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PostPosted: Sat Oct 23, 2004 12:28 am 
Easy Prey
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No, I always got drunk and fell off the platforms. :(


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PostPosted: Sat Oct 23, 2004 1:50 am 
Easy Prey
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im frickin drunk right now irl!!

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PostPosted: Sat Oct 23, 2004 3:09 am 
Devourer of Souls~
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I was going to make some comment about drunk women and being unconcious but, its prolly not kosher.


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PostPosted: Sat Oct 23, 2004 9:25 pm 
Easy Prey
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PostPosted: Sun Oct 24, 2004 3:20 pm 
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anyone win one of those beta contests? my room mate won one, where he had to make a picture following a certain theme involving EQ2. so now he gets to beta EQ2 for a couple weeks

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PostPosted: Mon Oct 25, 2004 3:31 am 
Devourer of Souls~
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Not me, although I admit i haven't tried. I tend to be a 1 character kind of guy so, starting a character then deleting it after release would probably kill any and all desire i had to play. Although granted the lowbie levels are supposedly the best in any Mmorpg around.


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PostPosted: Mon Oct 25, 2004 1:57 pm 
(Tarutaru) (Dream) (Man)
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Vurin wrote:
Looks like there will be a release date announcement forthcoming, a lot of sites are changing it from Nov 15 to Nov 8... Unfortunately I don't think the game is quite ready for that soon of a release.


Yeah, considering how "hush hush" all the development was, I think its not ready for Nov. 8th.

I think they are just trying to compete with WoW, and until the reviews come out stellar, I'm going to stick with WoW for now.


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PostPosted: Mon Oct 25, 2004 8:05 pm 
Devourer of Souls~
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Honestly from what i hear aside from the lack of diversity between the subclasses ( i.e. all scouts aren't different enough etc etc) the First 20 or so level of Everquest 2 are almost unaimously well recieved.

Like all MMorpgs the game will change and evolve as time passes, and at least the early part of the game is excellent, and the late part is playable if not exceptional, well... thats more than what many Mmorpgs have going for them.

I personally feel EQ2 may have some rocky momentst a few months after release if they don't refine the high end game. But thats nothing compared to the sad Shape of WoWs high end game currently. particularly given how quickly folks level in the game.


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PostPosted: Mon Oct 25, 2004 9:33 pm 
The legend. Teh Ponuh™
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Vurin wrote:
Honestly from what i hear .



Dude, Vurin. I don't know if you realize how much smoke you just blew out your asshole.

You're going to compare/contrast the pros and cons of two games you've never played.


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 Post subject:
PostPosted: Mon Oct 25, 2004 9:35 pm 
(Tarutaru) (Dream) (Man)
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The smoke out his asshole is more informative than any farts that I can produce....

I never played any of the two games, nor heard as much info as he did...

Vurin is still providing us with info that he himself researched, which I gladly take since I don't want to bother.

Thx vurin.


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PostPosted: Mon Oct 25, 2004 9:39 pm 
The legend. Teh Ponuh™
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So Vurin can bash WoW having never played it,
and then be thanked for it?

Wow, fucked up. :?


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PostPosted: Mon Oct 25, 2004 9:44 pm 
(Tarutaru) (Dream) (Man)
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Everyone is entitled to their own opinion. :P

Doesn't mean you have to listen to what Vurin says.


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PostPosted: Mon Oct 25, 2004 10:03 pm 
Incredibly Tough!
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Vurin wrote:
Honestly from what i hear aside from the lack of diversity between the subclasses ( i.e. all scouts aren't different enough etc etc) the First 20 or so level of Everquest 2 are almost unaimously well recieved.

Like all MMorpgs the game will change and evolve as time passes, and at least the early part of the game is excellent, and the late part is playable if not exceptional, well... thats more than what many Mmorpgs have going for them.

I personally feel EQ2 may have some rocky momentst a few months after release if they don't refine the high end game. But thats nothing compared to the sad Shape of WoWs high end game currently. particularly given how quickly folks level in the game.


I heard that they lifted the NDA(or w/e) and everyone bitched. Unlike WoW where everyone celebrated.

