much everything in perspective. Beefing up on a ton of DEX alone actually hindered my average damage (which is similar to the above Archer data) as it seemed even worse than the baseline data of Round 1. Yet again, I am really starting to take note of the STR category. Ringo's Archer had similar results so now, in my opinion, an addition of STR is going a bit out of the bounds of "marginal" average damage. Especially since certain attributes seem to do absolutely nothing and I can capitalize on those to add more in areas where I am really noticing a difference. I have also taken note that (delta)ranks of players and mobs are also factors to consider. It is hard enough to find the same level mobs to keep these tests as precise as possible (I gained 8000 SP just killing mobs to get the same level mobs to repop for these tests). However, much of a player's more important in-game life isn't spent killing weak mobs or mobs of the same rank, it's spent leveling and killing stronger opponents. So, to the satisfaction (and perhaps a bit of early game revenge) of many, I searched for bigger prey...



LVL 39 MRD vs. Dwarf Diremite (Lvl 46)

Round 1: Baseline (no traits/rings/or accessories equipped) Time: 1:18.59 *note* lots of missed attacks
Entries - 107,113,114,154,108,108,686,141,134,140,140,335
Total Numbers (hits) – 12
Total Damage - 2280
Mean/Average – 190
Median - (134+140)/2 = 137
Mode - 108, 140
Std. Dev. – 160.96

Round 2: +35 STR (Total STR = 120) Time: 45.134
Entries - 124,117,121,124,121,126,194,304,108,103,744
Total Numbers (hits) - 11
Total Damage - 2186
Mean/Average – 198.73
Median - 124
Mode - 121, 124
Std. Dev. – 181.17

Round 3: +35 DEX (Total DEX = 114) Time: 1:09.266
Entries - 110,175,111,106,118,276,111,101,92,550,110,203
Total Numbers (hits) – 12
Total Damage - 2063
Mean/Average – 171.92
Median - (111+111)/2 = 111
Mode - 110, 111
Std. Dev. – 125.34

Round 4: +STR & +DEX (Total 105 STR & 104 DEX) Time: 45.910
Entries - 119,116,124,154,165,102,120,695,123,121,286,112
Total Numbers (hits) – 12
Total Damage - 2237
Mean/Average – 186.42
Median - (121+123)/2 = 122
Mode - N/A or all numbers
Std. Dev. - 160.43

Round 5: My "Normal" Play Stats+Gear (Total 95 STR & 94 DEX) Time: 56.910
Fleet of Foot / Intimidation / Driven by Power II / Will to Power II / Complete Control II (*more on accessory gear I use later)
Entries - 123,123,147,119,175,114,750,147,146,362
Total Numbers (hits) – 10
Total Damage - 2206
Mean/Average – 220.6
Median - (146+147)/2 = 146.5
Mode - 123, 147
Std. Dev. – 189.60

Full Battle Log
Spoiler: show
*Equipped Boars Bane
MRD vs. Miteling 39 - Base (no Traits/rings/accessories) Time: 52.813
The molting miteling is engaged.
The molting miteling's attack hits you for 158 points of damage.
Your Light Swing hits the molting miteling for 151 points of damage.
Your Light Swing hits the molting miteling for 154 points of damage.
You partially parry the molting miteling's attack, taking 126 points of damage.
Your Light Swing hits the molting miteling for 144 points of damage.
Your Light Swing hits the molting miteling for 148 points of damage.
Your Light Swing hits the molting miteling for 156 points of damage.
The molting miteling's attack hits you for 186 points of damage.
Your axe becomes an extension of your body!
Your Light Swing hits the molting miteling for 159 points of damage.
The molting miteling's attack hits you for 158 points of damage.
You are no longer invigorated.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Raging Strike grants you the effect of Raging Strike.
You partially parry the molting miteling's attack, taking 100 points of damage.
Your Ferocity II grants you the effect of Ferocity.
Your Bloodbath grants you the effect of Bloodbath.
The molting miteling readies Caustic Blow.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the molting miteling for 827 points of damage.
You absorb 620 HP from the molting miteling.
Your Maim removes your Bloodbath effect.
The molting miteling's Caustic Blow hits you for 243 points of damage.
The molting miteling's Caustic Blow inflicts you with the effect of Defense Down.
Your Light Swing hits the molting miteling for 181 points of damage.
Your Skull Sunder II hits the molting miteling for 366 points of damage.
The molting miteling is defeated.
You gain 220 experience points.
You gain 88 axe skill points.

Vs. Diremite lvl 46 – 1:18.59
The dwarf diremite is engaged.
Your Light Swing hits the dwarf diremite for 107 points of damage.
Your axe becomes an extension of your body!
You partially parry the dwarf diremite's attack, taking 148 points of damage.
Your Light Swing hits the dwarf diremite for 113 points of damage.
The dwarf diremite's attack hits you for 172 points of damage.
Your Light Swing hits the dwarf diremite for 114 points of damage.
The dwarf diremite readies Deadly Thrust.
Your Heavy Swing hits the dwarf diremite for 154 points of damage.
The dwarf diremite's Deadly Thrust hits you for 372 points of damage.
You begin casting Sacrifice II.
You are no longer invigorated.
Readying Cure III...
You use Sacrifice II. You recover 273 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
The dwarf diremite's attack hits you for 222 points of damage.
You use Cure III. You recover 463 HP.
Your Light Swing hits the dwarf diremite for 108 points of damage.
You partially parry the dwarf diremite's attack, taking 158 points of damage.
Your Light Swing hits the dwarf diremite for 108 points of damage.
You begin casting Sacrifice II.
The dwarf diremite's attack hits you for 212 points of damage.
Readying Cure III...
You use Sacrifice II. You recover 273 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
You use Cure III. You recover 463 HP.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
The dwarf diremite's Sticky Web inflicts you with the effect of Slow.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the dwarf diremite for 686 points of damage.
You absorb 514 HP from the dwarf diremite.
Your Maim removes your Bloodbath effect.
The dwarf diremite readies Deadly Thrust.
Your Light Swing hits the dwarf diremite for 141 points of damage.
Your Light Swing hits the dwarf diremite for 134 points of damage.
The dwarf diremite's Deadly Thrust hits you for 385 points of damage.
Your Light Swing hits the dwarf diremite for 140 points of damage.
You are no longer under the effect of Regen.
Your Light Swing hits the dwarf diremite for 140 points of damage.
The dwarf diremite's attack hits you for 246 points of damage.
Your Skull Sunder II hits the dwarf diremite for 335 points of damage.
The dwarf diremite is defeated.
You gain 601 experience points.
You gain 241 axe skill points.



Round 2 33.498 (+35 STR = Total STR = 120)
The molting miteling is engaged.
Your Light Swing hits the molting miteling for 160 points of damage.
The molting miteling's attack hits you for 145 points of damage.
Your Heavy Swing hits the molting miteling for 238 points of damage.
Your Light Swing hits the molting miteling for 159 points of damage.
The molting miteling's attack hits you for 140 points of damage.
The molting miteling readies Caustic Blow.
Your axe becomes an extension of your body!
The molting miteling's Caustic Blow hits you for 234 points of damage.
The molting miteling's Caustic Blow inflicts you with the effect of Defense Down.
Your Light Swing hits the molting miteling for 173 points of damage.
You are no longer invigorated.
Your Light Swing hits the molting miteling for 169 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
You partially parry the molting miteling's attack, taking 116 points of damage.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
The molting miteling readies Caustic Blow.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the molting miteling for 891 points of damage.
You absorb 668 HP from the molting miteling.
Your Maim removes your Bloodbath effect.
The molting miteling's Caustic Blow hits you for 265 points of damage.
The molting miteling's Caustic Blow inflicts you with the effect of Defense Down.
Your Light Swing hits the molting miteling for 173 points of damage.
Your Skull Sunder II hits the molting miteling for 390 points of damage.
The molting miteling is defeated.
You gain 220 experience points.
You gain 88 axe skill points.


