Arnwulf wrote:
Sorry Dinav, but the simple fact that WoW has only been out for ~ a year and lots of ppl have already beaten all the bosses / gotten max level speaks for itself.
I've already explained that the mentality is that one must get max level to experience the majority of content. Rather than focusing 90% of the game on leveling, they've focused 90% of the game to high end content.
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Everytime ppl figure out how to beat a hard mob in FFXI, we get a new / harder one to figure out.
How is that different than WoW? Every patch since release has added something new to content. Two weeks after we killed Nefarian, the four outdoor raid dragons were added into the server, which took another 3-5 weeks to learn. We got server firsts on all of them. Before the end of the year, we're getting two more high end instances. There has been more released content in WoW in the last year than FFXI. All of it end game. Dire Maul, BWL, Kazzak, Azuregos, Zul'Garub, Green Dragons, and new Silithus, as well as Alteric Valley, Arathi Basin, and Warsong Gultch Battlegrounds for primarily high end PvP zones.
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It's not about grabbing 64 ppl and going on a zerg raid in a WoW dungeon. It's about party management and figuring out which 18 ppl would best accomplish your goal.
40 people, and you don't zerg anything in WoW until you've mastered the fights. We still need X amount of warlocks in MC. We need at very least 4 warriors for Vael in BWL, and while being the first guild on our server to kill him, we had 8+ rogues available, as we had to fight the original and un-nerfed version and beat him, 8 priests for Vael; 6-8 priests for Razorgore, as well as sufficient druids and pallys to heal; 3 fully geared tanks for Broodlord, as well as sufficient dps as the fight has a very low aggro ceiling and must be finished fast, we also need 4+ mages to clear to him easily; 17 healers for firemaw; 4 hunters for flamegor; 2-4 protection specced geared tanking warriors, 17 healers, 4 mages, 4 hunters, and depending on the random breathes he has that week, a variable amount of rogues or mages. Nef requires 7-8 priests, 6 warriors, 6+ mages(more the better), 2-4 warlocks(anymore is detrimental due to nef's class calls), and the rest of the raid should attempt to even itself between rogues, paladins, and druids, and hunters are very important phase 1, as are warlocks.
No, we don't just zerg. And you can't compare 18 mans to 40 mans. Compare Dynamis to BWL. Dynamis, in which you literally DO just zerg the mobs one at a time. Compare the 20 mans in WoW to the 18 mans, where you have to have a fully balanced raid to win.