Gamescom time. We get lots more screenshots of 2.0 in action. We should also be getting live video of it within the next day or so.
Click for full size 1080p.














There's also a lot of concept art available that I've omitted for now.
Changes of note I've spotted:
Jesus, the JPEG compression is set way too high on these screenshots.
Font size over-all seems to have shrunk compared to the last screenshots so they can fit more on the screen.
Chocobos can jump!
It looks like there's an "enemy party list" over on the left that fills up with the names and HP bars of enemies that you or your party has currently aggroed, for easy targetting. This is probably how monsters get their A B C tagging. Useful. The enemies all say "100" even if the bar (HP?) isn't full. Could be amount of enmity.
I'm guessing you can change the /names display per type now. There are some screenshots where party members have names but NPCs are missing them.
Inventory is /100 and not 200. They did mention that they would eventually take away the massive inventory extension we got. However, they were only going to do so once they fixed up how much inventory was needed for everything. For example gear sets were supposed to only take up 1 inventory slot (they called it the Mannequin system) in that you could equip the whole set at once. You can see a "gear set equip" button on the gear menu.
The party list always shows your own HP/MP/TP, but doesn't show the TP bar of any party members, boo.
Action bar rows seem too spaced out, I'm assuming these are movable (considering they had one vertical and on the left last time) and they put them that way for some reason. Having S1 and C1 so you can SHIFT+1 and CTRL+1 for stuff on each row is great, hoping ALT+1 is one too so we can technically have 4 rows including macros.
TP seems to cap at 1000 now with abilities using only 100-200 etc. Also characters seem to have 1000 TP out of battle and less in battle. It might be that you now start with full TP for encounters but have to slowly build it up during battle.
The characters, all currently at level 50, are gaining exp. They're killing like level 10 stuff so it's not moving much, but that exp bar is actually filling up. Incoming level cap increase.