Vs Diremite Time 45.134
The dwarf diremite is engaged.
Your Light Swing hits the dwarf diremite for 124 points of damage.
You partially parry the dwarf diremite's attack, taking 141 points of damage.
Your Light Swing hits the dwarf diremite for 117 points of damage.
The dwarf diremite's attack hits you for 156 points of damage.
Your Light Swing hits the dwarf diremite for 121 points of damage.
The dwarf diremite readies Caustic Blow.
Your Light Swing hits the dwarf diremite for 124 points of damage.
The dwarf diremite's Caustic Blow hits you for 306 points of damage.
You begin casting Sacrifice II.
Readying Cure III...
You use Sacrifice II. You recover 273 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
You use Cure III. You recover 463 HP.
You partially parry the dwarf diremite's attack, taking 107 points of damage.
Your Light Swing hits the dwarf diremite for 121 points of damage.
The dwarf diremite readies Caustic Blow.
Your Light Swing hits the dwarf diremite for 126 points of damage.
The dwarf diremite's Caustic Blow hits you for 304 points of damage.
Your Heavy Swing hits the dwarf diremite for 194 points of damage.
Your Skull Sunder II hits the dwarf diremite for 304 points of damage.
Your Light Swing hits the dwarf diremite for 108 points of damage.
The dwarf diremite readies Deadly Thrust.
Your Light Swing hits the dwarf diremite for 103 points of damage.
The dwarf diremite's Deadly Thrust hits you for 352 points of damage.
You are no longer under the effect of Regen.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the dwarf diremite for 744 points of damage.
You absorb 558 HP from the dwarf diremite.
Your Maim removes your Bloodbath effect.
The dwarf diremite is defeated.
You gain 601 experience points.
You gain 241 axe skill points.

Round 3 + 35 DEX 50.424 (total DEX 114)
The molting miteling is engaged.
The molting miteling's ranged attack hits you for 156 points of damage.
Your Light Swing hits the molting miteling for 159 points of damage.
Your Light Swing hits the molting miteling for 150 points of damage.
The molting miteling's attack hits you for 111 points of damage.
Your Light Swing hits the molting miteling for 150 points of damage.
Your Light Swing hits the molting miteling for 146 points of damage.
The molting miteling's attack hits you for 178 points of damage.
Your axe becomes an extension of your body!
Your Light Swing hits the molting miteling for 140 points of damage.
Your Light Swing hits the molting miteling for 138 points of damage.
You partially parry the molting miteling's attack, taking 95 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
The molting miteling's attack hits you for 189 points of damage.
You are no longer invigorated.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the molting miteling for 807 points of damage.
You absorb 605 HP from the molting miteling.
Your Maim removes your Bloodbath effect.
Your Light Swing hits the molting miteling for 150 points of damage.
The molting miteling readies Caustic Blow.
Your Light Swing hits the molting miteling for 147 points of damage.
The molting miteling's Caustic Blow hits you for 217 points of damage.
Your Skull Sunder II hits the molting miteling for 337 points of damage.
The molting miteling is defeated.
You gain 220 experience points.
You gain 88 axe skill points.


Vs. Diremite 1:09.266
The dwarf diremite is engaged.
Your Light Swing hits the dwarf diremite for 110 points of damage.
Your axe becomes an extension of your body!
You partially parry the dwarf diremite's attack, taking 137 points of damage.
Your Heavy Swing hits the dwarf diremite for 175 points of damage.
The dwarf diremite's attack hits you for 161 points of damage.
Your Light Swing hits the dwarf diremite for 111 points of damage.
Your Light Swing hits the dwarf diremite for 106 points of damage.
The dwarf diremite's attack hits you for 215 points of damage.
Your Light Swing hits the dwarf diremite for 118 points of damage.
You are no longer invigorated.
The dwarf diremite readies Deadly Thrust.
You begin casting Sacrifice II.
The dwarf diremite's Deadly Thrust hits you for 343 points of damage.
Readying Cure III...
You use Sacrifice II. You recover 265 HP.
Your Sacrifice II grants you the effect of Regen.
You begin casting Cure III.
You use Cure III. You recover 456 HP.
Your Skull Sunder II hits the dwarf diremite for 276 points of damage.
The dwarf diremite readies Caustic Blow.
Your Light Swing hits the dwarf diremite for 111 points of damage.
The dwarf diremite's Caustic Blow hits you for 320 points of damage.
The dwarf diremite's Caustic Blow inflicts you with the effect of Defense Down.
Your Light Swing hits the dwarf diremite for 101 points of damage.
Your Light Swing hits the dwarf diremite for 92 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
You are no longer under the effect of Regen.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the dwarf diremite for 550 points of damage.
You absorb 412 HP from the dwarf diremite.
Your Maim removes your Bloodbath effect.
Your Light Swing hits the dwarf diremite for 110 points of damage.
The dwarf diremite's Sticky Web inflicts you with the effect of Slow.
Your Heavy Swing hits the dwarf diremite for 203 points of damage.
The dwarf diremite is defeated.
You gain 601 experience points.
You gain 241 axe skill points./wave





Round 4 – STD Traits/regular battle – Time 35.318 (Total - 95 STR / 94 DEX)
Fleet of foot / intimidation / driven by Power II / Will to Power II / Complete Control II
The molting miteling is engaged.
Your Light Swing hits the molting miteling for 156 points of damage.
The molting miteling's attack hits you for 146 points of damage.
Your Light Swing hits the molting miteling for 158 points of damage.
The molting miteling's attack hits you for 176 points of damage.
Critical! Your Light Swing hits the molting miteling for 201 points of damage.
Your Light Swing hits the molting miteling for 161 points of damage.
Your axe becomes an extension of your body!
Your Light Swing hits the molting miteling for 150 points of damage.
You partially parry the molting miteling's attack, taking 109 points of damage.
Your Light Swing hits the molting miteling for 147 points of damage.
You are no longer invigorated.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
The molting miteling's attack hits you for 111 points of damage.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the molting miteling for 836 points of damage.
You absorb 627 HP from the molting miteling.
Your Maim removes your Bloodbath effect.
The molting miteling readies Caustic Blow.
The molting miteling's Caustic Blow hits you for 224 points of damage.
The molting miteling's Caustic Blow inflicts you with the effect of Defense Down.
Your Light Swing hits the molting miteling for 199 points of damage.
The molting miteling is defeated.
You gain 220 experience points.
You gain 88 axe skill points.

Vs 46 Diremite Time: 56.910
Your axe becomes an extension of your body!
The dwarf diremite is engaged.
Your Light Swing hits the dwarf diremite for 123 points of damage.
The dwarf diremite's attack hits you for 205 points of damage.
Your Light Swing hits the dwarf diremite for 123 points of damage.
Critical! Your Light Swing hits the dwarf diremite for 147 points of damage.
The dwarf diremite's attack hits you for 206 points of damage.
Your axe becomes an extension of your body!
Your Light Swing hits the dwarf diremite for 119 points of damage.
The dwarf diremite's attack hits you for 203 points of damage.
You are no longer invigorated.
Your Heavy Swing hits the dwarf diremite for 175 points of damage.
The dwarf diremite's attack hits you for 243 points of damage.
Your Light Swing hits the dwarf diremite for 114 points of damage.
The dwarf diremite's attack hits you for 229 points of damage.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
Your Ferocity II grants you the effect of Ferocity.
The dwarf diremite's attack hits you for 204 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim removes your Hawk's Eye effect.
Your Maim hits the dwarf diremite for 750 points of damage.
You absorb 562 HP from the dwarf diremite.
Your Maim removes your Bloodbath effect.
Your Light Swing hits the dwarf diremite for 147 points of damage.
Your Light Swing hits the dwarf diremite for 146 points of damage.
The dwarf diremite's Sticky Web inflicts you with the effect of Slow.
Your Skull Sunder II hits the dwarf diremite for 362 points of damage.
The dwarf diremite is defeated.
You gain 601 experience points.
You gain 241 axe skill points.

