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 Post subject: Patch Details
PostPosted: Mon Feb 20, 2006 12:12 pm 
Crumpet
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God you all suck, I get home late from work and I still beat you all to it.

http://www.playonline.com/pcd/update/ff ... etail.html


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PostPosted: Mon Feb 20, 2006 12:12 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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god damnit, you just beat me

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:13 pm 
Crumpet
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Hi btw.

Quote:
Wyrms' resistance against sleep has been increased.


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 Post subject:
PostPosted: Mon Feb 20, 2006 12:15 pm 
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Hi btw Pt2.

(And Hi Sev)

Quote:
The following restrictions have been placed on delivering gil:
The maximum amount of money that can be sent at one time has now been set to 1 million gil.
Gil can now only be placed in one of the 8 delivery slots.


Ouch irl...


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 Post subject:
PostPosted: Mon Feb 20, 2006 12:17 pm 
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now what the fuck is SE thinking



Changes to Sending Gil

Limitations on sending gil have been put into effect with the February 21 version update.

-A cap of 1 million has been imposed on the amount of gil deliverable at one time.
-Gil can now be placed in only one of the eight available slots for delivery at a time.
These restrictions only apply to sending gil. No restrictions have been imposed on receiving gil.

The above measures were put in place to combat the trading of large amounts of gil for money in the real world (Real Money Trading, or RMT). Gil purchased by RMT is most often traded using the in-game delivery function, so limitations on sending gil were deemed an appropriate countermeasure.

The FINAL FANTASY XI development team considered informing players of this change in the Topics section before the version update. However, if players knew about the restrictions in advance, the market might have been flooded with RMT gil before the update, further exacerbating inflation. We decided that informing players of the changes at the same time as the version update would help keep the Vana'diel economy stable.

A tax on sending gil was among the measures considered, but the development team is still observing the effect of the RMT countermeasures implemented on February 9. Therefore, we determined that the best course of action for this update would be to simply impose a limit on the amount of gil deliverable at once.

We will continue to develop countermeasures against RMT and violations of the user agreement, and we would like to assure our players that all efforts are being made to ensure a fair playing experience.

We hope to have your continuing understanding and cooperation in creating a Vana'diel that everyone can enjoy.

FINAL FANTASY XI Development Team (02/20/2006

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:19 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Ketrebu wrote:
Hi btw Pt2.

(And Hi Sev)

Quote:
The following restrictions have been placed on delivering gil:
The maximum amount of money that can be sent at one time has now been set to 1 million gil.
Gil can now only be placed in one of the 8 delivery slots.


Ouch irl...


Yes this pisses me off because i routenly have to send my mule 40-60M gil for Elemental Ores. Ugh its time to just log in someone else trade, then have them trade the mule haha

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:26 pm 
Youre a Crappy HNM like Roc or something
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I guess the major goal of it was to stop people like IGE sending over a ton of gil and stuff. I mean they can still do it but itll be a daunting task if someone buys 50 million gil haha

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:27 pm 
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And brenner is only available at very limited times...wtf

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:30 pm 
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well it looks like brenner is only going to be in the one area...so they wanted to leave a lot of time slots open for reservation and only have limited official matches

and lol @ the gil sending thing haha. glad i have access to 2 accounts so i can just trade gil if i need.

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:41 pm 
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Quote:
Now when you talk to a guard about supply quests, the regions that you have already delivered supplies to will be marked with "(Done)." The quests are still repeatable if you have fulfilled the requirements for participation. However, changing your nationality will reset your progress record, and you will no longer be able to use regional teleportation. In order to utilize the teleportation service once again, you must receive and complete the supply quests from a guard in your new nation.


Why are they mentioning thing we know for years? They just added a short text for retard.


Quote:
The scheduled recipe change for “Tavnazian tacos” mentioned in the February 2nd, 2006 Topics (FINAL FANTASY XI official homepage) will now take place in a later version update

Oh noes!


Man, Square are really slacking. that patch has almost nothing beside Dyn-Tav, but I bet that one is ready for more than a year.

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:42 pm 
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Crap, Kaylia beat me to the tacos.


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 Post subject:
PostPosted: Mon Feb 20, 2006 12:47 pm 
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SE did something similiar when cop was coming out. I think they released pvp in ff last year to get people to still play. While they were preparing to release cop.

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 Post subject:
PostPosted: Mon Feb 20, 2006 12:59 pm 
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Kaylia wrote:
Quote:
Now when you talk to a guard about supply quests, the regions that you have already delivered supplies to will be marked with "(Done)." The quests are still repeatable if you have fulfilled the requirements for participation. However, changing your nationality will reset your progress record, and you will no longer be able to use regional teleportation. In order to utilize the teleportation service once again, you must receive and complete the supply quests from a guard in your new nation.


Why are they mentioning thing we know for years? They just added a short text for retard.

