Ketrebu wrote:
How come I didn't hear about that.
For anyone wondering what Supa's link is, it's the crafting recipe list on the Lodestone. It apparently includes has all the new items/recipes from the recent update post now. All of the new "Cobalt" tier items are marked down as Level 51-60.
Attachment:
over50.jpg
Of course, it
could mean that these items are just intentionally difficult for Level 50 crafters. FFXI also had recipes that were "above Level 100" so that even a level 100 crafter could not make them at no risk.
EDIT:
The red-dyed Cobalt Armor is nice.



I dunno man. I also viewed the updated recipe list for lvl 40 - 50 and there was new gear there as well. I am almost of the firm belief that most of the gear we currently have (even though some of it will be *dated) is enough for levels 40 -50. Again, not jumping to definite conclusions but in my own current mind a lvl cap increase in relation to the hit points of the characters in Ifrit video and a few other things they are implementing seem logical, will have wait and find out to be certain.
Grinding levels is not content, as from the patch the only content I really see is a new R15 dungeon and possibly 2 weeks worth of Grand Company quests and sidequests but this patch may just take this game in the right direction. They seriously need to fix disconnect issues, implement a party search feature, linkshell admin options, and better fix market ward systems before we have what I would consider something past a free-to-play Beta. They also need to re-map entire zones so it doesn't tax a PC's gpu like it currently does.
http://forum.square-enix.com/ffxiv/thre ... -s-so-much