Round +STR & +DEX (total 105 STR & 104 DEX) – 38.711
The molting miteling is engaged.
Your Light Swing hits the molting miteling for 160 points of damage.
The molting miteling's attack hits you for 111 points of damage.
Your Light Swing hits the molting miteling for 159 points of damage.
Your Light Swing hits the molting miteling for 163 points of damage.
The molting miteling's attack hits you for 138 points of damage.
Your axe becomes an extension of your body!
Your Light Swing hits the molting miteling for 153 points of damage.
The molting miteling's attack hits you for 149 points of damage.
Your Light Swing hits the molting miteling for 152 points of damage.
Your Light Swing hits the molting miteling for 153 points of damage.
The molting miteling's attack hits you for 175 points of damage.
Your axe becomes an extension of your body!
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
You are no longer invigorated.
Your Ferocity II grants you the effect of Ferocity.
The molting miteling's attack hits you for 111 points of damage.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the molting miteling for 824 points of damage.
You absorb 618 HP from the molting miteling.
Your Maim removes your Bloodbath effect.
Your Light Swing hits the molting miteling for 206 points of damage.
The molting miteling readies Caustic Blow.
Readying Skull Sunder II...
Your Skull Sunder II hits the molting miteling for 393 points of damage.
The molting miteling is defeated.
You gain 220 experience points.
You gain 88 axe skill points.

VS Diremite 45.910
The dwarf diremite is engaged.
Your Light Swing hits the dwarf diremite from the right for 119 points of damage.
The dwarf diremite's attack hits you for 157 points of damage.
Your Light Swing hits the dwarf diremite for 116 points of damage.
Your Light Swing hits the dwarf diremite for 124 points of damage.
The dwarf diremite's attack hits you for 150 points of damage.
Critical! Your Light Swing hits the dwarf diremite for 154 points of damage.
Your Heavy Swing hits the dwarf diremite for 165 points of damage.
The dwarf diremite's attack hits you for 193 points of damage.
Your Light Swing hits the dwarf diremite for 102 points of damage.
Your Light Swing hits the dwarf diremite for 120 points of damage.
Your axe becomes an extension of your body!
You are no longer invigorated.
You partially parry the dwarf diremite's attack, taking 140 points of damage.
Your Hawk's Eye grants you the effect of Hawk's Eye.
Your Bloodbath grants you the effect of Bloodbath.
Your Raging Strike grants you the effect of Raging Strike.
You partially parry the dwarf diremite's attack, taking 150 points of damage.
Your Ferocity II grants you the effect of Ferocity.
Your Maim removes your Hawk's Eye effect.
Your Maim removes your Raging Strike effect.
Your Maim removes your Ferocity effect.
Your Maim hits the dwarf diremite for 695 points of damage.
You absorb 521 HP from the dwarf diremite.
Your Maim removes your Bloodbath effect.
Your Light Swing hits the dwarf diremite for 123 points of damage.
The dwarf diremite readies Deadly Thrust.
Your Light Swing hits the dwarf diremite for 121 points of damage.
The dwarf diremite's Deadly Thrust hits you for 339 points of damage.
Your Skull Sunder II hits the dwarf diremite for 286 points of damage.
Your Light Swing hits the dwarf diremite for 112 points of damage.
The dwarf diremite is defeated.
You gain 601 experience points.
You gain 241 axe skill points.


Final thoughts:

WTF SE!?!?!? *&^%$#%^&*! Whatever claims I wanted to make in favor of STR was just messed up after my tests against stronger diremites. The normal gear and traits I used had a higher average damage than the others. I even used less hits! Anything with I'd say 15 seconds of the lowest time posted I feel is ok due to cures performed in order to defeat some of the more annoying mobs that would spam their own special attacks. However my view on just bumping DEX shows that one shouldn't try it. It's horrible. It is also noted that some players feel STR and DEX go together and work off one another in some way...I can not prove or disprove this theory nor do I want to try to test it. Seriously lowering DEX is rumored to really mess with accuracy. I must say that I am in full support of equipping "Invigorate" on every melee job as well as "Raging Strike/Ferocity/Hawk's Eye." "Featherfoot" is very nice as well. A new patch is coming soon, and although I do not think it will mess up these findings entirely, I trust that over the next few updates SE will begin balancing the game more than it is at this moment. It is merely a gut feeling, but I still feel that perhaps "I just got lucky" here with my Round 5. I still believe that raising STR helps more than it hurts and quite frankly, I either plan to in the future...or compare my damage against a player of the same rank with the same gear and see just what a huge difference it does (or doesn't) make. For now, I am glad to be over the tests in this area. I now plan a side by side comparison in the mage department in the next coming post...


Attachments:
Round 1 MRDBase1.png
Round 1 MRDBase1.png [ 1.79 MiB | Viewed 1955 times ]
Round 2 DEXsetup.png
Round 2 DEXsetup.png [ 1.63 MiB | Viewed 1955 times ]
Round 3 MRD STRsetup.png
Round 3 MRD STRsetup.png [ 2.39 MiB | Viewed 1955 times ]
Round 4 STR&DEX39setup.png
Round 4 STR&DEX39setup.png [ 1.79 MiB | Viewed 1955 times ]
Round 5 MRDRegSetup.png
Round 5 MRDRegSetup.png [ 2.23 MiB | Viewed 1955 times ]
Round 1 MRDBaselvl46Diremite.png
Round 1 MRDBaselvl46Diremite.png [ 2.06 MiB | Viewed 1955 times ]
Round 2 lvl46DEXsetup.png
Round 2 lvl46DEXsetup.png [ 1.62 MiB | Viewed 1955 times ]
Round 3 MRD diremiteSTRsetup.png
Round 3 MRD diremiteSTRsetup.png [ 1.75 MiB | Viewed 1955 times ]
Round 4 LVL46STR&DEX39setup.png
Round 4 LVL46STR&DEX39setup.png [ 1.95 MiB | Viewed 1955 times ]
Round 5 LVL46DiremiteRound 4MRDRegSetup.png
Round 5 LVL46DiremiteRound 4MRDRegSetup.png [ 1.83 MiB | Viewed 1955 times ]


Last edited by Supafly on Fri May 20, 2011 10:55 am, edited 20 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:25 am 
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Supafly Xarcabard Vs. Creonn Anatu - A Test of Spells and INT

Image
*note Creonn's on alchemist in this pic so consider that when looking at his HP/MP

My thanks to Creonn in advance for helping with the data.

CON vs. Coblyn

So here we go, 2 Lalafells (1 balanced, 1 VIT build) showcasing just how much INT as well as a few other things matter at the moment...

Numbers in parentheses represent the 1st Doblyn we killed, numbers outside the parenthesis represent the second doblyn we killed...It was the only way to really get every elemental spell off as many doblyns would die before we had a chance to use all of our spells.

So a score like (230)300 means the 1st Doblyn was hit for 230 and the 2nd got hit for 300 by the same player.

*The following tests were all done on Sphene Doblyns lvl 55 - 59

Round 1: Baseline (no traits/rings/or accessories equipped)

*Both equipped Jade Crook
Supafly: INT 80, MND 85, PIE 80, MAG POT 145, MAG ACC 151 / All elements 84

Creonn: INT 7, MND 75, PIE 80, MAG POT 145, MAG ACC 151
Fire 100 water/lightning/ice 85 wind 54 earth 86

Sphene Doblyn (All tests were performed on this mob)

________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ..................................(219)..................................>...............................(181)
Blizzard II - ...........................(Resist!)................................<...............................(214)
Aero II - ..............................(230)300.................................>..............................(118)
Stone II - ..............................(175)91.................................<............................(180)129
Thunder II - ..........................(233)297................................>................................170
Water II - ................................261....................................>...............................199

Total Spells................................9.........................................................................7

........................Total Damage – 1806................................................Total Damage – 1191
........................Mean/Average – 200.67.............. ..............................Mean/Average – 170.14
........................Median – 230..........................................................Median - 180
........................Mode – N/A or all numbers.........................................Mode - N/A or all numbers
........................Std. Dev. – 93.08....................................................Std. Dev. – 32.48


Round 2 – Supafly (INT+)

*Both equipped Jade Crook

Supafly: INT 116, MND 95, PIE 80, MAG POT 145, MAG ACC 151 / All elements 84
Creonn: INT 7, MND 75, PIE 80, MAG POT 145, MAG ACC 151
fire 100 water/lightning/ice 85 wind 54 earth 86


________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ..................................(249)..................................>...............................(171)
Blizzard II - ..........................(281)88..................................>...............................(114)
Aero II - ..............................(238)91..................................>............................(171)131
Stone II - ............................(228)146.................................>............................(137)67
Thunder II - ..............................214...................................>................................147
Water II - .................................264...................................>................................115

Total Spells................................9.....................................................................8

........................Total Damage – 1799................................................Total Damage – 1053
........................Mean/Average – 199.89.............. ..............................Mean/Average – 131.63
........................Median – 228..........................................................Median - (131+137)/2 = 134
........................Mode – N/A or all numbers.........................................Mode - N/A or all numbers
........................Std. Dev. – 68.98....................................................Std. Dev. – 31.88



Round 3 – Both Members Stat Out

*Supafly equips Jade Crook / Creonn equips +2 Jade Crook

Supafly: INT 116, MND 95, PIE 80, MAG POT 145, MAG ACC 151 / All elements 84

Creonn: INT 23, MND 95, PIE 80, MAG POT 160, MAG ACC 169
fire 100 water/lightning/ice 85 wind 54 earth 86


________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ..................................(253)..................................<...............................(208)211
Blizzard II - .............................(128)..................................<..............................(186)102
Aero II - ..............................(133)488.................................>..........................(Resist!)207
Stone II - .............................(237)104................................<............................(155)312
Thunder II - .............................270....................................<...............................(393)
Water II - ................................277....................................>...............................

