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 Post subject: Upcoming Changes to Ballista Rules
PostPosted: Mon Jul 04, 2005 6:28 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Upcoming Changes to Ballista Rules

In mid-July, Ballista will undergo a series of rule alterations and additions.

-If one side of an official match is low on members, entry into that force will be possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start.

-In the past, special rules have been adapted for Ballista matches. These include a special rule that adjusts the location of the two camps when the number of participants in a match is less than 40, and reduces the number of Rooks to two when there is a significant difference in the number of players on each side. Another rule allows each player to receive experience points for participating in an official match. Following the version update, these two methods of play will lose their status as special rules and become the norm for Ballista matches.

-The current system of "Open Entry" for official matches, in which all adventurers are allowed to join the force with the smallest number of participants, will be done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry will be temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins.

-In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status.

-The player will no longer be able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba, but when in possession of the new key item "Ballista Band," the player will be given the option of what to do with the first Petra quarried in Diorama Abdhaljs-Ghelsba and official Ballista matches. *The Ballista Band may not be used during Ballista Royale.

The FINAL FANTASY XI main page is frequently updated with news regarding mid-July's version update. Please check often for more exciting information!

FINAL FANTASY XI Development Team (7/4/2005)

http://www.playonline.com/ff11us/information/0704.html[/b]


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 Post subject:
PostPosted: Mon Jul 04, 2005 6:30 am 
Star-Spangled Subligar
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I like some of those changes. Its nice to see that they arnt totally distroying Balista with all the changes.

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 Post subject:
PostPosted: Mon Jul 04, 2005 9:47 am 
I;m in cobr a kuy dogo
I;m in cobr a kuy dogo
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I liek to seethat u can jon public mid way now. Too many times where i was like a min late to go sign up and had to sit around till next.

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 Post subject:
PostPosted: Mon Jul 04, 2005 5:02 pm 
Too Weak
Too Weak
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Joined: Sun Aug 15, 2004 3:58 pm
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Id like them to see sprint overwrite Gravity.

mmmk

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 Post subject:
PostPosted: Mon Jul 04, 2005 5:06 pm 
Incredibly Tough!
Incredibly Tough!

Joined: Fri Jul 02, 2004 12:13 pm
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fuck that, gravity is my best shot at getting away from melee being gay and ganking the blm with 800 hp


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 Post subject:
PostPosted: Mon Jul 04, 2005 5:24 pm 
Easy Prey
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Joined: Sat Mar 19, 2005 11:59 pm
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The smart JP would be unkillable. They sprint in and shiv the mages then sprint away lol.

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 Post subject:
PostPosted: Mon Jul 04, 2005 10:49 pm 
Too Weak
Too Weak
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Joined: Sun Aug 15, 2004 3:58 pm
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I guess :S

havent seen you ballista in a while



make Dio thing


wheres Rein?



























/gank

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 Post subject:
PostPosted: Mon Jul 04, 2005 11:18 pm 
The legend. Teh Ponuh™
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Why the hell does SE make the most complicated names possible. Christ.


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 Post subject:
PostPosted: Tue Jul 05, 2005 1:00 pm 
Easy Prey
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Yeah Tsu ive been doing no-cap balista with the JP's for points. If we get a few people together tonight Ill reserve dioramah.

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 Post subject:
PostPosted: Tue Jul 05, 2005 2:39 pm 
The Original Dark Knight™
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You want a piece of this Tsu? BRING IT ON


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