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 Post subject:
PostPosted: Mon Oct 25, 2004 10:19 pm 
The Original Dark Knight™
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What's NDA?


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 Post subject:
PostPosted: Mon Oct 25, 2004 10:43 pm 
(Tarutaru) (Dream) (Man)
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Non-disclosure agreement.


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 Post subject:
PostPosted: Tue Oct 26, 2004 12:12 am 
Devourer of Souls~
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I didn't bash WoW so much as say you can level fast and there isn't anything to do once you do so... Those are true statements by all accounts.

Much like I said the biggest complaints about EQ2 have been the lack of diversity between classes.

I admit I don't know as much about WoW as I do EQ2, but I've read no few posts about (WoW) warriors and Paladins bitching about maintence and usefulness, these gripes are no different than the EQ2 diversity complaints since on both sides their proponents expect these issues to be resolved in short order.

I won't deny it. I am Biased towards EQ2, but there's also an 8 page thread kissing WoW ass on this very forum, so a little bias shouldn't be an issue, and I've been as honest as possible. After all I have read literally a dozen website reviews, and dozens more BBS threads praising EQ2s early levels up and down.

I, afterall, seem to be the only person on the forum following it's progress ( I don't blame folks for not wanting to wade through forums), but you shouldn't be so quick to call me out for sharing the results of my findings.

All the substainal complaints I've heard have been class diversity, and some complaining about the clay hair and whacked out hairstyles.

I'm not saying the game is perfect or even ready for release, but it certainly is fun and playable now, by all accounts.

Of course if you want me to list all the flaws EQ2 has I'd be glad to mention stuff people don't like crafting being too similiar to combat or taking too long to make a finished product ( too many steps), or the improving, but still unresolved lag in the larger most populous adventure areas, but perhaps you ( or one of the other people in that thread who haven't played WoW yet already say good things about it) should do the same for WoW?

But I figured this thread was for saying good things about EQ2, giving people a reason to consider EQ2, why bog them down with minor flaws, when they already have a negative opinion of the game. Its not like I've said its the best game or anything, I basically just said "hey WoW may not be so perfect, and EQ2 *is* shaping up fairly well, so maybe you should give it a second look"


Last edited by Vurin on Sun Nov 28, 2004 10:46 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Oct 26, 2004 6:47 am 
The Original Dark Knight™
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Who cares. I think most of us are just getting ready for when WoW comes out so we can play together. Most of that thread is planning. They game may suck or it may be fun, that's about all it comes down to for me. Bashing of either game is kinda silly at this point, as most of us haven't played either.


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 Post subject:
PostPosted: Thu Nov 11, 2004 1:36 am 
Devourer of Souls~
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For those who care, I am playing EQ2 nowadays on the Kithicor Server. Name is Vurin of course.
I also Play An Enchanter Named Recca now sinc ethe troubadour wasn't all that i hoped for.


Last edited by Vurin on Sat Nov 20, 2004 12:31 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Nov 14, 2004 3:10 pm 
Devourer of Souls~
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Check out my sig, for a link to some shitty Screen Shots I took, and a Listing of my gear and accomplishments in EQ2 and stuff.


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 Post subject:
PostPosted: Sun Nov 14, 2004 3:21 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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I also picked up EQ2. Its alot better I think than EQ1 as I uninstalled EQ1 pretty fast.

Here is my character, I know im a noob. http://eq2players.station.sony.com/en/pplayer.vm?characterId=222567201


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 Post subject: EQ2 FAQ
PostPosted: Sat Nov 20, 2004 1:29 am 
Devourer of Souls~
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Edit; Also I am hella lazy and rather'd play so I'll add more in when I feel like it, and don't bother telling me about typos, i don't much care.


I stole what's his faces WoW FAQ and will in a shorter order address many of the same questions.

When is EQ2 coming out?

It is already out


Can I talk/party/trade with the members of the other faction?

Why yes you can. There are some limitations, mainly involving guilds and the selling system. basically Guilds are city aligned, and while they can have members of the opposing faction, thos emembers can't earn Status points for the guild ( which are earned through city based quests). And When you sell items in one city they are only listed on the brokers of that city. There is a black market but there's a 40-50% additional cost buying that way ( although the alternative is traveling to the enemy city and sneaking to the seller's house).