Total Spells................................8.........................................................................9

........................Total Damage – 1890................................................Total Damage – 1774
........................Mean/Average – 236.25.............................................Mean/Average – 197.11
........................Median – (237+253)/2 = 245......................................Median - 207
........................Mode – N/A or all numbers.........................................Mode - N/A or all numbers
........................Std. Dev. – 115.29....................................................Std. Dev. – 106.34



Round 4 – Both Members Stat Out (Wand vs. Staff Test)

*Supafly equips Walnut Wand of Gales +1 / Creonn equips +2 staff

Supafly: INT 116, MND 95, PIE 80, MAG POT 142, MAG ACC 142 / All elements 84

Creonn: INT 23, MND 95, PIE 80, MAG POT 160, MAG ACC 169
fire 100 water/lightning/ice 85 wind 54 earth 86

________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ................................(Resist!)................................<...............................(195)
Blizzard II - ..........................(225)413................................>............................(185)385
Aero II - ..............................(314)253................................>...........................(268)Resist!
Stone II - .............................(186)100................................>........................(Resist!)Resist!
Thunder II - ..........................(236)332................................>............................(273)Resist!
Water II - ................................281....................................>...............................119

Total Spells................................10......................................................................10

........................Total Damage – 2340................................................Total Damage – 1425
........................Mean/Average – 234.............. ..................................Mean/Average – 142.5
........................Median – (236+253)/2 = 244.5...................................Median - (119+185)/2 = 152
........................Mode – N/A or all numbers.........................................Mode - 0
........................Std. Dev. – 112.12...................................................Std. Dev. – 133.39


Round 5 – I resort to regular gear/change in INT/ Creonn Stats out


*Supafly equips wand of Gales +1 / Creonn equips +2 staff

Supafly: INT 90, MND 95, PIE 85, MAG POT 148, MAG ACC 145 / All elements 84

Creonn: INT 23, MND 95, PIE 80, MAG POT 160, MAG ACC 169
fire 100 water/lightning/ice 85 wind 54 earth 86

________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ..................................(240)................................ >...............................(202)
Blizzard II - .............................(295).................................>...............................(Resist!)
Aero II - .................................(317).................................>................................(244)
Stone II - ................................(189)................................<................................(190)
Thunder II - .............................(323)................................>................................
Water II - N/A

Total Spells................................5.......................................................................4

........................Total Damage – 1364................................................Total Damage – 636
........................Mean/Average – 272.8.............. ..............................Mean/Average – 159
........................Median – 295..........................................................Median - (190+202)/2 = 196
........................Mode – N/A or all numbers..........................................Mode - N/A or all numbers
........................Std. Dev. – 51.12....................................................Std. Dev. – 93.96




Full Battle Log

Spoiler: show
Round 1 – Baseline

You begin casting Fire II.
Creonn Anatu begins casting Fire II.
The sphene doblyn is engaged.
Creonn Anatu's Fire II hits the sphene doblyn for 181 points of damage.
Your Fire II hits the sphene doblyn for 219 points of damage.
Creonn Anatu begins casting Blizzard II.
You begin casting Blizzard II.
The sphene doblyn's Mine Dust hits you from the right.
Critical! Creonn Anatu's Blizzard II hits the sphene doblyn for 214 points of damage.
The sphene doblyn resists your Blizzard II.
Creonn Anatu begins casting Aero II.
You begin casting Aero II.
The sphene doblyn's attack hits you for 79 points of damage.
Counter! You hit the sphene doblyn for 161 points of damage.
You are no longer under the effect of Stoneskin.
The sphene doblyn partially resists Creonn Anatu's Aero II, taking 118 points of damage.
Your Aero II hits the sphene doblyn for 230 points of damage.
You begin casting Stone II.
Creonn Anatu begins casting Stone II.
You partially parry the sphene doblyn's attack, taking 107 points of damage.
Counter! You hit the sphene doblyn for 151 points of damage.
Your Stone II hits the sphene doblyn for 175 points of damage.
Critical! Creonn Anatu's Stone II hits the sphene doblyn for 180 points of damage.
You begin casting Thunder II.
Your Thunder II hits the sphene doblyn for 233 points of damage.
You defeat the sphene doblyn.
You gain 451 experience points.
You gain 181 conjury skill points.
All party members obtain 3 earth shards.
You begin casting Water II.
Creonn Anatu begins casting Water II.
The sphene doblyn is engaged.
Your Water II hits the sphene doblyn for 261 points of damage.
Creonn Anatu's Water II hits the sphene doblyn for 199 points of damage.
You begin casting Thunder II.
Creonn Anatu begins casting Thunder II.
The sphene doblyn's Mine Dust hits Creonn Anatu from the left.
Critical! Your Thunder II hits the sphene doblyn for 297 points of damage.
Creonn Anatu's Thunder II hits the sphene doblyn for 170 points of damage.
You begin casting Stone II.
Creonn Anatu begins casting Stone II.
The sphene doblyn's attack hits you for 213 points of damage.
Counter! You hit the sphene doblyn for 161 points of damage.
The sphene doblyn partially resists your Stone II, taking 91 points of damage.
Creonn Anatu's Stone II hits the sphene doblyn for 129 points of damage.
You begin casting Aero II.
Creonn Anatu begins casting Aero II.
The sphene doblyn's attack hits Creonn Anatu for 17 points of damage.
Counter! Creonn Anatu hits the sphene doblyn for 128 points of damage.
Critical! Your Aero II hits the sphene doblyn for 300 points of damage.
You defeat the sphene doblyn.
You gain 451 experience points.
You gain 181 conjury skill points.
Blizzard II cannot be performed on yourself.
Creonn Anatu's loot list now contains a chunk of obsidian.
All party members obtain 3 earth shards.
All party members obtain a fire shard.


