Jimbean wrote:
hehe not to take away from whisps post, but since it's sort of 'on topic' and whisp is the whm exp. I figured I'd post it here instead of starting a new thread.
Whisp (and any other whms reading this) what is your opinion on aklepios/shield combo vs. light/apollos staff? Apologies if this has been discussed before. I do like having +55mp (even though i'm taking -5% cure potency) with astral aspis and asklepios, however the minute I have to rest you best believe i'm going to toss on my plutos, thus making the extra mp only worth it for the first 10 minutes of any fight.
I guess asklepios is pretty pointless except for just to bling, however I'd love to be able to find a way to use it, surely +55mp has got to be more beneficial to a whm than +1/+2 to every stat and an extra +5% cure potency, or am I just fooling myself?
healing staff will give you 50 mp as well without any -hp, much better choice imo. honestly any mp on weapons slot isnt really extremely helpful, youll be resting with a dark staff on and have to macro back to your mp stuff before you get up also if your duoing stuff with a /nin your in charge of enfeebling and its nice to have elemental staff equip tied to your respective enfeebling macros
also as far as divine skill goes, banish does have a use against undead to weaken theyre physical defense (whisp touched on this), this is especially good on ghosts because they have very high physical def and if you banish them before asuran or whatever you can keep the chains goin in a nice krt pt. light staff, mnd gear, and shock/absorb-MND will increase damage of banish as well, but i havent done testing as far as if it increases effectiveness of def down on undead.
only things id add to whisps write up is more an explanation that haste reduces a spells recast time, just to emphasize why its so important to keep a ninja hasted only because many whm (and players in general) do not understand this. this is also why im such a fan of blessed gear, for erase, raise, etc. recast times. other thing id add is in the explanation of "elemental enfeebles" as i call them (shock, rasp, drown, etc.) is that with a blm sj your elemental skill is so low that you will not be able to land them on an exp mob without elemental seal, these spells in general are seriously overlooked by blm and its really a shame, they increase your effectiveness in the pt greatly.
only other thing id like to mention is rdm sj, its pretty nice for soloing, especially if your lucky enough to have access to a kraken club. kraken+enspells is fucking dope haha
good job in general though whisp, whm really isnt a hard job to play but i see too many shitty whm heh.
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WHM75 RDM75 SMN75
Leather 100+2+lv3 moghancement Cloth 60 Smithing 60 Gold 50
