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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Thu Jun 09, 2011 9:19 pm 
Father of Evil Twin Tarus & 1 Mastermind
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yeah Ridere its fun on ket's server and I am going to build another building soon as I get stuff mine out.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Fri Jun 10, 2011 12:21 pm 
Crumpet
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1.0.4 is up. I already updated the server.

Quote:
Items

•Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
•New Vanity Items - Tuxedo Shirt and Pants
•New Vanity Items - Plumber Outfit and Hat
•New Vanity Items - Hero Outfit and Hat
•New Vanity Item - Bunny Hood
•New Vanity Item - Fish Bowl
•New Vanity Item - Top Hat
•New Vanity Items - Archaeologist's Outfit and Hat
•New Vanity Item - Ninja Outfit.
•New Vanity Item - Red Hat.
•New Vanity Item - Summer Hat
•New Vanity Item - Robe
•New Vanity Item - Robot Hat
•New Vanity Item - Gold Crown
•New Item - Leather
•New Item - Green Dye
•New Item - Black Dye
•You can now wear the Jungle Rose in your hair.
•The Water Candle’s enemy spawn rate increase effect now works correctly when held
•Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
•Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
•The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
•Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
•Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
•Gem, Mushroom and Bottle sell values have been reduced.
•Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
•Angel Statues are now more rare of a find.

NPCs

•New NPC - Bunny
•New NPC - Goldfish (Is also an Item)
•New Enemy - Corrupt Bunny
•New Enemy - Corrupt Goldfish
•New Enemy - Piranha
•New Enemy - Harpy
•New Random Mini- Boss - King Slime
•New Enemy - Bat
•New Enemy - Jungle Bat
•New Enemy - Jungle Slime
•New Enemy - Snatcher
•New Rare Enemy - Dr. Bones
•New Rare Enemy - The Groom
•New NPC - A Clothier will now move into your town when the conditions are met.
•Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
•Enemy spawn rates have been adjusted to account for the increased spawn distance.
•Enemy projectiles no longer drop hearts or stars when killed by the player.
•The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
•Hornets no longer appear as if they are about to flip over while flying.
•The Dead Miner is now a bit stronger.
•Tim’s spawn chance has been reduced.

Player

•Players now have 1 second of invulnerability after they spawn.
•The eat/drink animation now plays correctly.

World-Gen

•Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
•Chasms are now less frequent to appear, but always have an orb.
•Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
•Jungle plants now grow underwater.

Multiplayer

•Increased client side security.
•Selecting summon items will no longer cause monsters to summon.
•Players with a name over 20 characters will now get booted from the server.
•Added some minor anti-grief protection.
•Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
•Added the -host command line parameter to the client.

Server

•Improved server timing, which should help reduce lag.
•Added several new command line and config options. These are listed in serverconfig.txt
•Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
•Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.

•Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
•Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
•Added an option to automatically save the world every 10 minutes. Defaults to on.
•Added a prompt to load a world backup if the current world is corrupt.
•Added a check to determine if a world file was loaded successfully.
•Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
•Backing out of the port selection screen now plays the correct sound.
•Setting options now correctly align with the center of the screen in all resolutions.
•The settings menu has been reorganized. All video related options have their own menu
•The “Tink” sound now has a more dull sound.
•The Re-Logic splash screen, now scales correctly in other resolutions.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Fri Jun 10, 2011 12:35 pm 
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Vanity items are interesting.

Sounds like some decent changes. And it looks like there were some new monsters released that I haven't come across yet. The Dead Miner, etc.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Fri Jun 10, 2011 1:51 pm 
Crumpet
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Managed to make a suit out of like 50 silk and some black dye the new NPC (it's the Old Man - you freed him from his curse when you killed Skeletron) sold me. I also found a zombie during a blood moon that had 500HP and was wearing Indiana Jones' hat. He dropped it when i killed him.

Image

Also, what the hell happened to the Bone Serpent spawn rate!? lol.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Fri Jun 10, 2011 3:42 pm 
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lol, zombie with indiana jones hat. That's awesome.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sat Jun 11, 2011 1:09 am 
Father of Evil Twin Tarus & 1 Mastermind
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Ketrebu wrote:
Also, what the hell happened to the Bone Serpent spawn rate!? lol.

Image


Man I was with you at that time and also couldn't fig out why in hell there was so many of them. I think there bug in that and also Harpies in sky Islands when Yarr was farming there it was like so many of them like bone serpent spawn rate that you can't take a damn break or farm on somthing as they attack ya.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 12, 2011 5:13 pm 
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The CKD spawn area preview:

Attachment:
File comment: CKD Terraria Preview
ckdworld.jpg
ckdworld.jpg [ 140.08 KiB | Viewed 4291 times ]

You can't see my bridge off to the right, I'd need to make the image way bigger, oh well.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 12, 2011 5:21 pm 
Star-Spangled Subligar
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I want mikey and talisin to play this game.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 12, 2011 5:39 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Ketrebu wrote:
The CKD spawn area preview:

Attachment:
ckdworld.jpg

You can't see my bridge off to the right, I'd need to make the image way bigger, oh well.



holy shit :shock: I missed all that happening XD I better get back on the game lol

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 9:58 am 
Star-Spangled Subligar
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Ket I want an updated Map!

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 10:51 am 
Crumpet
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Had to crop this larger than usual due to your weird square cave thing.

Attachment:
File comment: CKD Spawn Area 2
ckdworld2.jpg
ckdworld2.jpg [ 304.22 KiB | Viewed 4270 times ]


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 10:57 am 
Star-Spangled Subligar
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DONT CALL IT WEIRD! ITS A WORK IN PROGRESS!