Round 2
You begin casting Fire II.
Creonn Anatu begins casting Fire II.
The sphene doblyn is engaged.
Your Fire II hits the sphene doblyn for 249 points of damage.
Creonn Anatu's Fire II hits the sphene doblyn for 171 points of damage.
Creonn Anatu begins casting Blizzard II.
You begin casting Blizzard II.
The sphene doblyn's attack hits Creonn Anatu.
Counter! Creonn Anatu hits the sphene doblyn for 152 points of damage.
The sphene doblyn partially resists Creonn Anatu's Blizzard II, taking 114 points of damage.
Critical! Your Blizzard II hits the sphene doblyn for 281 points of damage.
Creonn Anatu begins casting Aero II.
You begin casting Aero II.
Creonn Anatu's Aero II hits the sphene doblyn for 171 points of damage.
Your Aero II hits the sphene doblyn for 238 points of damage.
Creonn Anatu begins casting Stone II.
You begin casting Stone II.
The sphene doblyn's attack hits you from the right.
Counter! You hit the sphene doblyn for 161 points of damage.
Creonn Anatu's Stone II hits the sphene doblyn for 137 points of damage.
Critical! Your Stone II hits the sphene doblyn for 228 points of damage.
You defeat the sphene doblyn.
You gain 488 experience points.
You gain 195 conjury skill points.
Your loot list now contains a chunk of zinc ore.
All party members obtain 3 earth shards.
All party members obtain 2 fire shards.
Kurai Kitsune begins casting Shock Spikes II.
Single target casting enabled.
Kurai Kitsune begins casting Scourge II.
The sphene doblyn resists Kurai Kitsune's Scourge II.
Kurai Kitsune begins casting Siphon MP II.
The sphene doblyn's attack hits Kurai Kitsune for 180 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 0 points of damage.
Kurai Kitsune uses Siphon MP II on the sphene doblyn. The sphene doblyn loses 154 MP.
Kurai Kitsune absorbs 154 MP from the sphene doblyn.
You begin casting Water II.
Kurai Kitsune begins casting Sacrifice III.
The sphene doblyn's attack hits Kurai Kitsune for 136 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 136 points of damage.
The sphene doblyn is engaged.
Creonn Anatu begins casting Water II.
Kurai Kitsune uses Sacrifice III on Kurai Kitsune. Kurai Kitsune recovers 495 HP.
Your Water II hits the sphene doblyn for 264 points of damage.
The sphene doblyn partially resists Creonn Anatu's Water II, taking 115 points of damage.
Kurai Kitsune begins casting Scourge II.
The sphene doblyn's attack hits Creonn Anatu from the rear for 32 points of damage.
Counter! Creonn Anatu hits the sphene doblyn for 148 points of damage.
You begin casting Thunder II.
Creonn Anatu begins casting Thunder II.
The sphene doblyn's attack hits Kurai Kitsune for 181 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 0 points of damage.
Kurai Kitsune's Scourge II hits the sphene doblyn for 296 points of damage.
Your Thunder II hits the sphene doblyn for 214 points of damage.
The sphene doblyn's attack hits you for 97 points of damage.
Counter! You hit the sphene doblyn for 93 points of damage.
You are no longer under the effect of Stoneskin.
Creonn Anatu's Thunder II hits the sphene doblyn for 147 points of damage.
You begin casting Stone II.
Creonn Anatu begins casting Stone II.
Kurai Kitsune begins casting Cure III.
The sphene doblyn's attack hits Kurai Kitsune for 316 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 145 points of damage.
Your Stone II hits the sphene doblyn for 146 points of damage.
Kurai Kitsune uses Cure III on Kurai Kitsune. Kurai Kitsune recovers 316 HP.
The sphene doblyn's attack hits Creonn Anatu for 250 points of damage.
Counter! Creonn Anatu hits the sphene doblyn for 119 points of damage.
The sphene doblyn partially resists Creonn Anatu's Stone II, taking 67 points of damage.
You begin casting Aero II.
Creonn Anatu begins casting Aero II.
The sphene doblyn's attack hits Kurai Kitsune for 215 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 145 points of damage.
The sphene doblyn partially resists your Aero II, taking 91 points of damage.
Creonn Anatu's Aero II hits the sphene doblyn for 131 points of damage.
The sphene doblyn's attack hits you for 245 points of damage.
Counter! You hit the sphene doblyn for 161 points of damage.
You begin casting Blizzard II.
You are no longer under the effect of Shock Spikes.
The sphene doblyn's attack hits Kurai Kitsune for 322 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 145 points of damage.
The sphene doblyn partially resists your Blizzard II, taking 88 points of damage.
You defeat the sphene doblyn.
You gain 488 experience points.
You gain 195 conjury skill points.
All party members obtain 3 earth shards.
All party members obtain a fire shard.
Kurai Kitsune begins casting Cure III.
The sphene doblyn's attack hits Kurai Kitsune for 228 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 145 points of damage.
Kurai Kitsune uses Cure III on Kurai Kitsune. Kurai Kitsune recovers 401 HP.
Kurai Kitsune begins casting Scourge II.
The sphene doblyn's attack hits Kurai Kitsune for 196 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 145 points of damage.
Kurai Kitsune's Scourge II hits the sphene doblyn for 305 points of damage.
Kurai Kitsune begins casting Sacrifice III.
The sphene doblyn's attack hits Kurai Kitsune for 277 points of damage.
Counter! Kurai Kitsune hits the sphene doblyn for 0 points of damage.
Kurai Kitsune uses Sacrifice III on Kurai Kitsune. Kurai Kitsune recovers 375 HP.

Round 3 *Note a 48 THM was soloing near us by the name of Kira Kitsune

Creonn Anatu begins casting Fire II.
You begin casting Fire II.
The sphene doblyn is engaged.
Creonn Anatu's Fire II hits the sphene doblyn for 208 points of damage.
Your Fire II hits the sphene doblyn for 253 points of damage.
Readying Blizzard II...
Creonn Anatu begins casting Blizzard II.
You begin casting Blizzard II.
The sphene doblyn's attack hits Creonn Anatu for 242 points of damage.
The sphene doblyn partially resists your Blizzard II, taking 128 points of damage.
Creonn Anatu begins casting Blizzard II.
The sphene doblyn's attack hits you.
Creonn Anatu's Blizzard II hits the sphene doblyn for 186 points of damage.
You begin casting Aero II.
Creonn Anatu begins casting Aero II.
The sphene doblyn's attack hits you.
The sphene doblyn resists Creonn Anatu's Aero II.
Kurai Kitsune begins casting Scourge II.
The sphene doblyn partially resists your Aero II, taking 133 points of damage.
Kurai Kitsune's Scourge II hits the sphene doblyn for 163 points of damage.
Creonn Anatu begins casting Stone II.
The sphene doblyn's attack hits you for 226 points of damage.
You are no longer under the effect of Stoneskin.
You begin casting Stone II.
Kurai Kitsune begins casting Banish II.
The sphene doblyn's Mine Dust hits Kurai Kitsune for 223 points of damage.
Creonn Anatu's Stone II hits the sphene doblyn for 155 points of damage.
Critical! Your Stone II hits the sphene doblyn for 237 points of damage.
Creonn Anatu begins casting Thunder II.
Critical! Kurai Kitsune's Banish II hits the sphene doblyn for 227 points of damage.
The sphene doblyn readies Cluster Geyser.
The sphene doblyn's Cluster Geyser hits you for 429 points of damage.
The sphene doblyn's Cluster Geyser hits Creonn Anatu from the rear for 493 points of damage.
The sphene doblyn's attack hits Kurai Kitsune for 339 points of damage.
Thunder II cannot be performed on a KO'd target.
Critical! Creonn Anatu's Thunder II hits the sphene doblyn for 393 points of damage.
You gain 375 experience points.
You gain 150 conjury skill points.
Kurai Kitsune begins casting Sacrifice III.
All party members obtain 3 earth shards.
You begin casting Cure III.
Kurai Kitsune uses Sacrifice III on Kurai Kitsune. Kurai Kitsune recovers 642 HP.
Kurai Kitsune partially parries the sphene doblyn's attack, taking 195 points of damage.
Kurai Kitsune's Phantom Dart hits the sphene doblyn for 107 points of damage.
You use Cure III. You recover 655 HP.
Kurai Kitsune's Phantom Dart hits the sphene doblyn for 98 points of damage.
Kurai Kitsune's Phantom Dart hits the sphene doblyn for 97 points of damage.
The sphene doblyn's attack hits Kurai Kitsune for 259 points of damage.
Creonn Anatu begins casting Sacrifice III.
Kurai Kitsune begins casting Sacrifice III.
Kurai Kitsune uses Sacrifice III on Kurai Kitsune. Kurai Kitsune recovers 494 HP.
The sphene doblyn readies Cluster Geyser.
Kurai Kitsune begins casting Scourge II.
The sphene doblyn's Cluster Geyser hits Kurai Kitsune for 565 points of damage.
Creonn Anatu begins casting Fire II.
The sphene doblyn is engaged.
Creonn Anatu's Fire II hits the sphene doblyn for 211 points of damage.
You begin casting Water II.
Creonn Anatu begins casting Blizzard II.
Your Water II hits the sphene doblyn for 277 points of damage.
The sphene doblyn's Mine Dust hits Creonn Anatu for 183 points of damage.
The sphene doblyn partially resists Creonn Anatu's Blizzard II, taking 102 points of damage.
You begin casting Thunder II.
Creonn Anatu begins casting Aero II.
You partially parry the sphene doblyn's attack, taking 95 points of damage.
Your Thunder II hits the sphene doblyn for 270 points of damage.
Creonn Anatu's Aero II hits the sphene doblyn for 207 points of damage.
You begin casting Stone II.
Creonn Anatu begins casting Stone II.
The sphene doblyn readies Cluster Geyser.
The sphene doblyn partially resists your Stone II, taking 104 points of damage.
The sphene doblyn's Cluster Geyser hits you for 403 points of damage.
The sphene doblyn's Cluster Geyser hits Creonn Anatu for 506 points of damage.
You begin casting Aero II.
Critical! Creonn Anatu's Stone II hits the sphene doblyn for 312 points of damage.
Critical! Your Aero II hits the sphene doblyn for 488 points of damage.
You defeat the sphene doblyn.
You gain 375 experience points.
You gain 150 conjury skill points.
Creonn Anatu begins casting Sacrifice III.
Your loot list now contains a chunk of copper ore.
Creonn Anatu's loot list now contains a chunk of obsidian +3.
All party members obtain 3 earth shards.
All party members obtain 2 fire shards.
All party members obtain an ice shard.
Creonn Anatu uses Sacrifice III on Creonn Anatu. Creonn Anatu recovers 530 HP.

