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PostPosted: Thu Feb 24, 2005 3:00 am 
Easy Prey
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Shadowstalker wrote:
I'm still trying to figure out why it has all kinds of enmity - stuff.... If you're pulling all kinds of hate as a rdm... something is wrong haha. (unless you 2hr for fun)


it's for when ruby plays rdm

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Severus is loser, what a shocking new broadcast.


Cyntari wrote:
Darnit! I want it NOW!


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PostPosted: Thu Feb 24, 2005 4:15 am 
Too Weak
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Runefury wrote:
Ya, RDM have a high enough rating to do Sidewinder with RNG SJ.

Sidewinder = 175
Red Mage 75 Archery Cap = 21o

KRT worms here I come! :x

For the looks of it, the only new trait worth investing is "Convert." I'm pretty sure pumpin the rest of the points in Enfee. Magic would be ideal.


omg I soo have to level ranger now \:D/


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PostPosted: Thu Feb 24, 2005 4:34 am 
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Kametatsu wrote:
Enfeebling Ring? HOT! I want, and I want now!


its enfeebling earring, i think the ring mark next to it is a mistake

as far as this magic accuracy stuff, could be a problem in tranlation or could be going along with the new elemental accuracy stuff rdm just got in merits. in any event its probably kinda like your skill level, i think just resist rate effected, not potency(the blm merit is magic potency, the rdm merit is magic accuracy). as far as the mb accuracy bonus, this probably adds to the accuracy bonus you already get for it being a mb, id assume they stack anyway.

the rdm jse as a whole doesnt interest me aside from the boots, any taru knows our foot options for int suck heh. the mnd on the rdm glvoes is nice but i only use anything on gloves besides master caster bracelets when im inside nation control, those bracelets are just too dope heh. this serene ring looks real nice too, you lose 3 int/mnd over macro swapping a +5 ring but with some of these earrings and things out it might be a good trade off to save that macro spot for something else, i gotta see all the options together and work through them all still :P

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PostPosted: Thu Feb 24, 2005 5:20 pm 
Too Weak
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Shadowstalker wrote:
Wise Cap +1 - Head, DEF:25 MP+15 Accuracy+3, Ranged Accuracy+4, Magic Accuracy+6, Lv.72 RDM

I'm not sure exactly what they mean by accuracy. Right now it just sounds like elemental skill +. So unless 2 elemental skill = 1 magic accuracy, I think I'd stick with af1 or af2 hats. But that's me.


Currently I'm interpreting it to mean increased skill to ALL spells. This interpretation being based on the fact that you can increase merits by element (i.e. ice, stone, etc.) which should work differently than the already existant increases available to elemental or enfeebling skill.

If so, and the Magic Accuracy is at least a 1:1 ration with Spell Skill, I'd say the Wise Cap (+1) will replace the Elite Beret (+1) for those situations you want to get the smallest possible resist rate.

The only other thing that's interesting to me is the pants, since I don't have any of the good EX pants atm. I think with Zenith, I would probably equip Zenith for normal IT and lower mobs, and the Wise pants for anything higher to help resists, and of course Zenith for convert.

Feet, I like mithra RSE2 better. One less INT but they have MP.

Hands, master caster's bracelts all the way. Sure the extra MND would be nice to really cripple lower level mobs, but I am NOT buying another piece of equip just for that! Really! I swear!

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