Id like to try and clear out that entire square block between the two tunnels going down and turn that into a giant... um.... I dont know... a giant something.


lol I cant believe how much dirt you cleared out for your new castle. Looks awesome btw.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 5:04 pm 
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lol, nice

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 5:19 pm 
Star-Spangled Subligar
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Ridere you must have made something crazy. You should post it.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jun 14, 2011 5:26 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Yarr wrote:
DONT CALL IT WEIRD! ITS A WORK IN PROGRESS!

Id like to try and clear out that entire square block between the two tunnels going down and turn that into a giant... um.... I dont know... a giant something.


lol I cant believe how much dirt you cleared out for your new castle. Looks awesome btw.



I also helped ket to fill in the lava as we both filled it on each side of bridge.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Wed Jun 15, 2011 11:11 pm 
Star-Spangled Subligar
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Ket can you post a new map ;)

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 19, 2011 1:02 pm 
Father of Evil Twin Tarus & 1 Mastermind
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good lord someone been busy one this map making as world biggest stroage here the linky

http://www.terrariaonline.com/threads/technofreaks-storage-complex-legit.30607/

here pic

Image

Image

Information
Amount of Chests- 620
Time Taken to Design- 3 Hours
Time Taken to Build- 6 Hours
Resource Gathering- 76 Hours
Total Time Taken- 85 Hours
World Size- 22MB

Also comes with Empty Chests, Un-Written Signs and enough Rooms for All the NPC's and future NPC's !!

Credits
DubStep- Resourcing
TechnoFreak- Resourcing, Building
CosmicProduct- Designing, Building
Vahn- Resourcing

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 19, 2011 3:40 pm 
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I kinda hope they come up with a way to re-generate worlds without losing the spawn area, so in future when they add new biomes and stuff we won't have to start all over.

Spending 10-20 or so hours making stuff only to have to start over in future after a new update is a bit sad.

I can't imagine it'd be impossible to make it possible to re-generate a world only from 0ft down (where the underground starts).


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 19, 2011 4:03 pm 
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More stuff coming. Anyone sick of waiting for updates in FFXIV should come Terraria's way.

Quote:
Hello guys,
(And Redpillow)

I had a couple of PMs asking me for another blog post, so I tore myself away from my paintbrush and grid paper long enough to bring you some updates on the content of 1.0.5. Some of this has been mentioned before, but I thought I'd recap for those of you that might have missed it.

First of all. Hardcore mode.

Hardcore mode completely changes how you play Terraria. If you're a fan of roguelikes, spelunky or any other game where death means the end of your character, you know how tense and exciting the gameplay becomes as you battle to keep your character alive. Hardcore mode is a character specific option, meaning it won't affect your worlds or multiplayer but you need to be extra careful if you decide to take a hardcore character online.

I look forwards to seeing how far you guys can take your hardcore mode characters!

Next up we have a whole ton of biome, monster and item updates. I don't want to spoil these for everyone by being too specific. But many of the more empty biomes have been populated. There are new monsters to battle and new items to find. The world is more alive than ever and still growing.

Image

But what would a world be without its inhabitants? We very aware that Terraria's Guide has become quite the icon of infamy amongst the community and we wanted to make him a little more useful. The Guide has been brushing up on his crafting knowledge and if you show him an item he's able to tell you exactly what you can craft with it!

The Final thing I want to tell you about is the new alchemy system. Alchemy in Terraria has always been quite simplistic and we felt it wasn't meeting its potential. So we've overhauled the system completely, added a wealth of new and varied ingredients, a range of recipes, potions and an awesome new player buff system. Potions can help players seek out rare ores, allow them to walk on water, improve their agility and much more. The potions tie in very nicely with the new hardcore mode, giving players alternative ways to survive when their options are limited.

So all of this is coming to 1.0.5 and more. I can't wait to play hardcore mode with you all. I'll leave you with some screenshots, see if you can guess what the buffs are
Take care!

Image

Image


I like that walk on ceilings / reverse gravity buff. Reminds me of "VVVVVV".


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 19, 2011 4:09 pm 
Father of Evil Twin Tarus & 1 Mastermind
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neat and can't wait.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sun Jun 19, 2011 8:38 pm 
Star-Spangled Subligar
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I think that the hardcore mode is pretty stupid. Maybe I just dont understand it.

Maybe I just die too much.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jun 20, 2011 7:00 am 
Father of Evil Twin Tarus & 1 Mastermind
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Yarr wrote:
I think that the hardcore mode is pretty stupid. Maybe I just dont understand it.

Maybe I just die too much.



you do yarr and I had lost count of your deaths.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jun 20, 2011 11:15 am 
Crumpet
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1.0.5 Preview Video



Looks like theres quite a lot in there. Text pops up and tells you what you just picked up (handy) and it looks like there are some kind of new hotkeys to use items not on your hotbar. A couple of times in the video he drinks a buff or HP potion without changing item on the hotbar. The "find ores" buff and the "emit light from player" buff seem immensely useful. The new spear weapon type looks really hard to use though. The HP regen potion also seems really fast. Might be able to finally dump the band of regeneration from my accessories.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jun 20, 2011 12:30 pm 
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I share your worry about having to redo stuff. That's why all I've really done with my time so far is build a storage area to store things as I collect them. I haven't actually made any fancy buildings yet. haha

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jun 20, 2011 2:02 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Ketrebu wrote:
Might be able to finally dump the band of regeneration from my accessories.


I can't wait to see what new update got for us! :dbanana:

I never used those but potion to heal or hearts that falls from enemy.

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