Round 4 - Wand for me
The sphene doblyn is engaged.
The sphene doblyn resists your Fire II.
Creonn Anatu's Fire II hits the sphene doblyn for 195 points of damage.
Creonn Anatu begins casting Blizzard II.
You begin casting Blizzard II.
The sphene doblyn's attack hits Creonn Anatu for 247 points of damage.
Creonn Anatu's Blizzard II hits the sphene doblyn for 185 points of damage.
Your Blizzard II hits the sphene doblyn for 225 points of damage.
Creonn Anatu begins casting Aero II.
The sphene doblyn's attack hits Creonn Anatu for 182 points of damage.
You begin casting Aero II.
Critical! Creonn Anatu's Aero II hits the sphene doblyn for 268 points of damage.
Critical! Your Aero II hits the sphene doblyn for 314 points of damage.
Readying Stone II...
The sphene doblyn's attack hits you for 267 points of damage.
Creonn Anatu begins casting Stone II.
You begin casting Stone II.
Your Stone II hits the sphene doblyn for 186 points of damage.
The sphene doblyn resists Creonn Anatu's Stone II.
Creonn Anatu begins casting Thunder II.
You begin casting Thunder II.
The sphene doblyn's attack hits you for 271 points of damage.
Critical! Creonn Anatu's Thunder II hits the sphene doblyn for 273 points of damage.
Your Thunder II hits the sphene doblyn for 236 points of damage.
You defeat the sphene doblyn.
You gain 451 experience points.
You gain 181 conjury skill points.
You gain 181 shield skill points.
You begin casting Cure III.
All party members obtain an ice shard.
Creonn Anatu begins casting Sacrifice III.
You use Cure III. You recover 691 HP.
Creonn Anatu uses Sacrifice III on Creonn Anatu. Creonn Anatu recovers 530 HP.
Creonn Anatu uses Sacrifice III. You recover 31 HP.
Creonn Anatu's Sacrifice III grants you the effect of Regen.
Creonn Anatu begins casting Water II.
You begin casting Water II.
The sphene doblyn is engaged.
The sphene doblyn partially resists Creonn Anatu's Water II, taking 119 points of damage.
Your Water II hits the sphene doblyn for 281 points of damage.
You begin casting Thunder II.
Creonn Anatu begins casting Thunder II.
The sphene doblyn's attack hits you for 106 points of damage.
Critical! Your Thunder II hits the sphene doblyn for 332 points of damage.
The sphene doblyn resists Creonn Anatu's Thunder II.
Creonn Anatu begins casting Stone II.
You begin casting Stone II.
The sphene doblyn's attack hits you for 224 points of damage.
The sphene doblyn resists Creonn Anatu's Stone II.
The sphene doblyn partially resists your Stone II, taking 100 points of damage.
Creonn Anatu begins casting Aero II.
You obtain the chunk of copper ore.
The sphene doblyn's attack hits you for 223 points of damage.
You begin casting Aero II.
The sphene doblyn resists Creonn Anatu's Aero II.
Your Aero II hits the sphene doblyn for 253 points of damage.
Readying Blizzard II...
Creonn Anatu begins casting Blizzard II.
The sphene doblyn readies Cluster Geyser.
You begin casting Blizzard II.
The sphene doblyn's Cluster Geyser hits you for 462 points of damage.
The sphene doblyn's Cluster Geyser hits Creonn Anatu for 494 points of damage.
Critical! Creonn Anatu's Blizzard II hits the sphene doblyn for 385 points of damage.
Critical! Your Blizzard II hits the sphene doblyn for 413 points of damage.
You defeat the sphene doblyn.
You gain 375 experience points.
You gain 150 conjury skill points.
You gain 150 shield skill points.
Creonn Anatu begins casting Sacrifice III.
Creonn Anatu's loot list now contains a chunk of zinc ore.
All party members obtain 2 fire shards.
Creonn Anatu uses Sacrifice III on Creonn Anatu. Creonn Anatu recovers 530 HP.
Creonn Anatu uses Sacrifice III. You recover 530 HP.
Creonn Anatu's Sacrifice III grants you the effect of Regen.
You begin casting Cure III.

Round 5
Creonn Anatu begins casting Fire II.
The sphene doblyn is engaged.
Creonn Anatu's Fire II hits the sphene doblyn for 202 points of damage.
Your Stoneskin II grants you the effect of Stoneskin.
Your Stoneskin II grants Creonn Anatu the effect of Stoneskin.
The sphene doblyn's attack hits Creonn Anatu.
You begin casting Fire II.
Your Fire II hits the sphene doblyn for 240 points of damage.
You begin casting Blizzard II.
Creonn Anatu begins casting Blizzard II.
The sphene doblyn's attack hits you.
Critical! Your Blizzard II hits the sphene doblyn for 295 points of damage.
The sphene doblyn resists Creonn Anatu's Blizzard II.
You begin casting Aero II.
Creonn Anatu begins casting Aero II.
The sphene doblyn's attack hits you for 26 points of damage.
You are no longer under the effect of Stoneskin.
Critical! Your Aero II hits the sphene doblyn for 317 points of damage.
Readying Stone II...
Critical! Creonn Anatu's Aero II hits the sphene doblyn for 244 points of damage.
You begin casting Stone II.
Creonn Anatu begins casting Stone II.
Your Stone II hits the sphene doblyn for 189 points of damage.
You begin casting Thunder II.
The sphene doblyn's attack hits you for 178 points of damage.
Critical! Creonn Anatu's Stone II hits the sphene doblyn for 190 points of damage.
Critical! Your Thunder II hits the sphene doblyn for 323 points of damage.
You defeat the sphene doblyn.
You gain 488 experience points.
You gain 195 conjury skill points.
You gain 195 shield skill points.
Your loot list now contains a chunk of silver ore.




Final Thoughts:

After performing these tests which was a pain in the ass to set up and type out in forums I now know I needed to reorganize this to make comparison easier...I not only compared the balanced build I had to Creonn's Vitality build but also compared a few rounds of how I did against myself or how Creonn did against himself....or even to how different elemental spells performed with the Jade Crook stacked up against the Walnut Wand of Gales (*I would assume the same could be true for any elemental wand.)
Results were:

Round 1 – Baseline - Creonn lowered INT even further via traits
........................Total Damage – 1806................................................Total Damage – 1191
........................Mean/Average – 200.67.............. ..............................Mean/Average – 170.14
........................Median – 230..........................................................Median - 180

Round 2 – Supa goes INT boost - Total 116 INT
........................Total Damage – 1799................................................Total Damage – 1053
........................Mean/Average – 199.89.............. ..............................Mean/Average – 131.63
........................Median – 228................................................... Median - (131+137)/2 = 134

Round 3 – Both Members stat out
........................Total Damage – 1890................................................Total Damage – 1774
........................Mean/Average – 236.25.............................................Mean/Average – 197.11
........................Median – (237+253)/2 = 245......................................Median - 207

Round 4 – Supafly equips Wand of Gales +1 & INT Boosts / Creonn goes Jade Crook +2 – Both Stat out
........................Total Damage – 2340................................................Total Damage – 1425
........................Mean/Average – 234.............. ..................................Mean/Average – 142.5
........................Median – (236+253)/2 = 244.5.................................Median - (119+185)/2 = 152

Round 5 – Same as round 4 except Supafly goes back to ordinary gear (not INT based)
.......................Total Damage – 1364................................................Total Damage – 636
........................Mean/Average – 272.8.............. ..............................Mean/Average – 159
........................Median – 295....................................................Median - (190+202)/2 = 196