Will it be hard for me, race X, and my friend, race Y, to play together?

If you're both good or both evil, np. If you're opposite its quite risky to make the trek to the opposing city's areas pre-20 or so, but fully possible. Once there its No problem, baring being unable to fully access the city there. There ar emerchants and quests available to all outside the city also.


Is experience just from grinding?
How fast do I gain levels?


Like Wow, you can, especially, at low levels earn signifcant portions of your level from quests. At mid-levels+ a quest can still give you over 10% of a level ( plus whatever you got killing the mbos required), but they are signficantly harder and more time intensive than the low level ones. There are quests you can do solo at all level buts its quite difficult to tell which are which, and the xp rewards are typically less.

Many quests serve well to direct you to kill mobs you might otherwise have ignored ( maybe they in a out of the way dungeon, or slightly stronger than weaker mob types).

When grinding xp progresses steadily, but it is not at all fast. Which is why it is ncie that you can spend several hours grinding on various mobs make several bubbles, and then go turn in a quest and get a bubble or two more.


What are quests like?

Well, above I mentioned the most basic type which is basically Talk to soandso and kill X mobs in y place. possibly multiple stages.

There are also errand quests, Catalogue quests ( which require you to cast a non aggro spell on various mobs to catalogue them), collection quest ( basically pick up crap off the ground), as well as Lore and language quests which can allow you to learn the story or language of enemy monsters. Which is Fun. take gnolls of example typically they sound like barking, but after you learn the language you can understand the insults and various curses they toss your way.



Can you describe combat a little?

Its fast, pretty, but ultimately boils down to you do your abilities by pushing buttons while a pretty light show goes on. Multiple mob encounters are normal for a group to face and crowd control is typically in short supply, but thankfully not neccesary. Out of combat regen is quick so with even a sub par party set up you can be killing regularly, if not continuously.


Am I forced to party?
Can any class solo?


Any class can solo. At any level.
This is not necessarily the ideal for that person, since there is content in the game that is not meant to be soloed. Dungeons, in general, are not for a single person.

I personally would like to reiterate that there is by far more group content than solo, and that many of the "cooler" or better rewards all require grouping. That said soloing while LFG or evne while taking a storll across the country side, or to finish up old quests you never finished, is quite profitable and a good use of one's time.

Sheer XP efficney wise, a group will beat out a a soloer all the time post 15 or so. as for small groups of 2-3 people they can take on group ecounters( lower level) for significantly better xp than soloing, maybe even as good as a full group.

How is the PvP?
Am I forced to PvP?


There is no pvp. Not even duels at this point.


How does death work? Do I lose experience when I die?

When you die you become a face down corpse, you can't see much of the immediate area at all. At this point you have 2 options. 1) get a rez, or 2) release to a nearby camp, typically you have a choice of camps. in a dungeon the camp is almost always within a short walk of the entrance.

The Penalty for death is as follows:
Shard- if you release you leave a shard. Missing this shard gives you a penalty to your stats ( a good chunk too).
Equipment dmg - you need to repair your gear if you die to much. 10 deaths without repair = your gear becomes unusable/unequipable. Repair costs varies based on the level of the gear. typically its reasonable for the level you're at.
Xp Debt ( basically half your xp goes to paying debt rather than leveling). If you release and leave a shard the debt is about 3 times as much as normal, but recovering the shard removes all of that excess. Dying in a group shares the debt with the group. Additional debt from releasing is not shared. a TPW before shards is about 35% of a level worth of debt. After shards its less than 15%. At higher levels there are evac and such options so a TPW is less likely. If some folks survive the debt is less.


Is this game too easy? Is leveling too fast?

leveling takes time, and grouping benefits from coordination. The game however typically isn't that hard as long as you follow the guideline the game gives for you. basically don't try and solo group mobs, Don't try group mobs more than a few levels above you. Named mobs, even those designed for a single group ARE stronger than the norm so be sure tot ake that into account.

Multiple mob pulls, and adds and such are common, and can quite easily end in party wipes, but they are typically avoidable, or survivable.


