Thunderstomp wrote:
Quote:
Hardest job in the group is probably BLM, since they have to actually time everything....and the tank because he's the pillar of the group. The other 4-5 guys can go to sleep.
How about the pulling mobs, doing 2 skillchains per battle, coordinating SATA, knowing when to hold back or bust loose depending on the tank's level of hate, knowing when to use your abilities, etc. Those other 4-5 guys have a big impact on a smooth party. You must have had some horrible parties in your day, heh.
I can admit I've had some bad parties haha.
But when it comes to high end WoW content, you can "hear from your friend" about how easy it is, or you can listen to me, who was in one of the first guilds to kill every boss in BWL.
When we killed the 2nd boss, we were in the top 20 guilds to do it. When we killed 3rd, we were top 15. Then they changed the difficulty of the first 3 to allow more guilds to experience the instance, and made the next 3 bosses mechanic a little more accessable(as before it was purely luck, they changed it to skill). We ended at 22nd guild worldwide to clear the instance. I know the difficulty of learning content no one knows how to accomplish. In FFXI, you have premade group setups that 90% of the people use, you have dynamis, which IS a zerg fest(don't tell me otherwise, because I've pulled for every one of them cept Xarc).
And no, standing in a line to SAnTA is no skill. It's standing in a line. I was a thief, and I did it hundreds of times. My friend Darksoul was a Samurai, he accounts that the thing he hated most about FFXI was that all he had to do was see the other guys TP, and then he could alt tab. I can link you to a website with the photoshop works he made while in XP groups. And I've never seen a problem with tank aggro...but I was a thief.
Unbeatable isn't "good". Rag was unbeatable in WoW for the first 40% of the game, then bam, one day he was killable. About 20 guilds got him in no time, and to date hundreds have killed him. Content that is new is supposed to be hard, but slow progression, until it's beaten, and then new content is released.
On average, it takes 3-4 months to beat "new" high end content in WoW, and then a new high end zone is released.
Everyone used to do Stratholm and Scholomance as high end content. Eventually they could unlock Upper Blackrock Spire, and high end guilds did it, but low end ones still played in the small instances. Eventually high end guilds moved into Molten Core, and low end guilds moved into Upper Blackrock Spire. Eventually high end guilds killed Onyxia, and then got to Rag. Low End guilds started running MC. Then high end guilds got to BWL, and started working through it. About the time we killed Nef, many low end guilds killed Rag. Everytime new content gets released, old content gets lessened in difficulty, allowing players who couldn't experience it a chance to play it.
As for running the same thing over and over again...I haven't run strat, scholo or ubrs in months. We do MC once a week, and we do BWL once a week.
But honestly, telling me I don't know shit about a game I've played high end content in, and then making incorrect generalizations about a game you have no idea about is just ignorant.