So in Summation:

Creonn actually had a worse average damage from more spells in Round 1 vs Round 2 and he raised his INT!!! This is an example of just how random and wonky SE's current battle system is. So am I out-nuking Creonn? The answer is an obvious yes but by seriously how much? Well let's look at total spells cast, the total, and average damage. Considering the total spells cast I am "regularly" out-nuking Creonn anywhere from 30 - 100 points on average. What does that mean? I am out-nuking Creonn by a total damage of anywhere between 250 - 600 Points of Damage which is about 2 - 4 spells. I almost needed to eliminate Round 4 to all the "Resists" but decided to include it. My own spells seem to improve but only by about 30 - 60 points per spell even with a +21 INT boost. Then I went with my own regular build (which didn't include INT rings) and did better on the average. The only thing to note is the mobs weakness (Sphene is listed as "earth-based") and the spell damage vs. wand/staff strengths and I'd say if one was to really factor all this in there is the "small potential" to critical a mob for almost double but it feels random and variable. Oftentimes, a spell/element only does about 30 - 60 points more damage if it varies at all. I may go out and test elemental wand vs Jade Crook one day out of boredom but for now it almost seems as if the wand did better. So now (for personal curiosity and enjoyment) I created a "perfect storm" scenario taking the highest damage from both members for each spell to really show some extra results.

Dream Scenario (Max Damage Spells)

________________________Supafly Xarcabard____________________________________Creonn Anatu
Fire II - ....................................253................................>..................................211
Blizzard II - ...............................413................................>..................................385
Aero II - ...................................488................................>..................................268
Stone II - .................................237................................<..................................312
Thunder II - ..............................332................................<..................................393
Water II - ................................281.................................>..................................199

Total Spells................................6........................................................................6

........................Total Damage – 2004................................................Total Damage – 1768
........................Mean/Average – 334.............. ..................................Mean/Average – 294.67
........................Median – (281+332)/2 = 306.5...................................Median - (268+312)/2 = 290
........................Mode – N/A or all numbers..........................................Mode - N/A or all numbers
........................Std. Dev. – 90.13...................................................Std. Dev. – 76.37

*Bottom line is INT matters but VIT also matters. One needs to stay alive while performing a good amount of damage against their foe. In long fights (NMs for instance) more than a few nukes are casted and all the damage can really add up decreasing less demand for MP over time. Yet sadly at the moment, DoTS are a big way to go. Looking at all the stats and data, I feel I can now start focusing on reallocating stats to find a "sweet spot" to create a best of all worlds scenario amongst all jobs. My only concern was in the crafting department (as it is noted/rumored stats matter there). My main areas of focus I believe will be in VIT (HP)/STR(how hard I am hitting)/MND(MP)/and INT(magic Damage). I have also been looking at a few characters (across multiple servers) and noted how they are currently allocating stats to get a better idea of what seems effective.

~ Supa

*edit 06/06/2011*

New Data on PIETY!!!

Mages all know the effectiveness of DoT! Now one has to seriously consider PIE over INT...Kaeko Leta of Figaro has created a chart of the effect of PIE on DoT after noticing a few other THMS raising their PIE.

here is his finding:


"Some early, preliminary testing on the effect of Piety on DoT spells for Thaumaturge. This was tested by using level 40-44 Lemurs near Treespeak, which use a move called "Soil Smear" that transfers one negative status on it back to you. The idea is to land a DoT and then have it moved back to you, then see how much damage/tick the DoT does. Here are some early notes:

DoT damage per tick is:
- not affected by level of mob (tested from 40-44)
- not affected by magic potency
- not affected by magic accuracy (note this is NOT the land rate)
- not affected by elemental attribute statistics
- is reduced when using non-main jobs
- is affected by affinity from traits
- is affected by PIE from base allotment, gear, and traits

Here is the proposed table of DoT damage per tick values for given ranges of PIE (includes allotment, gear, and trait, so this is your final total PIE). Again, this is a PROPOSED table since I have not tested the upper cap and PIE below 10, so some values are extrapolated.

Proposed Formula: BASE + floor[(PIE-1)/10]

Some things to point out:
- Each DoT has its own base starting damage
- Every 10 PIE increases damage per tick of all DoTs by 1
- Increases in damage occur going from X0 to X1 (e.g. 80 to 81)
- The left table shows actual damage increase per PIE
- The right table shows % increase in damage from the base (no PIE)
- There may be a PIE cap - I have not tested this completely

Given this early data, I think it is reasonable to rework THM stats to focus heavily on PIE (even near-maxing it). DoTs are generally seen as the best damage source for THM given the fact it ignores dLVL, has low recast timer, and has great MP efficiency. Maxing out damage from these should be high priority in both party play and solo play, especially given the lack-luster effect other stats outside VIT have on game-play.

Given the new battle mechanics changes coming soon, the exact formula will likely change, but the overlying concept may not. It's very interesting to note that all DoTs increase at the same rate per PIE (1 to 10). This makes maxing PIE especially good for lower damage DoTs - namely Bio/Dia/Elemental DoTs. Something to consider for those interested in maxing out Thaumaturge play."

source: http://lodestone.finalfantasyxiv.com/rc ... id=1882333


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Last edited by Supafly on Mon Jun 06, 2011 8:54 am, edited 48 times in total.
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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:25 am 
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C-c-c-combo breaker!

(I used the admin tools to insert my post in the middle of the thread and mess up Supa's mass of post reservations! Ho ho ho!)


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:25 am 
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"After reading all this crap...What Gear should I look for now???!?!?"

There is a famous quote about statistics by Henry Clay that says "Statistics are no substitute for judgment." This is only the data I have found from my tests playing this game and I am posting my own observations from them. Could someone prove something radically different? Probably, but hopefully they also provide their data as well as their process.

so...without further ado...

* It goes without saying that just about all lvl 25 or 35 NM gear has its uses as long as you are within an acceptable range of the gear used. A huge bonus is its free and much of the gear actually adds stats. This pretty much covers a lot of weapons and body pieces to consider until one reaches level 40+. I haven't tested the lvl 50 NM crafted weapons versus other weapons but I really wish one would....

*If you can, a HQ is an extra bonus for the extra DEF and stuff...but not an absolute necessity.

HP gear/accessories is also nice

Blue Coral Wristband (Black) consider 2 of those and you still have 6 slot costs left. I just use 2 of those, an Electrum Choker, and a Darksilver Ring for just about everything. Takes less inventory.

Velveteen Acton (pick a color)

Midnight Egg Cap or Silver Tricorne (you decide depending on the circumstances...wonder if there is a HUGE difference? No I'm not testing it.

Depending on the job, look for high DEF gear that also have HP or MP added like

Iron Sabatons and Iron Gauntlets. Toadskin Mitts and Vintage Hose for mages.

Check the stats on belts

For the price and probably the subtlest difference a HQ Tarred Voyager's Belt > certain faction belts (compare them yourself)

I will not make a hard claim against faction gear. Is it nice, sure, but other than maybe the Buccaneer's Shirt which has decent DEF and +HP added to it for certain jobs that don't require plate or mail I don't see much I would really just categorize as a "need" item.


Last edited by Supafly on Mon Jun 06, 2011 9:34 am, edited 5 times in total.

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 12:43 am 
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*reserved because I felt like reserving it....


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 5:23 am 
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ROFL @ Ket's post!

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 2:42 pm 
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What is this i don't even. This isn't a wiki! I've been misled

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 3:21 pm 
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:bow: Haha Ket with the Killer Instinct.

Dmitry wrote:
What is this i don't even. This isn't a wiki! I've been misled


Dmitry....


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Tue May 10, 2011 8:16 pm 
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Can I get the short version? Did you run a chi-square test to see if there was a sig. difference?

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Wed May 11, 2011 1:10 am 
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Galindar wrote:
Can I get the short version? Did you run a chi-square test to see if there was a sig. difference?


After I get done building this perpetual motion time machine I'll be sure to mail you the cliff notes.


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Wed May 11, 2011 8:23 am 
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Haha, thanks.

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Wed May 11, 2011 9:08 am 
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lol...

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Wed May 11, 2011 12:27 pm 
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Last edited by tehkei on Wed May 11, 2011 1:55 pm, edited 1 time in total.