What is the "endgame" going to be like? Surely there's more to do after the level grind is over!



How does the raid system work?



How actually are the raids though?





What kind of characters can I make?

What is the best race/class combo?
y can't I b n unded huntr b cuz those wud b teh roxzor!?!1!


Do all classes have mana, like in Diablo?
What do the classes do?

What? No death knight? (or blademaster or...)
What class should I play?
What class are you going to play?

Can you change classes?
Are there sub-jobs?

How desirable is each class in a group?
How well can each solo?
Is there freedom of stat point allocation?
Where should I spent my skill points?
What do I do if I mess up my points?
Do skill points work like in Diablo?

What happens if I mess up my talents?

What are skill levels?

Are there last names?

How many characters can I have?
4
What currency does EQ2 use?

How easy is it to get money?

What is money spent on?

How is inventory handled?


What equipment is there?

What weapons can I use?
What armor can I equip?


How important are items?
Does everyone have the same items?
Where do I get my phat lewt?

In a group, what looting options are there?


Are potions just one-time use?


How do tradeskills work?


Could you explain the individual tradeskills?


How are guilds made?
How do guilds work?

How is transportation?


What about mounts?
How do people get around on foot?

What are instances?




Is it hard to get around town?

Is it hard to find questgivers?

How versatile are macros?


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 Post subject:
PostPosted: Sat Nov 20, 2004 11:10 am 
Tough!
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Location: {Hand} {Down} {Trousers} {Jerkin} {I'm Playing Solo Right Now}
So far my guild is the only one to run a raid in an actual raid zone. There is some bug where only 6 can get in the zone not 12 so we ran w/ 6. We got to the last pile of mobs and killed them. We all danced and made love only to find out 10 seconds later uber boss and all his friends wanna play too. We all died.....

For another 6 hours or so all we did was zone in with groups of 4 5 or 6 and just took the named mobs for drops then zoned out. Most of us got an uber item or 2 so its a little bugged. Also got lvs 15 - 19 rather easily.

There are a lot of bugs in the game so far. As of now i have seen 3 really bad ones 2 of which got fixed last patch.

SoE didnt release fighter spells till a few days ago so we are all nerfed a little with App III spells and no Adpt. I happened to catch a Adpt. I spell at the Broker (AH in XI) and snagged it. Probably was a drop off a named.

SoE also didnt like my name ComputerVirus so they changed my name without asking to Connie. Took me 2 days to get it changed to something i wanted.

Grouping is awesome so far. I can easily get a pty in 5 mins in any zone im in. There are tons of mobs to fight and there is not fighting for pulls. There is also plenty of named to fight so it keeps the game fun. The death system is also great.

The AH is a joke in this game. You have to be online and in your house to sell items at the Broker. Items also stay in your inventory so backpack issues come up alot.

Me
http://eq2players.station.sony.com/en/pplayer.vm?characterId=113505107


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 Post subject:
PostPosted: Sat Nov 20, 2004 11:15 am 
Tough!
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Location: {Hand} {Down} {Trousers} {Jerkin} {I'm Playing Solo Right Now}
Raid shot

http://home.earthlink.net/~sb22284/EQ2_000037.jpg


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 Post subject:
PostPosted: Sat Nov 20, 2004 11:21 am 
(Tarutaru) (Dream) (Man)
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hmm well, this isn't directed against you EQ2 players, just EQ2 in general...

The User interface sure looks like it can use some work.... it reminds me of old MUDDs..... just a plain black background, a window to view the game world and simple gridded button bars... not even popup ;).

Hopefully someone will comeout with custom UI's that look better... right now that looks like an unfinished game (UI wise).


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 Post subject:
PostPosted: Sat Nov 20, 2004 11:36 am 
Devourer of Souls~
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Joined: Mon May 17, 2004 10:16 pm
Posts: 1428
Tooyooo have you play EQ2? because the Ui is actually quite good imo. The main nthing that might be misleading you is that most people set the window they aren't using to fade. Not saying the UI is perfect. It certainly has its issue, but its far from old or outdated, and is veyr functional and customizable. Far more so than say Daoc, or FFXi.


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