I think the major thing they are mentioning is the (DONE) option.
This is very useful when you change nations since its is easy to confuse which outposts you have done already in one nation from another.


For the Gil patch. I think it is gonna hurt the RMT more than it hurts us. While I doubt it will take long for the RMT to require person to person trade or distributing money via bazaars....

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:01 pm 
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Ketrebu wrote:
Hi btw Pt2.

(And Hi Sev)

Quote:
The following restrictions have been placed on delivering gil:
The maximum amount of money that can be sent at one time has now been set to 1 million gil.
Gil can now only be placed in one of the 8 delivery slots.


Ouch irl...


k, this sucks for me. I have 26 mil to deliver pretty soon to about 25 different people...


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 Post subject:
PostPosted: Mon Feb 20, 2006 1:01 pm 
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Yes Mikey. I also think there is less content because they are saving everything for april, but what they give us is still pathetic. Beside, they will probably do like exactly like they did for promathia and release 1
"chapter" ever few month or so.

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:02 pm 
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The gil thing is kinda annoying but I'm just relieved they didn't tax it. That would have been beyond lame and would have hurt innocent players.

It doesn't stop rmt gil trade but like sev said will be annoying for them if you have a large order. The realwinner is se when ige has to buy more accounts to send gil over. Lol

The wyrm sleep thing is interesting. I think its largely targetted towards fafhogg. Would be nice to see smn nerfed against joutm vtra and tiamat. I love smn but would be nice to see more variety of jobs and groups fight them.


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 Post subject:
PostPosted: Mon Feb 20, 2006 1:05 pm 
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A lot of people sleep Ouryu? no?

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:05 pm 
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Matti wrote:
Ketrebu wrote:
Hi btw Pt2.

(And Hi Sev)

Quote:
The following restrictions have been placed on delivering gil:
The maximum amount of money that can be sent at one time has now been set to 1 million gil.
Gil can now only be placed in one of the 8 delivery slots.


Ouch irl...


k, this sucks for me. I have 26 mil to deliver pretty soon to about 25 different people...


actually it sucks for me too haha. i have a d.ingot and 3 d.cloth to split between 25-30 different people lol. I'll just make everyone come to me if they want their money :p

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:06 pm 
Youre a Crappy HNM like Roc or something
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Kioko wrote:
The gil thing is kinda annoying but I'm just relieved they didn't tax it. That would have been beyond lame and would have hurt innocent players.

It doesn't stop rmt gil trade but like sev said will be annoying for them if you have a large order. The realwinner is se when ige has to buy more accounts to send gil over. Lol

The wyrm sleep thing is interesting. I think its largely targetted towards fafhogg. Would be nice to see smn nerfed against joutm vtra and tiamat. I love smn but would be nice to see more variety of jobs and groups fight them.


ewww i just thought about that, i was assuming like Jorm, Tiamat, etc. I didnt think of Fafhogg, this might add some complications to some people lol

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:09 pm 
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im bored...its my day off and i was planning on playing/leveling...

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:49 pm 
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Kioko wrote:

The wyrm sleep thing is interesting. I think its largely targetted towards fafhogg. Would be nice to see smn nerfed against joutm vtra and tiamat. I love smn but would be nice to see more variety of jobs and groups fight them.


This hurts the "more varied groups" that try it more than summoners, even tho sleeping it is kinda lame way to deal with stuff, it's the best way to get everyone recovered/ready to take on the last 10% or whatever. It doesn't hurt summoner zerg at all which is the biggest issue with the CoP wyrms, at least on this server.

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 Post subject:
PostPosted: Mon Feb 20, 2006 1:52 pm 
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Kaylia wrote:
A lot of people sleep Ouryu? no?


SE wrote:
Certain wyrms' resistance against sleep has been increased. However, wyrms that appear in missions and story events will be unaffected by this change.


so Ouryu sleep strat is still viable, thank god

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 Post subject:
PostPosted: Mon Feb 20, 2006 2:13 pm 
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Kametatsu wrote:
Kaylia wrote:
A lot of people sleep Ouryu? no?


SE wrote:
Certain wyrms' resistance against sleep has been increased. However, wyrms that appear in missions and story events will be unaffected by this change.


so Ouryu sleep strat is still viable, thank god


Kaylia might have been talking about the Ouryu BCNM "Ouryu Cometh", i think, where you take in an ally of 18 in an uncapped BC.

EDIT: too slow Kayne :P lol

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Last edited by Taera on Mon Feb 20, 2006 2:14 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Feb 20, 2006 2:13 pm 
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I think Kaylia was talking about people sleeping/nuking Ouryu in the Cloud Evoker BC :P I haven't seen anyone beat that yet without doing a sleep -> nuke -> sleep -> nuke strat.


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 Post subject:
PostPosted: Mon Feb 20, 2006 2:15 pm 
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die taera =p

where does Yarr keep his database so I can edit the time Taera posted to 30 seconds after me =p


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