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Wed May 11, 2011 1:52 pm 
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I have no idea what you're talking about. I'm just posting stats and useful information. ;p


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Fri May 13, 2011 12:14 am 
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Here's some more stuff for you Supa


Spoiler: show
Kokoron's nestpicker bow with warped arrows R34 ARC against R34 Mob

Critical! Your Light Shot hits the cellar puk for 235 points of damage.
Your Light Shot hits the cellar puk for 212 points of damage.
Your Light Shot hits the cellar puk for 206 points of damage.
Your Light Shot hits the cellar puk for 205 points of damage.
Your Light Shot hits the cellar puk for 214 points of damage.
Your Light Shot hits the cellar puk for 204 points of damage.
Your Light Shot hits the cellar puk for 213 points of damage.
The cellar puk is defeated.

Same bow, Warpped arrows testing Barrage

Your Barrage hits the cellar puk for 146 points of damage.
Your Barrage hits the cellar puk for 144 points of damage.
Your Barrage hits the cellar puk for 147 points of damage.
Your Barrage hits the cellar puk for 135 points of damage.

Same Bow, with warped arrows +20 in str same level mob

Your Light Shot hits the cellar puk from the right for 213 points of damage.
Your Light Shot hits the cellar puk for 203 points of damage.
Your Light Shot hits the cellar puk for 205 points of damage.
Your Light Shot hits the cellar puk for 219 points of damage.
Your Light Shot hits the cellar puk for 210 points of damage.
Your Light Shot hits the cellar puk for 200 points of damage.
Your Light Shot hits the cellar puk for 206 points of damage.

Same bow, with Warpped Arrows using Barrage and +20STR

Your Barrage hits the cellar puk for 149 points of damage.
Your Barrage hits the cellar puk for 150 points of damage.
Your Barrage hits the cellar puk for 150 points of damage.
Your Barrage hits the cellar puk for 146 points of damage.

Same Bow, Warped Arrows +20DEX

Your Light Shot hits the cellar puk from the left for 208 points of damage.
Your Light Shot hits the cellar puk from the left for 201 points of damage.
Your Light Shot hits the cellar puk for 189 points of damage.
Your Light Shot hits the cellar puk for 195 points of damage.
Your Light Shot hits the cellar puk for 189 points of damage.
Your Light Shot hits the cellar puk for 201 points of damage.
Your Light Shot hits the cellar puk for 193 points of damage.
Your Light Shot hits the cellar puk for 209 points of damage.

Same bow, Warpped Arrows +10DEX testing Barrage

Your Barrage hits the cellar puk for 138 points of damage.
Your Barrage hits the cellar puk for 143 points of damage.
Your Barrage hits the cellar puk for 133 points of damage.
Your Barrage hits the cellar puk for 138 points of damage.


Same bow, warped arrows +10DEX +10STR

Your Light Shot hits the cellar puk from the rear for 212 points of damage.
Your Light Shot hits the cellar puk for 201 points of damage.
Your Light Shot hits the cellar puk for 201 points of damage.
Your Light Shot hits the cellar puk for 201 points of damage.
Critical! Your Light Shot hits the cellar puk for 229 points of damage.
Your Light Shot hits the cellar puk for 199 points of damage.
Your Light Shot hits the cellar puk for 196 points of damage.

Same bow, Warped Arrows +10DEX +10STR w/ Barrage

Your Barrage hits the cellar puk for 140 points of damage.
Your Barrage hits the cellar puk for 140 points of damage.
Your Barrage hits the cellar puk for 140 points of damage.
Your Barrage hits the cellar puk for 133 points of damage.

Same bow, Silver arrrows same mob and rank

Critical! Your Light Shot hits the cellar puk from the rear for 247 points of damage.
Your Light Shot hits the cellar puk for 220 points of damage.
Your Light Shot hits the cellar puk for 207 points of damage.
Your Light Shot hits the cellar puk for 182 points of damage.
Your Light Shot hits the cellar puk for 220 points of damage.
Your Light Shot hits the cellar puk for 205 points of damage.
Your Light Shot hits the cellar puk for 200 points of damage.
The cellar puk is defeated.

With Barrage Testing

Your Barrage hits the cellar puk for 153 points of damage.
Your Barrage hits the cellar puk for 149 points of damage.
Your Barrage hits the cellar puk for 154 points of damage.
Your Barrage hits the cellar puk for 158 points of damage.




Same Bow, Silver Arrows with +20STR in rings, same Mob

Your Light Shot hits the cellar puk from the right for 234 points of damage.
Your Light Shot hits the cellar puk for 231 points of damage.
Your Light Shot hits the cellar puk for 239 points of damage.
Your Light Shot hits the cellar puk for 222 points of damage.
Your Light Shot hits the cellar puk for 238 points of damage.
Your Light Shot hits the cellar puk for 239 points of damage.
Your Light Shot hits the cellar puk for 239 points of damage.

With Barrage testing

Your Barrage hits the cellar puk for 181 points of damage.
Your Barrage hits the cellar puk for 177 points of damage.
Your Barrage hits the cellar puk for 188 points of damage.
Your Barrage hits the cellar puk for 180 points of damage.

Same bow, Silver Arrows +20DEX

Your Light Shot hits the cellar puk for 217 points of damage.
Your Light Shot hits the cellar puk for 213 points of damage.
Your Light Shot hits the cellar puk for 194 points of damage.
Critical! Your Light Shot hits the cellar puk for 247 points of damage.
Your Light Shot hits the cellar puk for 220 points of damage.
Your Light Shot hits the cellar puk for 193 points of damage.
Your Light Shot hits the cellar puk for 218 points of damage.

With Barrage

Your Barrage hits the cellar puk for 147 points of damage.
Your Barrage hits the cellar puk for 142 points of damage.
Your Barrage hits the cellar puk for 146 points of damage.
Your Barrage hits the cellar puk for 138 points of damage.

Same Bow, Silver Arrows +10DEX +10STR

Your Light Shot hits the cellar puk from the left for 225 points of damage.
Your Light Shot hits the cellar puk for 210 points of damage.
Your Light Shot hits the cellar puk for 216 points of damage.
Your Light Shot hits the cellar puk for 212 points of damage.
Critical! Your Light Shot hits the cellar puk for 253 points of damage.
Your Light Shot hits the cellar puk for 208 points of damage.
Your Light Shot hits the cellar puk for 195 points of damage.

With Barrage

Your Barrage hits the cellar puk for 146 points of damage.
Your Barrage hits the cellar puk for 177 points of damage.
Your Barrage hits the cellar puk for 180 points of damage.
Your Barrage hits the cellar puk for 142 points of damage.

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Fri May 13, 2011 12:56 pm 
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Updated with my thoughts...


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Fri May 13, 2011 1:48 pm 
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Supafly wrote:
Updated with my thoughts...

wow thats cool, usually i have to use the mouse to update my posts

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Fri May 13, 2011 2:23 pm 
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Nah man I just think it and it happens. I'm currently {Outside} laying in the sun but decided to update yet again. I may even log into the game and just play from the comfort of this lawn chair. :o :monkey:


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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Mon May 16, 2011 5:33 am 
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These tests seem great but after reading ARC's part about two or three times now I still find myself lost. STR vs DEX is something I have been confused about since I picked up my bow. I have tried to mess around with it swapping out DEX and STR over and over but I'm merely eyeballing things (Not a good choice as math and me do not mix) and the only thing I've noticed (again through eyeballing) was that DEX without STR is pointless and vice versa. The BEST results I have seen is keeping STR and DEX fairly equal grounds (I believe I'm STR:155 DEX:153 in DD gear on my ARC) which makes me believe the game possibly works like Final Fantasy Tactics/Final Fantasy XII where you need to keep Attack/Speed balanced to see any improved damage. That is just my two cents, hope to see more ARC testing in the future stat-wise. :)

PS: Again this is all eyeballing! :P

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 Post subject: Re: Supafly's Wiki of Stat Tests
PostPosted: Mon May 16, 2011 1:16 pm 
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I really wish an all out VIT build would test next to someone who has STR and DEX assigned just to see if there is a difference. I tested INT with Creonn but lost the data and have to do again so we will see what the difference between a balanced build and VIT build is as the week goes by and I get the data again.


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